Player Matchup

Kukulkan
Kukulkan
Chilljoshua2218
Kukulkan
Level 8
God Stats
3W - 0L
1,500 SR
Queue Stats
49W - 36L
1,625 Elo+
Party 1
Medusa
Medusa
Javinaresco
Medusa
Level 7
God Stats
2W - 1L
1,528 SR
Queue Stats
8W - 5L
1,438 Elo+
Solo
Amaterasu
Amaterasu
Kenomu
Amaterasu
Level 21
God Stats
3W - 3L
1,683 SR
Queue Stats
29W - 23L
1,616 Elo+
Solo
Ravana
Ravana
PREDATOR199111
Ravana
Level 5
God Stats
2W - 1L
1,287 SR
Queue Stats
5W - 3L
1,419 Elo+
Solo
Nemesis
Nemesis
TAY222D4D
Nemesis
Level 124
God Stats
3W - 2L
1,403 SR
Queue Stats
98W - 98L
1,454 Elo+
Party 1
Team Averages
Level 33
1,480 SR
1,510 Elo+

VS

Team Averages
Level 27
1,476 SR
1,541 Elo+
Anhur
Anhur
Disguised13
Anhur
Level 29
God Stats
1W - 2L
1,557 SR
Queue Stats
69W - 57L
1,529 Elo+
Party 2
Bellona
Bellona
ElLuchadorr535
Bellona
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
96W - 92L
1,600 Elo+
Solo
Sylvanus
Sylvanus
LightxSeeker
Sylvanus
Level 28
God Stats
17W - 11L
1,563 SR
Queue Stats
71W - 72L
1,510 Elo+
Party 2
Mercury
Mercury
RedBully92i
Mercury
Level 23
God Stats
3W - 8L
1,245 SR
Queue Stats
30W - 36L
1,396 Elo+
Solo
Ra
Ra
Satse10
Ra
Level 29
God Stats
1W - 2L
1,514 SR
Queue Stats
30W - 20L
1,668 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
13
3 / 0 / 2
7,132
648
4,487
3,026
1,113
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Medusa
10
1 / 1 / 1
5,812
528
3,368
5,475
1,043
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Amaterasu
Kenomu
Amaterasu
11
2 / 1 / 2
6,639
604
4,730
5,347
3,465
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Cudgel

Cudgel

+10
Physical Power
+50
Health

7
2 / 7 / 1
4,955
450
2,745
6,774
2,588
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Nemesis
TAY222D4D
Nemesis
12
5 / 0 / 5
7,364
669
4,309
4,527
1,386
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 2 / 1
5,260
478
1,807
5,015
1,130
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

10
3 / 2 / 0
5,692
517
2,792
6,548
3,644
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Breastplate

Breastplate

+20
Physical Protection

Sylvanus
LightxSeeker
Sylvanus
7
2 / 3 / 0
4,851
441
780
5,494
3,699
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Mercury
RedBully92i
Mercury
6
1 / 3 / 2
4,686
426
2,493
4,415
1,356
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

12
3 / 3 / 0
6,803
618
2,909
6,853
2,306
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
12
13
Kills
9
9
Deaths
13
11
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Kukulkan
3
0
2
4
L
0
2
1
0.25
L
3
2
0
1.5
W
Medusa
1
1
1
1.5
W
Amaterasu
Kenomu
Amaterasu
2
1
2
3
L
Sylvanus
LightxSeeker
Sylvanus
2
3
0
0.67
W
2
7
1
0.36
L
Mercury
RedBully92i
Mercury
1
3
2
0.67
L
3
3
0
1
W
Nemesis
TAY222D4D
Nemesis
5
0
5
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,639
Damage
10,781
25,149
Taken
28,325
9,595
Mitigated
12,135
10,344
Healing
6,552
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kukulkan
4,487
814
0
904
3,026
1,113
0
612
2,358
55,657
0
L
1,807
742
0
1,180
5,015
1,130
625
0
5,015
0
28,018
L
2,792
631
0
1,010
6,548
3,644
0
0
6,548
0
21,157
W
Medusa
3,368
1,250
0
2,339
5,475
1,043
0
770
4,705
0
33,300
W
Amaterasu
Kenomu
Amaterasu
4,730
1,282
0
3,125
5,347
3,465
125
0
5,347
0
30,074
L
Sylvanus
LightxSeeker
Sylvanus
780
232
284
1,131
5,494
3,699
231
758
4,736
7,653
4,239
W
2,745
907
0
606
6,774
2,588
16
2,190
4,522
0
15,686
L
Mercury
RedBully92i
Mercury
2,493
989
0
396
4,415
1,356
0
913
3,502
0
13,116
L
2,909
199
0
2,551
6,853
2,306
0
2,816
4,037
47,456
0
W
Nemesis
TAY222D4D
Nemesis
4,309
1,326
0
3,370
4,527
1,386
0
42
4,485
0
40,106

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,902
Gold Earned
27,292
347
Minions Killed
259
0
Camps Cleared
0
1,068,352
Distance Traveled
923,343
14
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kukulkan
7,132
648
106
10
0
205,537
5
L
Anhur
5,260
478
55
5
0
190,059
2
L
Bellona
5,692
517
45
4
0
204,860
0
W
Medusa
5,812
528
60
5
0
197,762
3
W
Amaterasu
6,639
604
70
6
0
213,201
3
L
Sylvanus
4,851
441
17
2
0
172,745
7
W
Ravana
4,955
450
28
3
0
194,315
2
L
Mercury
4,686
426
29
3
0
148,711
0
L
Ra
6,803
618
113
10
0
206,968
2
W
Nemesis
7,364
669
83
8
0
257,537
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role