Player Matchup

Zhong Kui
Zhong Kui
 
Zhong Kui
Level 65
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
ERE8
Cthulhu
Level 108
God Stats
2W - 5L
1,479 SR
Queue Stats
70W - 79L
1,458 Elo+
Solo
Hou Yi
Hou Yi
Imm0rtal_D0nk3ys
Hou Yi
Level 122
God Stats
5W - 7L
1,454 SR
Queue Stats
160W - 175L
1,467 Elo+
Solo
Mercury
Mercury
Mohawk_84
Mercury
Level 126
God Stats
0W - 1L
1,556 SR
Queue Stats
25W - 21L
1,516 Elo+
Solo
Gilgamesh
Gilgamesh
PandoraTsuki
Gilgamesh
Level 102
God Stats
0W - 4L
1,268 SR
Queue Stats
438W - 427L
1,447 Elo+
Solo
Team Averages
Level 105
1,451 SR
1,477 Elo+

VS

Team Averages
Level 125
1,574 SR
1,497 Elo+
Danzaburou
Danzaburou
CuChiWrangler
Danzaburou
Level 117
God Stats
5W - 1L
1,609 SR
Queue Stats
423W - 383L
1,538 Elo+
Solo
Ao Kuang
Ao Kuang
Nightking22
Ao Kuang
Level 145
God Stats
34W - 38L
1,460 SR
Queue Stats
234W - 242L
1,453 Elo+
Solo
Da Ji
Da Ji
Stevie YoLoc29
Da Ji
Level 128
God Stats
3W - 2L
1,512 SR
Queue Stats
112W - 105L
1,480 Elo+
Solo
Loki
Loki
butch7990
Loki
Level 126
God Stats
14W - 19L
1,645 SR
Queue Stats
327W - 352L
1,499 Elo+
Solo
Anubis
Anubis
pedrovg2001
Anubis
Level 108
God Stats
42W - 27L
1,644 SR
Queue Stats
303W - 258L
1,513 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
11
1 / 1 / 0
5,989
499
4,017
6,612
4,092
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cthulhu
ERE8
Cthulhu
9
3 / 3 / 4
6,164
514
7,236
8,571
5,817
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

10
2 / 4 / 3
6,159
513
4,168
7,139
2,136
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Mercury
Mohawk_84
Mercury
10
3 / 2 / 2
6,470
539
2,420
8,218
2,623
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Gilgamesh
PandoraTsuki
Gilgamesh
11
2 / 2 / 1
6,426
536
4,925
7,000
3,718
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
CuChiWrangler
Danzaburou
11
1 / 2 / 2
6,784
565
3,746
6,389
2,010
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ao Kuang
Nightking22
Ao Kuang
12
5 / 2 / 0
7,053
588
6,092
7,581
3,189
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

10
2 / 5 / 2
5,968
497
2,508
8,554
3,229
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Loki
10
1 / 1 / 6
5,927
494
4,103
7,350
2,923
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Anubis
12
3 / 1 / 1
7,442
620
6,175
6,385
3,013
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
23
11
Kills
12
12
Deaths
11
10
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Zhong Kui
 
Zhong Kui
1
1
0
1
W
Danzaburou
CuChiWrangler
Danzaburou
1
2
2
1
L
Cthulhu
ERE8
Cthulhu
3
3
4
1.67
L
2
4
3
0.88
L
Mercury
Mohawk_84
Mercury
3
2
2
2
W
Ao Kuang
Nightking22
Ao Kuang
5
2
0
2.5
L
Gilgamesh
PandoraTsuki
Gilgamesh
2
2
1
1.25
W
2
5
2
0.6
W
Loki
1
1
6
4
W
Anubis
3
1
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,766
Damage
22,624
37,540
Taken
36,259
18,386
Mitigated
14,364
9,909
Healing
13,399
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zhong Kui
 
Zhong Kui
4,017
274
0
3,007
6,612
4,092
0
2,539
3,949
33,234
0
W
Danzaburou
CuChiWrangler
Danzaburou
3,746
1,318
0
1,624
6,389
2,010
1,871
420
5,969
0
35,640
L
Cthulhu
ERE8
Cthulhu
7,236
784
71
1,720
8,571
5,817
38
1,741
6,447
23,950
0
L
4,168
1,266
0
1,019
7,139
2,136
0
2,901
3,766
0
30,525
L
Mercury
Mohawk_84
Mercury
2,420
791
0
1,329
8,218
2,623
0
2,589
5,629
0
34,121
W
Ao Kuang
Nightking22
Ao Kuang
6,092
1,617
0
2,375
7,581
3,189
0
2,345
5,236
32,106
7,583
L
Gilgamesh
PandoraTsuki
Gilgamesh
4,925
1,148
0
2,763
7,000
3,718
0
2,092
4,908
4,290
17,280
W
2,508
273
0
1,655
8,554
3,229
0
3,133
5,421
0
27,215
W
Loki
4,103
795
101
2,788
7,350
2,923
0
2,878
4,472
0
22,710
W
Anubis
6,175
152
0
4,856
6,385
3,013
98
3,213
3,172
45,172
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,208
Gold Earned
33,174
266
Minions Killed
336
0
Camps Cleared
0
1,201,847
Distance Traveled
1,168,510
13
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zhong Kui
5,989
499
66
6
0
253,973
4
W
Danzaburou
6,784
565
82
7
0
219,475
3
L
Cthulhu
6,164
514
38
3
0
243,903
0
L
Hou Yi
6,159
513
54
5
0
228,972
3
L
Mercury
6,470
539
65
5
0
270,284
2
W
Ao Kuang
7,053
588
71
6
0
243,123
0
L
Gilgamesh
6,426
536
43
4
0
204,715
4
W
Da Ji
5,968
497
50
4
0
235,746
2
W
Loki
5,927
494
33
3
0
259,732
1
W
Anubis
7,442
620
100
8
0
210,434
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role