Player Matchup

Medusa
Medusa
 
Medusa
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
BabyGravy2077
Anubis
Level 42
God Stats
5W - 15L
1,351 SR
Queue Stats
186W - 274L
1,289 Elo+
Party 2
Ares
Ares
Wasabiboy246820
Ares
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 28L
1,099 Elo+
Party 2
Team Averages
Level 69
1,450 SR
1,296 Elo+

VS

Team Averages
Level 59
1,546 SR
1,634 Elo+
Bacchus
Bacchus
Tmay87
Bacchus
Level 28
God Stats
6W - 1L
1,910 SR
Queue Stats
88W - 22L
1,822 Elo+
Party 1
Horus
Horus
mannyfrezz9000
Horus
Level 119
God Stats
1W - 2L
1,227 SR
Queue Stats
312W - 186L
1,788 Elo+
Party 1
Merlin
Merlin
rune_flinger
Merlin
Level 29
God Stats
2W - 5L
1,500 SR
Queue Stats
140W - 248L
1,292 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
10
1 / 1 / 2
6,629
603
3,055
2,912
1,199
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
0 / 4 / 3
6,746
613
2,287
7,909
3,765
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

9
2 / 2 / 1
7,294
663
2,300
6,170
5,972
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Tmay87
Bacchus
11
3 / 0 / 4
7,729
703
5,233
6,208
7,067
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

12
2 / 1 / 5
7,525
684
4,537
5,381
4,218
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Heavy Mace

Heavy Mace

+30
Physical Power

Merlin
11
2 / 2 / 4
7,652
696
5,129
4,287
1,398
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
20
3
Kills
7
7
Deaths
3
6
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Medusa
 
Medusa
1
1
2
2
L
0
4
3
0.38
W
Bacchus
Tmay87
Bacchus
3
0
4
5
L
2
2
1
1.25
W
2
1
5
4.5
W
Merlin
2
2
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,642
Damage
14,899
16,991
Taken
15,876
10,936
Mitigated
12,683
2,187
Healing
3,729
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
 
Medusa
3,055
1,872
0
0
2,912
1,199
0
1,933
909
0
16,255
L
2,287
137
0
1,548
7,909
3,765
0
4,572
2,853
21,717
0
W
Bacchus
Tmay87
Bacchus
5,233
707
0
309
6,208
7,067
169
1,541
4,667
16,396
0
L
2,300
114
0
639
6,170
5,972
0
3,311
2,295
3,702
0
W
4,537
2,518
902
1,665
5,381
4,218
559
2,272
3,109
0
19,639
W
Merlin
5,129
392
56
797
4,287
1,398
124
1,195
3,092
23,454
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,669
Gold Earned
22,906
97
Minions Killed
111
3
Camps Cleared
6
447,395
Distance Traveled
569,666
4
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
6,629
603
34
3
3
113,433
1
L
Anubis
6,746
613
58
5
0
172,400
0
W
Bacchus
7,729
703
21
2
2
198,007
10
L
Ares
7,294
663
5
0
0
161,562
3
W
Horus
7,525
684
39
4
4
193,941
1
W
Merlin
7,652
696
51
5
0
177,718
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role