Player Matchup

Ullr
Ullr
 
Ullr
Level 6
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Erlang Shen
Erlang Shen
 
Erlang Shen
Level 23
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Rama
Rama
Prestatinini
Rama
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 4L
1,585 Elo+
Solo
Athena
Athena
ZuperZeep
Athena
Level 6
God Stats
1W - 1L
1,731 SR
Queue Stats
5W - 4L
1,610 Elo+
Solo
Freya
Freya
deepharmony
Freya
Level 17
God Stats
0W - 1L
1,277 SR
Queue Stats
5W - 8L
1,500 Elo+
Solo
Team Averages
Level 13
1,502 SR
1,539 Elo+

VS

Team Averages
Level 21
1,537 SR
1,539 Elo+
King Arthur
King Arthur
 
King Arthur
Level 25
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
LoLWEEED1337
Baron Samedi
Level 13
God Stats
3W - 0L
1,614 SR
Queue Stats
12W - 6L
1,432 Elo+
Solo
Cerberus
Cerberus
MarkelofTT
Cerberus
Level 28
God Stats
3W - 2L
1,508 SR
Queue Stats
9W - 5L
1,637 Elo+
Solo
Arachne
Arachne
POLISHJUNGLEDIFF
Arachne
Level 13
God Stats
6W - 3L
1,500 SR
Queue Stats
106W - 89L
1,577 Elo+
Solo
Artemis
Artemis
thcm2
Artemis
Level 28
God Stats
71W - 81L
1,562 SR
Queue Stats
155W - 162L
1,549 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
 
Ullr
8
3 / 3 / 0
4,587
765
2,475
4,540
1,172
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Erlang Shen
 
Erlang Shen
5
0 / 2 / 0
3,396
566
1,061
3,364
1,436
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

6
1 / 3 / 0
3,659
610
1,339
3,423
590
Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Athena
ZuperZeep
Athena
3
0 / 3 / 1
3,183
531
880
3,827
1,067
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

3
0 / 6 / 0
2,896
483
206
4,240
1,115
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
8
2 / 1 / 1
4,594
766
2,144
4,741
1,738
Baron Samedi
LoLWEEED1337
Baron Samedi
7
4 / 2 / 2
4,637
773
2,904
2,389
876
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Cerberus
MarkelofTT
Cerberus
7
1 / 1 / 6
4,204
701
2,309
2,336
1,181
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

8
5 / 0 / 4
5,117
853
3,695
3,904
1,450
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Artemis
thcm2
Artemis
8
5 / 0 / 2
4,837
806
3,581
2,869
650
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
32
4
Kills
17
17
Deaths
4
1
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Ullr
 
Ullr
3
3
0
1
L
Erlang Shen
 
Erlang Shen
0
2
0
0
W
King Arthur
 
King Arthur
2
1
1
2.5
W
Baron Samedi
LoLWEEED1337
Baron Samedi
4
2
2
2.5
W
Cerberus
MarkelofTT
Cerberus
1
1
6
4
W
5
0
4
7
L
1
3
0
0.33
L
Athena
ZuperZeep
Athena
0
3
1
0.17
L
0
6
0
0
W
Artemis
thcm2
Artemis
5
0
2
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,961
Damage
14,633
19,394
Taken
16,239
5,380
Mitigated
5,895
3,944
Healing
6,265
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ullr
 
Ullr
2,475
665
0
1,289
4,540
1,172
0
945
3,595
0
15,967
L
Erlang Shen
 
Erlang Shen
1,061
598
0
1,191
3,364
1,436
0
285
3,079
0
10,471
W
King Arthur
 
King Arthur
2,144
255
0
1,977
4,741
1,738
0
0
4,741
0
18,791
W
Baron Samedi
LoLWEEED1337
Baron Samedi
2,904
551
68
245
2,389
876
468
158
2,231
13,883
0
W
Cerberus
MarkelofTT
Cerberus
2,309
334
0
526
2,336
1,181
30
420
1,916
8,137
0
W
3,695
2,220
0
1,832
3,904
1,450
0
101
3,803
0
21,266
L
1,339
1,200
0
540
3,423
590
0
930
2,493
0
12,963
L
Athena
ZuperZeep
Athena
880
313
0
735
3,827
1,067
53
1,101
2,726
3,089
0
L
206
81
0
189
4,240
1,115
0
1,952
2,288
2,450
0
W
Artemis
thcm2
Artemis
3,581
2,024
0
1,617
2,869
650
160
407
2,462
0
20,251

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,721
Gold Earned
23,389
118
Minions Killed
178
0
Camps Cleared
0
512,155
Distance Traveled
630,488
1
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ullr
4,587
765
48
8
0
111,952
0
L
Erlang Shen
3,396
566
28
5
0
106,649
0
W
King Arthur
4,594
766
51
9
0
132,507
1
W
Baron Samedi
4,637
773
25
4
0
115,249
0
W
Cerberus
4,204
701
21
4
0
123,273
2
W
Arachne
5,117
853
42
7
0
145,667
3
L
Rama
3,659
610
32
5
0
106,443
0
L
Athena
3,183
531
4
1
0
83,490
1
L
Freya
2,896
483
6
1
0
103,621
0
W
Artemis
4,837
806
39
7
0
113,792
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role