Player Matchup

Bakasura
Bakasura
 
Bakasura
Level 23
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baba Yaga
Baba Yaga
Dr3adfull
Baba Yaga
Level 22
God Stats
2W - 1L
1,500 SR
Queue Stats
161W - 150L
1,524 Elo+
Solo
Yemoja
Yemoja
Lanpee
Yemoja
Level 5
God Stats
3W - 0L
1,686 SR
Queue Stats
13W - 16L
1,425 Elo+
Solo
Olorun
Olorun
MrTomHaxWell2
Olorun
Level 22
God Stats
21W - 12L
1,678 SR
Queue Stats
63W - 60L
1,542 Elo+
Solo
Chiron
Chiron
五蕴炽盛苦
Chiron
Level 8
God Stats
2W - 0L
1,500 SR
Queue Stats
13W - 14L
1,328 Elo+
Solo
Team Averages
Level 16
1,573 SR
1,464 Elo+

VS

Team Averages
Level 14
1,445 SR
1,436 Elo+
Hera
Hera
 
Hera
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
CHANCUTE
Medusa
Level 7
God Stats
1W - 3L
1,340 SR
Queue Stats
4W - 8L
1,363 Elo+
Solo
Odin
Odin
PsYcH3dE1Cs
Odin
Level 6
God Stats
3W - 5L
1,369 SR
Queue Stats
19W - 27L
1,358 Elo+
Solo
Thor
Thor
大SB的爸爸
Thor
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Bacchus
Bacchus
我不抗揍
Bacchus
Level 27
God Stats
31W - 38L
1,516 SR
Queue Stats
105W - 123L
1,458 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
7
1 / 0 / 0
4,348
621
696
5,182
1,632
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Baba Yaga
Dr3adfull
Baba Yaga
9
0 / 0 / 0
4,809
687
1,289
3,416
958
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Yemoja
Lanpee
Yemoja
6
2 / 1 / 1
4,329
618
1,504
2,579
1,422
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

9
4 / 1 / 0
5,811
830
4,261
3,978
1,736
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

7
2 / 1 / 2
4,617
660
2,550
3,760
905
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
 
Hera
8
1 / 0 / 0
4,668
667
3,294
3,755
952
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Medusa
CHANCUTE
Medusa
5
1 / 3 / 1
3,769
538
2,215
3,324
825
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

6
0 / 4 / 0
3,783
540
1,807
6,079
2,034
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

2
0 / 2 / 0
3,209
458
212
2,388
735
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Bacchus
我不抗揍
Bacchus
6
1 / 1 / 1
4,028
575
2,230
2,790
2,013
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
5
9
Kills
3
3
Deaths
10
3
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Bakasura
 
Bakasura
1
0
0
1
L
Hera
 
Hera
1
0
0
1
L
Medusa
CHANCUTE
Medusa
1
3
1
0.5
W
Baba Yaga
Dr3adfull
Baba Yaga
0
0
0
0
W
Yemoja
Lanpee
Yemoja
2
1
1
2.5
W
4
1
0
4
L
0
4
0
0
W
2
1
2
3
L
0
2
0
0
L
Bacchus
我不抗揍
Bacchus
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,300
Damage
9,758
18,915
Taken
18,336
6,653
Mitigated
6,559
7,175
Healing
3,325
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bakasura
 
Bakasura
696
587
0
1,186
5,182
1,632
0
1,541
3,475
0
14,313
L
Hera
 
Hera
3,294
575
0
1,698
3,755
952
0
1,289
2,366
22,755
0
L
Medusa
CHANCUTE
Medusa
2,215
624
0
511
3,324
825
0
827
2,497
0
12,802
W
Baba Yaga
Dr3adfull
Baba Yaga
1,289
42
0
1,296
3,416
958
427
1,367
1,911
26,179
0
W
Yemoja
Lanpee
Yemoja
1,504
430
287
456
2,579
1,422
0
1,107
1,472
6,072
0
W
4,261
2,020
0
2,232
3,978
1,736
902
142
3,836
27,130
3,575
L
1,807
840
0
250
6,079
2,034
0
3,446
2,633
0
11,132
W
2,550
1,293
150
1,568
3,760
905
0
1,063
2,697
0
17,745
L
212
132
0
215
2,388
735
0
104
2,284
0
6,233
L
Bacchus
我不抗揍
Bacchus
2,230
181
0
651
2,790
2,013
0
677
2,104
6,653
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,914
Gold Earned
19,457
204
Minions Killed
119
0
Camps Cleared
0
706,429
Distance Traveled
623,296
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bakasura
4,348
621
46
7
0
173,836
3
L
Hera
4,668
667
50
7
0
147,274
4
L
Medusa
3,769
538
21
3
0
130,422
3
W
Baba Yaga
4,809
687
43
6
0
148,601
2
W
Yemoja
4,329
618
13
2
0
117,502
0
W
Olorun
5,811
830
68
10
0
128,393
2
L
Odin
3,783
540
27
4
0
133,388
0
W
Chiron
4,617
660
34
5
0
138,097
0
L
Thor
3,209
458
16
2
0
67,153
1
L
Bacchus
4,028
575
5
1
0
145,059
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role