Player Matchup

Artemis
Artemis
Bialong99
Artemis
Level 27
God Stats
72W - 62L
1,530 SR
Queue Stats
113W - 122L
1,433 Elo+
Solo
Thor
Thor
Ciupy23
Thor
Level 6
God Stats
3W - 1L
1,500 SR
Queue Stats
29W - 25L
1,291 Elo+
Solo
Sol
Sol
GitGudBoii
Sol
Level 3
God Stats
2W - 0L
1,500 SR
Queue Stats
5W - 3L
1,090 Elo+
Solo
Nu Wa
Nu Wa
Lugyimin
Nu Wa
Level 29
God Stats
16W - 24L
1,385 SR
Queue Stats
107W - 144L
1,386 Elo+
Solo
Fenrir
Fenrir
TheBlackRisk
Fenrir
Level 20
God Stats
40W - 24L
1,566 SR
Queue Stats
95W - 75L
1,400 Elo+
Solo
Team Averages
Level 17
1,496 SR
1,320 Elo+

VS

Team Averages
Level 47
1,457 SR
1,481 Elo+
Anubis
Anubis
DasstVK
Anubis
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 12L
1,595 Elo+
Solo
Aphrodite
Aphrodite
RasputnayaDevka
Aphrodite
Level 7
God Stats
0W - 2L
1,500 SR
Queue Stats
4W - 7L
1,582 Elo+
Party 1
Cthulhu
Cthulhu
YanchengLu
Cthulhu
Level 29
God Stats
17W - 28L
1,274 SR
Queue Stats
171W - 187L
1,377 Elo+
Solo
Bacchus
Bacchus
ZackFair057
Bacchus
Level 146
God Stats
10W - 13L
1,467 SR
Queue Stats
237W - 293L
1,450 Elo+
Party 1
Thanatos
Thanatos
henrah11
Thanatos
Level 29
God Stats
3W - 3L
1,544 SR
Queue Stats
96W - 121L
1,402 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Bialong99
Artemis
20
5 / 1 / 11
13,831
601
13,500
14,999
6,309
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Thor
Ciupy23
Thor
16
6 / 5 / 7
11,493
500
7,508
15,286
4,333
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

20
17 / 2 / 1
16,003
696
35,337
25,091
10,889
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Nu Wa
Lugyimin
Nu Wa
17
1 / 3 / 11
12,322
536
11,150
8,873
2,539
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Fenrir
20
11 / 2 / 10
14,056
611
18,047
16,019
8,947
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
DasstVK
Anubis
18
3 / 7 / 2
10,999
478
9,874
19,738
11,551
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Aphrodite
RasputnayaDevka
Aphrodite
17
4 / 8 / 4
10,241
445
6,242
18,008
7,214
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cthulhu
YanchengLu
Cthulhu
16
0 / 3 / 1
9,816
427
4,967
17,856
15,859
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Bacchus
ZackFair057
Bacchus
16
1 / 9 / 7
10,342
450
9,007
24,829
28,487
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Thanatos
henrah11
Thanatos
16
5 / 13 / 1
10,527
458
15,151
24,155
8,421
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

80
Kill Participation
28
40
Kills
13
13
Deaths
40
40
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Artemis
Bialong99
Artemis
5
1
11
10.5
W
Thor
Ciupy23
Thor
6
5
7
1.9
L
Anubis
DasstVK
Anubis
3
7
2
0.57
W
17
2
1
8.75
W
Nu Wa
Lugyimin
Nu Wa
1
3
11
2.17
L
Aphrodite
RasputnayaDevka
Aphrodite
4
8
4
0.75
W
Fenrir
11
2
10
8
L
Cthulhu
YanchengLu
Cthulhu
0
3
1
0.17
L
Bacchus
ZackFair057
Bacchus
1
9
7
0.5
L
Thanatos
henrah11
Thanatos
5
13
1
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

85,542
Damage
45,241
80,268
Taken
104,586
33,017
Mitigated
71,532
32,724
Healing
28,721
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
Bialong99
Artemis
13,500
5,627
0
4,949
14,999
6,309
3,456
4,140
10,859
0
123,835
W
Thor
Ciupy23
Thor
7,508
3,178
0
723
15,286
4,333
665
7,277
8,009
0
37,547
L
Anubis
DasstVK
Anubis
9,874
45
0
2,475
19,738
11,551
787
8,298
11,440
71,339
0
W
35,337
12,874
0
17,890
25,091
10,889
12,200
10,526
14,565
117,547
11,076
W
Nu Wa
Lugyimin
Nu Wa
11,150
2,760
0
2,762
8,873
2,539
2,602
1,931
6,942
62,281
0
L
Aphrodite
RasputnayaDevka
Aphrodite
6,242
653
3,970
6,212
18,008
7,214
926
6,191
11,817
52,688
0
W
Fenrir
18,047
6,203
0
6,400
16,019
8,947
809
6,351
9,668
714
94,498
L
Cthulhu
YanchengLu
Cthulhu
4,967
0
0
5,618
17,856
15,859
0
9,849
8,007
61,395
0
L
Bacchus
ZackFair057
Bacchus
9,007
719
0
1,134
24,829
28,487
954
7,245
17,584
39,223
0
L
Thanatos
henrah11
Thanatos
15,151
4,890
0
9,312
24,155
8,421
0
12,317
11,838
0
61,200

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

67,705
Gold Earned
51,925
661
Minions Killed
454
0
Camps Cleared
0
1,954,638
Distance Traveled
1,858,830
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
13,831
601
170
7
0
391,405
0
W
Thor
11,493
500
54
2
0
386,811
4
L
Anubis
10,999
478
97
4
0
332,653
1
W
Sol
16,003
696
188
8
0
377,263
0
W
Nu Wa
12,322
536
110
5
0
347,618
1
L
Aphrodite
10,241
445
104
5
0
354,218
1
W
Fenrir
14,056
611
139
6
0
451,541
2
L
Cthulhu
9,816
427
135
6
0
422,463
1
L
Bacchus
10,342
450
39
2
0
382,760
5
L
Thanatos
10,527
458
79
3
0
366,736
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role