Player Matchup

Sol
Sol
 
Sol
Level 151
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chronos
Chronos
Magnety
Chronos
Level 122
God Stats
5W - 7L
1,398 SR
Queue Stats
326W - 304L
1,481 Elo+
Solo
Ra
Ra
TendreRegard
Ra
Level 61
God Stats
59W - 68L
1,410 SR
Queue Stats
260W - 292L
1,386 Elo+
Solo
Merlin
Merlin
Veneni
Merlin
Level 117
God Stats
4W - 5L
1,397 SR
Queue Stats
262W - 252L
1,516 Elo+
Solo
Danzaburou
Danzaburou
wojtekfilip
Danzaburou
Level 78
God Stats
415W - 395L
1,518 SR
Queue Stats
488W - 486L
1,514 Elo+
Solo
Team Averages
Level 106
1,445 SR
1,480 Elo+

VS

Team Averages
Level 95
1,500 SR
1,457 Elo+
Sun Wukong
Sun Wukong
 
Sun Wukong
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Skadi
Skadi
 
Skadi
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
 
Nu Wa
Level 45
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Scylla
Scylla
 
Scylla
Level 82
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Yemoja
Yemoja
TheMrMeener
Yemoja
Level 148
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,285 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
12
2 / 1 / 6
6,116
1,223
4,900
4,140
1,160
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Chronos
Magnety
Chronos
12
2 / 0 / 8
6,633
1,327
5,137
5,995
1,785
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

12
0 / 2 / 9
6,044
1,209
2,899
3,233
1,087
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Merlin
Veneni
Merlin
12
4 / 0 / 5
7,109
1,422
5,247
2,950
977
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Danzaburou
wojtekfilip
Danzaburou
12
3 / 0 / 6
6,521
1,304
6,452
4,312
1,378
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Team 1 Tickets

370

VS

Team 2 Tickets

318

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
11
2 / 5 / 1
6,497
1,299
6,818
9,929
4,446
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Skadi
 
Skadi
11
1 / 3 / 1
5,848
1,170
5,229
6,017
2,039
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Nu Wa
 
Nu Wa
11
0 / 2 / 2
5,715
1,143
3,534
3,623
1,354
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Scylla
 
Scylla
10
0 / 0 / 0
4,980
996
0
0
0
Yemoja
11
0 / 1 / 1
6,291
1,258
2,972
7,352
4,638
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
8
11
Kills
3
3
Deaths
11
34
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
2
1
6
5
L
Sun Wukong
 
Sun Wukong
2
5
1
0.5
L
Skadi
 
Skadi
1
3
1
0.5
L
Nu Wa
 
Nu Wa
0
2
2
0.5
L
Scylla
 
Scylla
0
0
0
0
W
Chronos
Magnety
Chronos
2
0
8
6
W
0
2
9
2.25
L
Yemoja
0
1
1
0.5
W
Merlin
Veneni
Merlin
4
0
5
6.5
W
Danzaburou
wojtekfilip
Danzaburou
3
0
6
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,635
Damage
18,553
20,630
Taken
26,921
6,387
Mitigated
12,477
3,255
Healing
3,797
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
4,900
1,830
0
356
4,140
1,160
0
1,321
2,819
12,464
0
L
Sun Wukong
 
Sun Wukong
6,818
1,064
0
187
9,929
4,446
0
7,277
2,652
0
20,942
L
Skadi
 
Skadi
5,229
1,404
0
1,857
6,017
2,039
0
3,670
2,347
0
15,767
L
Nu Wa
 
Nu Wa
3,534
730
0
364
3,623
1,354
0
2,939
684
15,433
0
L
Scylla
 
Scylla
0
0
0
0
0
0
0
0
0
0
0
W
Chronos
Magnety
Chronos
5,137
2,198
0
1,422
5,995
1,785
0
1,081
4,914
13,080
0
W
2,899
197
717
167
3,233
1,087
0
1,395
1,838
23,244
0
L
Yemoja
2,972
268
355
1,034
7,352
4,638
0
4,297
3,055
12,037
0
W
Merlin
Veneni
Merlin
5,247
878
0
0
2,950
977
0
1,175
1,775
21,086
0
W
Danzaburou
wojtekfilip
Danzaburou
6,452
3,722
0
593
4,312
1,378
0
1,534
2,778
0
9,907

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,423
Gold Earned
29,331
136
Minions Killed
107
6
Camps Cleared
5
564,490
Distance Traveled
405,812
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
6,116
1,223
13
3
0
101,981
0
L
Sun Wukong
6,497
1,299
43
9
4
123,730
0
L
Skadi
5,848
1,170
19
4
1
102,163
0
L
Nu Wa
5,715
1,143
27
5
0
74,023
3
L
Scylla
4,980
996
0
0
0
0
0
W
Chronos
6,633
1,327
16
3
5
122,636
1
W
Ra
6,044
1,209
57
11
0
98,043
2
L
Yemoja
6,291
1,258
18
4
0
105,896
0
W
Merlin
7,109
1,422
37
7
0
112,513
0
W
Danzaburou
6,521
1,304
13
3
1
129,317
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role