Player Matchup

Sylvanus
Sylvanus
DemiFae22
Sylvanus
Level 26
God Stats
11W - 21L
1,270 SR
Queue Stats
117W - 126L
1,572 Elo+
Solo
Chaac
Chaac
LowfatButter
Chaac
Level 29
God Stats
1W - 3L
1,225 SR
Queue Stats
172W - 197L
1,542 Elo+
Solo
Nemesis
Nemesis
Maya14344
Nemesis
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,461 Elo+
Solo
Janus
Janus
Slappureself
Janus
Level 24
God Stats
13W - 16L
1,590 SR
Queue Stats
86W - 89L
1,581 Elo+
Solo
Hou Yi
Hou Yi
Subudai1213
Hou Yi
Level 27
God Stats
0W - 3L
1,717 SR
Queue Stats
37W - 23L
1,511 Elo+
Solo
Team Averages
Level 22
1,460 SR
1,533 Elo+

VS

Team Averages
Level 18
1,666 SR
1,555 Elo+
Anhur
Anhur
AnakeObliterates
Anhur
Level 23
God Stats
2W - 0L
1,500 SR
Queue Stats
20W - 18L
1,500 Elo+
Solo
Ah Puch
Ah Puch
StrashnyPrapor
Ah Puch
Level 17
God Stats
3W - 0L
1,791 SR
Queue Stats
34W - 27L
1,471 Elo+
Solo
Bakasura
Bakasura
minnibommer69
Bakasura
Level 29
God Stats
14W - 9L
1,596 SR
Queue Stats
125W - 101L
1,479 Elo+
Solo
Sol
Sol
phukuaphrodite
Sol
Level 17
God Stats
4W - 1L
1,944 SR
Queue Stats
50W - 36L
1,647 Elo+
Solo
Bellona
Bellona
叱到是个萌新
Bellona
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,680 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
DemiFae22
Sylvanus
8
0 / 4 / 0
4,558
456
1,993
5,360
3,848
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

10
4 / 1 / 1
5,792
579
5,752
7,269
2,698
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Nemesis
Maya14344
Nemesis
7
0 / 4 / 1
4,178
418
394
3,692
1,168
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Short Bow

Short Bow

+15%
Attack Speed

5
0 / 2 / 0
4,120
412
855
1,819
401
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hou Yi
9
1 / 1 / 1
5,203
520
2,265
3,431
1,007
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 2 / 1
5,491
549
2,962
3,592
891
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

10
1 / 1 / 3
5,988
599
2,221
4,306
1,618
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Bakasura
minnibommer69
Bakasura
11
5 / 0 / 1
6,362
636
2,526
5,657
2,530
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

13
4 / 0 / 0
7,450
745
4,434
7,067
1,864
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

4
0 / 2 / 1
3,942
394
236
1,712
1,050
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
17
5
Kills
11
12
Deaths
5
3
Assists
6
Player
Kills
Deaths
Assists
KDA
W
1
2
1
0.75
L
Sylvanus
DemiFae22
Sylvanus
0
4
0
0
L
4
1
1
4.5
L
Nemesis
Maya14344
Nemesis
0
4
1
0.13
L
0
2
0
0
W
1
1
3
2.5
L
Hou Yi
1
1
1
1.5
W
Bakasura
minnibommer69
Bakasura
5
0
1
5.5
W
4
0
0
4
W
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,259
Damage
12,379
21,571
Taken
22,334
9,122
Mitigated
7,953
5,204
Healing
12,009
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,962
1,472
0
951
3,592
891
532
0
3,592
0
20,912
L
Sylvanus
DemiFae22
Sylvanus
1,993
659
220
1,058
5,360
3,848
0
3,772
1,588
17,747
0
L
5,752
913
0
2,415
7,269
2,698
221
706
6,333
0
33,662
L
Nemesis
Maya14344
Nemesis
394
0
0
19
3,692
1,168
454
0
3,682
0
5,248
L
855
43
0
430
1,819
401
0
644
1,147
8,215
0
W
2,221
303
0
1,571
4,306
1,618
124
749
3,451
22,045
0
L
Hou Yi
2,265
772
0
1,062
3,431
1,007
0
1,533
1,898
0
23,515
W
Bakasura
minnibommer69
Bakasura
2,526
1,631
0
3,691
5,657
2,530
288
0
5,657
0
26,478
W
4,434
2,534
0
5,741
7,067
1,864
1,832
2,050
5,017
62,104
0
W
236
99
0
55
1,712
1,050
0
0
1,712
0
2,320

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,851
Gold Earned
29,233
214
Minions Killed
298
0
Camps Cleared
0
755,193
Distance Traveled
800,782
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
5,491
549
48
5
0
159,625
0
L
Sylvanus
4,558
456
23
2
0
164,008
4
L
Chaac
5,792
579
69
7
0
192,939
2
L
Nemesis
4,178
418
13
1
0
161,127
0
L
Janus
4,120
412
28
3
0
58,807
1
W
Ah Puch
5,988
599
44
4
0
167,893
0
L
Hou Yi
5,203
520
81
8
0
178,312
0
W
Bakasura
6,362
636
80
8
0
231,158
3
W
Sol
7,450
745
120
12
0
179,286
2
W
Bellona
3,942
394
6
1
0
62,820
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role