Player Matchup

Loki
Loki
DriftWRLD999
Loki
Level 28
God Stats
3W - 0L
1,826 SR
Queue Stats
92W - 67L
1,647 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Jdiggity9550
Ah Muzen Cab
Level 18
God Stats
2W - 7L
1,244 SR
Queue Stats
111W - 152L
1,317 Elo+
Solo
Tiamat
Tiamat
LOSborgea
Tiamat
Level 26
God Stats
1W - 0L
1,439 SR
Queue Stats
32W - 44L
1,313 Elo+
Solo
Tsukuyomi
Tsukuyomi
TARZAMANIACO
Tsukuyomi
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Ra
Ra
knight_jr16
Ra
Level 8
God Stats
4W - 2L
1,550 SR
Queue Stats
31W - 23L
1,659 Elo+
Solo
Team Averages
Level 16
1,512 SR
1,487 Elo+

VS

Team Averages
Level 20
1,563 SR
1,453 Elo+
Chiron
Chiron
Bodied1
Chiron
Level 29
God Stats
17W - 14L
1,486 SR
Queue Stats
18W - 16L
1,265 Elo+
Solo
Chang'e
Chang'e
DIST0RTED JAKAL
Chang'e
Level 21
God Stats
7W - 12L
1,500 SR
Queue Stats
46W - 38L
1,590 Elo+
Solo
Loki
Loki
Susanoo7628
Loki
Level 21
God Stats
10W - 7L
1,724 SR
Queue Stats
20W - 22L
1,466 Elo+
Solo
Geb
Geb
T-one_xiao_qi_e
Geb
Level 17
God Stats
67W - 61L
1,604 SR
Queue Stats
375W - 402L
1,446 Elo+
Solo
Terra
Terra
onii-chan69666
Terra
Level 12
God Stats
1W - 2L
1,500 SR
Queue Stats
20W - 22L
1,499 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
22 / 1 / 7
12,645
632
24,329
15,517
6,813
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ah Muzen Cab
Jdiggity9550
Ah Muzen Cab
17
4 / 2 / 9
10,704
535
7,733
15,724
7,534
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Tiamat
LOSborgea
Tiamat
13
0 / 5 / 9
8,445
422
3,483
9,021
5,048
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Tsukuyomi
TARZAMANIACO
Tsukuyomi
13
2 / 13 / 11
8,905
445
8,917
14,323
6,255
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Mace

Mace

+10
Physical Power

19
5 / 1 / 12
11,824
591
14,922
12,281
5,284
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
Bodied1
Chiron
14
6 / 12 / 4
9,245
462
10,718
18,079
6,389
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

13
2 / 9 / 6
8,560
428
5,346
18,103
4,874
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

14
9 / 6 / 1
9,827
491
7,322
16,006
4,200
13
2 / 3 / 6
8,890
445
10,210
16,771
10,819
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

14
2 / 3 / 5
9,372
469
6,885
13,330
7,209
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

81
Kill Participation
43
33
Kills
21
22
Deaths
33
48
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Chiron
Bodied1
Chiron
6
12
4
0.67
L
2
9
6
0.56
W
22
1
7
25.5
W
Ah Muzen Cab
Jdiggity9550
Ah Muzen Cab
4
2
9
4.25
W
Tiamat
LOSborgea
Tiamat
0
5
9
0.9
L
9
6
1
1.58
L
2
3
6
1.67
W
Tsukuyomi
TARZAMANIACO
Tsukuyomi
2
13
11
0.58
W
5
1
12
11
L
2
3
5
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,384
Damage
40,481
66,866
Taken
82,289
30,934
Mitigated
33,491
27,286
Healing
24,077
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chiron
Bodied1
Chiron
10,718
4,195
357
3,176
18,079
6,389
264
3,805
14,273
0
47,015
L
5,346
339
1,929
6,249
18,103
4,874
503
3,668
14,435
49,794
0
W
24,329
6,506
0
5,724
15,517
6,813
0
5,328
10,189
0
87,876
W
Ah Muzen Cab
Jdiggity9550
Ah Muzen Cab
7,733
3,690
27
9,869
15,724
7,534
1,565
2,683
13,041
0
68,478
W
Tiamat
LOSborgea
Tiamat
3,483
630
172
1,405
9,021
5,048
1,245
3,747
5,274
29,446
0
L
7,322
1,649
0
4,240
16,006
4,200
331
2,646
13,360
0
40,393
L
10,210
961
0
4,593
16,771
10,819
391
4,431
12,340
36,283
0
W
Tsukuyomi
TARZAMANIACO
Tsukuyomi
8,917
3,411
0
860
14,323
6,255
1,746
4,369
9,954
0
28,839
W
14,922
1,011
2,114
7,115
12,281
5,284
565
5,989
6,292
109,388
0
L
6,885
1,699
1,101
2,432
13,330
7,209
150
3,854
9,476
46,032
8,140

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,523
Gold Earned
45,894
527
Minions Killed
395
0
Camps Cleared
0
1,872,069
Distance Traveled
1,771,946
7
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chiron
9,245
462
80
4
0
314,122
0
L
Chang'e
8,560
428
80
4
0
338,189
1
W
Loki
12,645
632
120
6
0
432,835
1
W
Ah Muzen Cab
10,704
535
111
6
0
352,767
3
W
Tiamat
8,445
422
61
3
0
343,782
1
L
Loki
9,827
491
59
3
0
371,024
1
L
Geb
8,890
445
74
4
0
390,277
11
W
Tsukuyomi
8,905
445
53
3
0
316,352
0
W
Ra
11,824
591
182
9
0
426,333
2
L
Terra
9,372
469
102
5
0
358,334
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role