Player Matchup

Artemis
Artemis
Davidhb12740
Artemis
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 13L
1,502 Elo+
Solo
Nox
Nox
TitoTangarius
Nox
Level 83
God Stats
5W - 6L
1,623 SR
Queue Stats
144W - 133L
1,599 Elo+
Solo
Cthulhu
Cthulhu
joselitoX2003
Cthulhu
Level 109
God Stats
0W - 1L
1,540 SR
Queue Stats
38W - 11L
1,749 Elo+
Solo
Team Averages
Level 87
1,555 SR
1,617 Elo+

VS

Team Averages
Level 139
1,595 SR
1,634 Elo+
Hel
Hel
 
Hel
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Fenrir
Fenrir
Hiq6
Fenrir
Level 160
God Stats
33W - 6L
1,784 SR
Queue Stats
770W - 221L
1,928 Elo+
Party 1
Bacchus
Bacchus
Skimo_Akana
Bacchus
Level 98
God Stats
8W - 2L
1,500 SR
Queue Stats
87W - 81L
1,474 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Davidhb12740
Artemis
12
0 / 10 / 0
8,774
548
9,182
13,796
4,424
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

15
0 / 1 / 0
9,720
608
7,569
10,342
3,339
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Cthulhu
4
0 / 1 / 0
7,748
484
32
797
290

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
18
11 / 0 / 1
12,297
769
13,934
16,648
8,982
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Fenrir
Hiq6
Fenrir
3
0 / 0 / 0
7,872
492
0
0
0
Bacchus
Skimo_Akana
Bacchus
17
1 / 0 / 10
11,940
746
7,669
20,413
30,605
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
23
0
Kills
12
12
Deaths
0
0
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Hel
 
Hel
11
0
1
11.5
L
Artemis
Davidhb12740
Artemis
0
10
0
0
W
Fenrir
Hiq6
Fenrir
0
0
0
0
W
Bacchus
Skimo_Akana
Bacchus
1
0
10
6
L
0
1
0
0
L
Cthulhu
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,783
Damage
21,603
24,935
Taken
37,061
8,053
Mitigated
39,587
3,123
Healing
25,035
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hel
 
Hel
13,934
165
9,315
13,055
16,648
8,982
1,257
3,061
13,429
69,210
0
L
Artemis
Davidhb12740
Artemis
9,182
3,418
0
1,411
13,796
4,424
0
12,586
1,210
0
31,405
W
Fenrir
Hiq6
Fenrir
0
0
0
0
0
0
0
0
0
0
0
W
Bacchus
Skimo_Akana
Bacchus
7,669
618
0
2,665
20,413
30,605
363
4,467
15,572
38,883
0
L
7,569
436
0
1,712
10,342
3,339
0
9,318
1,024
50,299
0
L
Cthulhu
32
32
0
0
797
290
20
252
545
32
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,242
Gold Earned
32,109
160
Minions Killed
183
4
Camps Cleared
9
576,525
Distance Traveled
656,969
10
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
12,297
769
123
8
5
346,089
0
L
Artemis
8,774
548
44
3
3
256,831
3
W
Fenrir
7,872
492
0
0
0
0
0
W
Bacchus
11,940
746
60
4
4
310,880
4
L
Nox
9,720
608
116
7
1
290,612
6
L
Cthulhu
7,748
484
0
0
0
29,082
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role