Player Matchup

Nemesis
Nemesis
 
Nemesis
Level 26
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
DJSHOCK13
Cthulhu
Level 6
God Stats
0W - 1L
1,732 SR
Queue Stats
2W - 6L
1,400 Elo+
Solo
Chaac
Chaac
useroc
Chaac
Level 85
God Stats
3W - 7L
1,564 SR
Queue Stats
29W - 48L
1,323 Elo+
Solo
Team Averages
Level 39
1,599 SR
1,408 Elo+

VS

Team Averages
Level 107
1,433 SR
1,438 Elo+
Cupid
Cupid
 
Cupid
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
IAmPrometheusX
Janus
Level 153
God Stats
4W - 9L
1,463 SR
Queue Stats
199W - 203L
1,577 Elo+
Solo
Mulan
Mulan
Teddy-Swolesvelt
Mulan
Level 28
God Stats
18W - 22L
1,335 SR
Queue Stats
121W - 148L
1,238 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
9
0 / 1 / 0
5,689
569
3,043
6,087
2,778
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Cthulhu
DJSHOCK13
Cthulhu
8
0 / 5 / 0
5,532
553
2,308
8,483
4,556
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Chaac
useroc
Chaac
8
0 / 7 / 0
5,627
563
3,490
10,296
6,326
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
 
Cupid
12
6 / 0 / 5
7,743
774
7,704
4,676
1,597
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

11
4 / 0 / 8
7,785
779
9,173
4,046
1,212
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

11
3 / 0 / 9
7,358
736
4,433
4,597
2,545
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
35
0
Kills
13
13
Deaths
0
0
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Nemesis
 
Nemesis
0
1
0
0
W
Cupid
 
Cupid
6
0
5
8.5
L
Cthulhu
DJSHOCK13
Cthulhu
0
5
0
0
W
4
0
8
8
W
3
0
9
7.5
L
Chaac
useroc
Chaac
0
7
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,841
Damage
21,310
24,866
Taken
13,319
13,660
Mitigated
5,354
1,737
Healing
4,995
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
 
Nemesis
3,043
1,027
0
711
6,087
2,778
0
2,988
2,933
0
14,601
W
Cupid
 
Cupid
7,704
5,584
500
2,343
4,676
1,597
1,401
432
4,244
0
26,603
L
Cthulhu
DJSHOCK13
Cthulhu
2,308
269
0
0
8,483
4,556
0
2,330
5,989
9,859
0
W
9,173
451
0
1,383
4,046
1,212
442
1,037
3,009
30,932
0
W
4,433
627
204
565
4,597
2,545
556
1,184
3,413
0
9,528
L
Chaac
useroc
Chaac
3,490
135
0
1,026
10,296
6,326
0
3,415
6,502
0
15,610

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,848
Gold Earned
22,886
65
Minions Killed
113
2
Camps Cleared
7
486,951
Distance Traveled
540,485
0
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
5,689
569
30
3
2
179,862
0
W
Cupid
7,743
774
43
4
3
157,878
3
L
Cthulhu
5,532
553
11
1
0
156,881
0
W
Janus
7,785
779
59
6
2
185,157
4
W
Mulan
7,358
736
11
1
2
197,450
4
L
Chaac
5,627
563
24
2
0
150,208
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role