Player Matchup

Mercury
Mercury
Kingkiller1908-s
Mercury
Level 29
God Stats
3W - 4L
1,476 SR
Queue Stats
44W - 49L
1,293 Elo+
Solo
Vulcan
Vulcan
SaltyNutters
Vulcan
Level 40
God Stats
49W - 60L
1,416 SR
Queue Stats
265W - 356L
1,342 Elo+
Party 1
Cerberus
Cerberus
SweetNutters
Cerberus
Level 26
God Stats
0W - 6L
1,133 SR
Queue Stats
59W - 111L
1,260 Elo+
Party 1
Team Averages
Level 32
1,342 SR
1,298 Elo+

VS

Team Averages
Level 69
1,484 SR
1,336 Elo+
Chang'e
Chang'e
Overwhelmin
Chang'e
Level 67
God Stats
13W - 20L
1,367 SR
Queue Stats
47W - 92L
1,226 Elo+
Solo
Sun Wukong
Sun Wukong
TheBraveHero
Sun Wukong
Level 127
God Stats
6W - 2L
1,574 SR
Queue Stats
102W - 142L
1,431 Elo+
Solo
Hou Yi
Hou Yi
rmayne384
Hou Yi
Level 13
God Stats
4W - 4L
1,512 SR
Queue Stats
23W - 33L
1,350 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 8 / 4
12,376
563
9,606
16,508
7,616
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Vulcan
15
2 / 8 / 2
11,829
538
22,867
12,938
5,602
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cerberus
SweetNutters
Cerberus
16
3 / 4 / 4
12,870
585
12,686
36,731
37,496
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Overwhelmin
Chang'e
16
4 / 5 / 10
13,451
611
8,489
16,190
8,723
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Sun Wukong
TheBraveHero
Sun Wukong
18
7 / 2 / 12
14,295
650
27,582
22,997
22,538
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hou Yi
rmayne384
Hou Yi
18
9 / 1 / 7
14,438
656
17,482
16,240
5,723
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
49
8
Kills
20
20
Deaths
8
10
Assists
29
Player
Kills
Deaths
Assists
KDA
L
3
8
4
0.63
W
Chang'e
Overwhelmin
Chang'e
4
5
10
1.8
L
Vulcan
2
8
2
0.38
L
Cerberus
SweetNutters
Cerberus
3
4
4
1.25
W
Sun Wukong
TheBraveHero
Sun Wukong
7
2
12
6.5
W
Hou Yi
rmayne384
Hou Yi
9
1
7
12.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,159
Damage
53,553
66,177
Taken
55,427
50,714
Mitigated
36,984
15,663
Healing
28,627
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,606
1,893
0
361
16,508
7,616
0
2,968
13,540
0
36,410
W
Chang'e
Overwhelmin
Chang'e
8,489
1,180
8,084
6,828
16,190
8,723
282
11,678
4,512
28,907
0
L
Vulcan
22,867
6,718
778
1,623
12,938
5,602
123
901
12,037
64,494
0
L
Cerberus
SweetNutters
Cerberus
12,686
1,281
360
12,541
36,731
37,496
0
4,620
32,111
54,175
0
W
Sun Wukong
TheBraveHero
Sun Wukong
27,582
8,259
0
7,757
22,997
22,538
670
15,365
7,632
0
63,512
W
Hou Yi
rmayne384
Hou Yi
17,482
7,567
0
5,958
16,240
5,723
2,227
10,244
5,996
0
75,384

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,075
Gold Earned
42,184
210
Minions Killed
242
5
Camps Cleared
8
1,184,998
Distance Traveled
1,129,356
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
12,376
563
59
3
2
418,742
2
W
Chang'e
13,451
611
49
2
0
344,926
0
L
Vulcan
11,829
538
86
4
3
398,047
1
L
Cerberus
12,870
585
65
3
0
368,209
3
W
Sun Wukong
14,295
650
89
4
1
419,088
0
W
Hou Yi
14,438
656
104
5
7
365,342
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role