Player Matchup

Charybdis
Charybdis
CaironyxHD
Charybdis
Level 28
God Stats
12W - 25L
1,763 SR
Queue Stats
159W - 193L
1,509 Elo+
Solo
Loki
Loki
ImaJitStill
Loki
Level 2
God Stats
2W - 0L
1,500 SR
Queue Stats
17W - 5L
1,658 Elo+
Solo
Raijin
Raijin
LastVileofHate
Raijin
Level 12
God Stats
1W - 0L
1,500 SR
Queue Stats
26W - 21L
1,622 Elo+
Solo
Gilgamesh
Gilgamesh
TalosvAthos
Gilgamesh
Level 4
God Stats
2W - 0L
1,763 SR
Queue Stats
4W - 4L
1,522 Elo+
Solo
Geb
Geb
WUMBOLOGY7532
Geb
Level 29
God Stats
4W - 3L
1,299 SR
Queue Stats
208W - 211L
1,537 Elo+
Solo
Team Averages
Level 15
1,565 SR
1,570 Elo+

VS

Team Averages
Level 23
1,605 SR
1,631 Elo+
Chaac
Chaac
AlEjAnDrOh114
Chaac
Level 29
God Stats
0W - 1L
1,804 SR
Queue Stats
11W - 10L
1,486 Elo+
Solo
Izanami
Izanami
Carcanaconda
Izanami
Level 28
God Stats
25W - 24L
1,721 SR
Queue Stats
130W - 144L
1,593 Elo+
Solo
Baron Samedi
Baron Samedi
ChaaacBlock
Baron Samedi
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
57W - 30L
1,808 Elo+
Solo
Apollo
Apollo
tinoonit
Apollo
Level 28
God Stats
1W - 2L
1,500 SR
Queue Stats
338W - 335L
1,602 Elo+
Solo
Olorun
Olorun
罒月丶逆流
Olorun
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 3L
1,668 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
CaironyxHD
Charybdis
13
1 / 4 / 3
7,726
454
3,949
9,520
2,953
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

20
8 / 1 / 12
11,559
680
16,351
11,585
4,069
Bumba's Spear

Bumba's Spear

+50
Physical Power
+75
Magical Power
+10
Penetration
+10%
Cooldown Reduction

PASSIVE - Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps and Jungle Bosses. When you kill any of these you gain a 10% power buff for 30s and are healed for 8% of their Health, 10% of your Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

18
16 / 2 / 5
11,965
704
16,828
10,459
4,255
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gilgamesh
TalosvAthos
Gilgamesh
13
3 / 5 / 6
8,561
504
6,108
9,922
7,442
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

14
2 / 3 / 8
8,724
513
6,422
14,122
11,699
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 6 / 0
8,792
517
5,839
14,385
10,143
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Izanami
Carcanaconda
Izanami
17
5 / 3 / 5
10,701
629
15,997
10,675
3,905
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Baron Samedi
ChaaacBlock
Baron Samedi
13
4 / 4 / 4
8,568
504
7,385
17,482
8,051
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Apollo
tinoonit
Apollo
12
4 / 8 / 1
8,283
487
4,664
12,222
3,627
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

11
0 / 9 / 2
6,907
406
4,001
12,894
4,107
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
26
30
Kills
14
15
Deaths
30
34
Assists
12
Player
Kills
Deaths
Assists
KDA
L
1
6
0
0.17
W
Charybdis
CaironyxHD
Charybdis
1
4
3
0.63
L
Izanami
Carcanaconda
Izanami
5
3
5
2.5
L
Baron Samedi
ChaaacBlock
Baron Samedi
4
4
4
1.5
W
8
1
12
14
W
16
2
5
9.25
W
Gilgamesh
TalosvAthos
Gilgamesh
3
5
6
1.2
W
2
3
8
2
L
Apollo
tinoonit
Apollo
4
8
1
0.56
L
0
9
2
0.11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,658
Damage
37,886
55,608
Taken
67,658
30,418
Mitigated
29,833
11,074
Healing
21,880
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,839
1,041
0
5,363
14,385
10,143
1,504
1,523
12,791
0
60,328
W
Charybdis
CaironyxHD
Charybdis
3,949
2,186
0
2,275
9,520
2,953
0
1,362
8,158
0
40,458
L
Izanami
Carcanaconda
Izanami
15,997
11,481
0
2,450
10,675
3,905
622
5,174
5,389
0
92,285
L
Baron Samedi
ChaaacBlock
Baron Samedi
7,385
1,949
1,073
8,468
17,482
8,051
0
4,496
12,918
41,573
0
W
16,351
6,747
0
4,654
11,585
4,069
0
2,021
9,357
0
101,737
W
16,828
2,626
0
2,167
10,459
4,255
0
3,274
7,139
78,633
0
W
Gilgamesh
TalosvAthos
Gilgamesh
6,108
1,956
0
1,204
9,922
7,442
585
1,407
8,231
0
33,450
W
6,422
569
0
774
14,122
11,699
0
3,322
10,800
24,243
0
L
Apollo
tinoonit
Apollo
4,664
2,192
0
1,969
12,222
3,627
1,429
4,069
7,931
0
40,474
L
4,001
1,883
76
2,481
12,894
4,107
44
7,291
5,379
24,743
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,535
Gold Earned
43,251
512
Minions Killed
479
0
Camps Cleared
0
1,655,687
Distance Traveled
1,391,483
18
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
8,792
517
129
8
0
270,711
0
W
Charybdis
7,726
454
83
5
0
313,648
9
L
Izanami
10,701
629
159
9
0
306,092
2
L
Baron Samedi
8,568
504
79
5
0
270,101
5
W
Loki
11,559
680
174
10
0
392,127
1
W
Raijin
11,965
704
157
9
0
332,871
7
W
Gilgamesh
8,561
504
66
4
0
304,096
1
W
Geb
8,724
513
32
2
0
312,945
0
L
Apollo
8,283
487
68
4
0
308,146
5
L
Olorun
6,907
406
44
3
0
236,433
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role