Player Matchup

Morgan Le Fay
Morgan Le Fay
Alka7iX
Morgan Le Fay
Level 28
God Stats
42W - 46L
1,417 SR
Queue Stats
57W - 51L
1,416 Elo+
Solo
Yemoja
Yemoja
DreamKnight02
Yemoja
Level 17
God Stats
3W - 1L
1,229 SR
Queue Stats
24W - 18L
1,269 Elo+
Solo
Neith
Neith
LordRyan18
Neith
Level 15
God Stats
16W - 13L
1,422 SR
Queue Stats
30W - 30L
1,244 Elo+
Solo
Loki
Loki
Piperogm48
Loki
Level 29
God Stats
2W - 1L
1,500 SR
Queue Stats
17W - 29L
945 Elo+
Solo
Pele
Pele
RoA_keyas
Pele
Level 14
God Stats
5W - 0L
1,855 SR
Queue Stats
6W - 10L
1,190 Elo+
Solo
Team Averages
Level 21
1,485 SR
1,213 Elo+

VS

Team Averages
Level 13
1,537 SR
1,363 Elo+
Apollo
Apollo
Erdbeerchen_1997
Apollo
Level 16
God Stats
3W - 12L
1,184 SR
Queue Stats
25W - 38L
1,068 Elo+
Solo
Ao Kuang
Ao Kuang
Kibasekk
Ao Kuang
Level 29
God Stats
0W - 1L
1,960 SR
Queue Stats
2W - 2L
1,403 Elo+
Solo
Thor
Thor
MDeChecchi
Thor
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Agni
Agni
Timsay89
Agni
Level 13
God Stats
6W - 3L
1,544 SR
Queue Stats
16W - 23L
1,342 Elo+
Solo
Fenrir
Fenrir
ali_-_-kx
Fenrir
Level 2
God Stats
1W - 1L
1,500 SR
Queue Stats
4W - 5L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
Alka7iX
Morgan Le Fay
12
2 / 3 / 4
7,185
513
5,939
8,121
2,758
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

11
3 / 1 / 4
7,462
533
5,198
7,532
5,864
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Neith
15
11 / 0 / 1
9,196
657
8,551
6,344
2,884
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

14
6 / 1 / 2
8,668
619
4,789
6,921
2,385
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Pele
11
1 / 3 / 5
6,583
470
4,170
8,648
3,110
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 5 / 0
6,233
445
3,819
9,756
2,951
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Ao Kuang
Kibasekk
Ao Kuang
9
2 / 4 / 1
6,091
435
3,273
7,093
2,783
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

10
0 / 10 / 0
6,171
441
2,302
9,913
7,425
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Agni
10
0 / 5 / 3
5,988
428
6,779
8,584
2,312
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Fenrir
ali_-_-kx
Fenrir
13
4 / 1 / 0
8,035
574
5,311
8,437
3,677
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
12
23
Kills
8
8
Deaths
25
16
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Morgan Le Fay
Alka7iX
Morgan Le Fay
2
3
4
1.33
W
3
1
4
5
L
2
5
0
0.4
L
Ao Kuang
Kibasekk
Ao Kuang
2
4
1
0.63
W
Neith
11
0
1
11.5
L
0
10
0
0
W
6
1
2
7
W
Pele
1
3
5
1.17
L
Agni
0
5
3
0.3
L
Fenrir
ali_-_-kx
Fenrir
4
1
0
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,647
Damage
21,484
37,566
Taken
43,783
17,001
Mitigated
19,148
11,836
Healing
7,576
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Morgan Le Fay
Alka7iX
Morgan Le Fay
5,939
1,289
46
1,717
8,121
2,758
350
1,636
6,425
31,986
0
W
5,198
1,215
2,035
2,838
7,532
5,864
215
2,682
4,566
19,477
0
L
3,819
1,830
0
281
9,756
2,951
30
3,391
6,365
0
25,240
L
Ao Kuang
Kibasekk
Ao Kuang
3,273
824
0
1,137
7,093
2,783
525
2,625
4,468
10,228
1,714
W
Neith
8,551
3,373
0
3,296
6,344
2,884
650
667
5,595
0
57,259
L
2,302
555
0
0
9,913
7,425
25
1,081
8,832
0
22,866
W
4,789
1,293
0
932
6,921
2,385
0
195
6,686
0
54,394
W
Pele
4,170
412
0
972
8,648
3,110
94
3,636
4,574
0
31,705
L
Agni
6,779
557
0
2,023
8,584
2,312
109
2,564
6,020
27,515
0
L
Fenrir
ali_-_-kx
Fenrir
5,311
1,270
0
4,135
8,437
3,677
0
1,638
6,799
0
53,272

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,094
Gold Earned
32,518
348
Minions Killed
257
0
Camps Cleared
0
1,234,037
Distance Traveled
1,247,867
10
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Morgan Le Fay
7,185
513
55
4
0
235,331
3
W
Yemoja
7,462
533
27
2
0
233,760
0
L
Apollo
6,233
445
62
4
0
255,588
2
L
Ao Kuang
6,091
435
26
2
0
274,410
1
W
Neith
9,196
657
95
7
0
270,029
5
L
Thor
6,171
441
40
3
0
233,228
0
W
Loki
8,668
619
110
8
0
251,451
0
W
Pele
6,583
470
61
4
0
243,466
2
L
Agni
5,988
428
42
3
0
243,844
0
L
Fenrir
8,035
574
87
6
0
240,797
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role