Player Matchup

Chronos
Chronos
Gold III
Luarzard
Chronos
Gold III
Level 156
God Stats
2W - 1L
1,500 SR
Queue Stats
146W - 165L
1,539 MMR
Solo
Ares
Ares
Silver I
Shoopdi
Ares
Silver I
Level 75
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 16L
1,319 MMR
Solo
Ullr
Ullr
Silver I
XxMLGnoobPWNER69
Ullr
Silver I
Level 158
God Stats
4W - 1L
1,818 SR
Queue Stats
8W - 4L
1,594 MMR
Solo
Set
Set
Platinum III
ttvTheGeanmarcoM
Set
Platinum III
Level 123
God Stats
27W - 30L
1,537 SR
Queue Stats
365W - 365L
1,664 MMR
Solo
Zhong Kui
Zhong Kui
Silver II
问玉zz
Zhong Kui
Silver II
Level 69
God Stats
4W - 3L
1,669 SR
Queue Stats
239W - 235L
956 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 116
1,605 SR
1,414 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 130
1,705 SR
1,533 MMR
Ganesha
Ganesha
Silver II
 
Ganesha
Silver II
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Izanami
Izanami
Gold IV
DarthPanda47
Izanami
Gold IV
Level 124
God Stats
13W - 10L
1,673 SR
Queue Stats
440W - 433L
1,205 MMR
Solo
Arachne
Arachne
Gold I
Imightbeg0000d
Arachne
Gold I
Level 107
God Stats
279W - 189L
1,650 SR
Queue Stats
657W - 659L
1,664 MMR
Solo
Vamana
Vamana
Platinum II
Nevbry
Vamana
Platinum II
Level 159
God Stats
5W - 5L
1,851 SR
Queue Stats
601W - 602L
1,688 MMR
Solo
Chang'e
Chang'e
Gold III
bantonbaby
Chang'e
Gold III
Level 108
God Stats
8W - 4L
1,850 SR
Queue Stats
232W - 230L
1,611 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
Luarzard
Chronos
20
8 / 2 / 11
13,010
566
17,676
17,959
7,991
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Ares
Shoopdi
Ares
17
3 / 3 / 10
11,922
518
9,576
18,026
20,281
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

20
6 / 1 / 5
15,481
673
22,849
14,799
7,262
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

20
11 / 4 / 4
12,724
553
17,988
19,682
12,787
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Zhong Kui
问玉zz
Zhong Kui
19
0 / 1 / 9
12,340
537
14,077
16,120
20,254
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Bans
OdinTiamatArtioMorgan Le FayGilgamesh

VS

Bans
AthenaScyllaGebSolCerberus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
 
Ganesha
17
1 / 5 / 6
10,078
438
6,456
18,876
21,436
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Izanami
DarthPanda47
Izanami
18
1 / 3 / 2
10,997
478
5,690
17,222
4,579
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

17
2 / 10 / 4
10,483
456
12,601
28,338
10,472
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vamana
Nevbry
Vamana
19
5 / 3 / 0
12,373
538
11,344
21,233
19,517
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Chang'e
bantonbaby
Chang'e
17
2 / 7 / 3
10,656
463
15,163
16,513
5,795
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

67
Kill Participation
26
28
Kills
11
11
Deaths
28
39
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Ganesha
 
Ganesha
1
5
6
0.8
L
Izanami
DarthPanda47
Izanami
1
3
2
0.67
L
2
10
4
0.4
W
Chronos
Luarzard
Chronos
8
2
11
6.75
L
Vamana
Nevbry
Vamana
5
3
0
1.67
W
Ares
Shoopdi
Ares
3
3
10
2.67
W
6
1
5
8.5
L
Chang'e
bantonbaby
Chang'e
2
7
3
0.5
W
11
4
4
3.25
W
Zhong Kui
问玉zz
Zhong Kui
0
1
9
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

82,166
Damage
51,254
86,586
Taken
102,182
68,575
Mitigated
61,799
30,656
Healing
28,404
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ganesha
 
Ganesha
6,456
320
2,583
2,979
18,876
21,436
0
9,531
9,265
31,725
0
L
Izanami
DarthPanda47
Izanami
5,690
3,424
0
3,844
17,222
4,579
0
1,175
15,887
0
94,896
L
12,601
7,068
0
6,877
28,338
10,472
0
10,761
17,417
0
86,458
W
Chronos
Luarzard
Chronos
17,676
6,938
0
7,709
17,959
7,991
3,887
8,104
9,855
91,704
0
L
Vamana
Nevbry
Vamana
11,344
4,890
0
5,011
21,233
19,517
0
11,961
8,531
475
70,800
W
Ares
Shoopdi
Ares
9,576
687
0
1,665
18,026
20,281
726
4,304
13,722
46,133
0
W
22,849
8,212
0
7,170
14,799
7,262
2,305
2,646
12,153
0
160,168
L
Chang'e
bantonbaby
Chang'e
15,163
437
1,382
5,728
16,513
5,795
0
7,901
8,532
70,265
0
W
17,988
9,278
0
5,870
19,682
12,787
0
3,845
15,837
0
111,806
W
Zhong Kui
问玉zz
Zhong Kui
14,077
1,832
0
8,242
16,120
20,254
807
3,271
12,849
93,454
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,477
Gold Earned
54,587
829
Minions Killed
618
0
Camps Cleared
0
2,203,133
Distance Traveled
2,123,079
42
Wards Purchased
38
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ganesha
10,078
438
19
1
0
425,758
12
L
Izanami
10,997
478
199
9
0
390,960
7
L
Arachne
10,483
456
131
6
0
433,810
9
W
Chronos
13,010
566
159
7
0
453,692
11
L
Vamana
12,373
538
141
6
0
441,537
3
W
Ares
11,922
518
64
3
0
468,032
14
W
Ullr
15,481
673
267
12
0
440,548
7
L
Chang'e
10,656
463
128
6
0
431,014
7
W
Set
12,724
553
145
6
0
466,878
7
W
Zhong Kui
12,340
537
194
8
0
373,983
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role