Player Matchup

Ares
Ares
Lucky_Luke1308
Ares
Level 23
God Stats
5W - 6L
1,395 SR
Queue Stats
57W - 53L
1,292 Elo+
Solo
Nemesis
Nemesis
Marteens20
Nemesis
Level 17
God Stats
1W - 2L
1,296 SR
Queue Stats
14W - 17L
1,383 Elo+
Solo
Nu Wa
Nu Wa
SonikXl72
Nu Wa
Level 29
God Stats
6W - 5L
1,401 SR
Queue Stats
221W - 280L
1,372 Elo+
Solo
Charybdis
Charybdis
Zec97
Charybdis
Level 27
God Stats
5W - 6L
1,338 SR
Queue Stats
120W - 141L
1,475 Elo+
Solo
Zeus
Zeus
andreyshine
Zeus
Level 27
God Stats
1W - 1L
1,500 SR
Queue Stats
21W - 27L
1,320 Elo+
Solo
Team Averages
Level 25
1,386 SR
1,368 Elo+

VS

Team Averages
Level 11
1,440 SR
1,412 Elo+
Jormungandr
Jormungandr
Klau Blitzkrieg
Jormungandr
Level 22
God Stats
2W - 4L
1,217 SR
Queue Stats
38W - 54L
1,341 Elo+
Solo
Guan Yu
Guan Yu
Taichmen
Guan Yu
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,428 Elo+
Solo
Loki
Loki
VIRTUALxPRO
Loki
Level 17
God Stats
1W - 4L
1,500 SR
Queue Stats
8W - 12L
1,452 Elo+
Solo
Hachiman
Hachiman
XxNoHand063xX
Hachiman
Level 9
God Stats
11W - 10L
1,485 SR
Queue Stats
54W - 57L
1,337 Elo+
Solo
Nemesis
Nemesis
svinobes
Nemesis
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
9 / 2 / 16
12,989
520
14,672
21,206
24,490
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Nemesis
Marteens20
Nemesis
20
7 / 4 / 4
13,091
524
9,571
18,743
9,574
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Nu Wa
SonikXl72
Nu Wa
18
5 / 2 / 12
12,218
489
17,662
11,761
4,554
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Charybdis
Zec97
Charybdis
19
15 / 3 / 5
13,760
550
21,009
15,454
6,508
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

17
7 / 4 / 15
12,134
485
16,075
14,333
6,063
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Klau Blitzkrieg
Jormungandr
19
7 / 3 / 3
12,508
500
18,025
27,656
23,304
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Guan Yu
Taichmen
Guan Yu
12
1 / 15 / 2
9,652
386
5,906
24,781
26,894
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

15
1 / 7 / 2
9,744
390
5,511
16,274
6,188
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hachiman
XxNoHand063xX
Hachiman
17
3 / 7 / 4
10,789
432
18,365
19,839
6,530
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Nemesis
svinobes
Nemesis
11
0 / 12 / 0
8,110
324
2,677
13,909
4,577
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

95
Kill Participation
23
43
Kills
12
15
Deaths
44
52
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Jormungandr
Klau Blitzkrieg
Jormungandr
7
3
3
2.83
W
9
2
16
8.5
W
Nemesis
Marteens20
Nemesis
7
4
4
2.25
W
Nu Wa
SonikXl72
Nu Wa
5
2
12
5.5
L
Guan Yu
Taichmen
Guan Yu
1
15
2
0.13
L
1
7
2
0.29
L
Hachiman
XxNoHand063xX
Hachiman
3
7
4
0.71
W
Charybdis
Zec97
Charybdis
15
3
5
5.83
W
7
4
15
3.63
L
Nemesis
svinobes
Nemesis
0
12
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

78,989
Damage
50,484
81,497
Taken
102,459
51,189
Mitigated
67,493
21,841
Healing
19,412
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jormungandr
Klau Blitzkrieg
Jormungandr
18,025
5,068
0
4,373
27,656
23,304
423
16,607
11,049
91,807
0
W
14,672
1,599
622
3,225
21,206
24,490
835
1,873
19,333
31,009
0
W
Nemesis
Marteens20
Nemesis
9,571
4,808
0
4,407
18,743
9,574
4,978
4,960
13,783
0
115,637
W
Nu Wa
SonikXl72
Nu Wa
17,662
5,236
0
2,544
11,761
4,554
1,090
5,243
6,518
77,447
0
L
Guan Yu
Taichmen
Guan Yu
5,906
1,919
130
3,061
24,781
26,894
0
10,292
14,489
0
30,515
L
5,511
632
64
4,026
16,274
6,188
0
7,697
8,577
0
67,886
L
Hachiman
XxNoHand063xX
Hachiman
18,365
6,869
476
6,268
19,839
6,530
398
9,147
10,692
0
72,358
W
Charybdis
Zec97
Charybdis
21,009
12,929
0
6,209
15,454
6,508
9,077
3,633
11,821
0
100,736
W
16,075
2,885
210
4,624
14,333
6,063
2,310
3,342
10,991
63,189
0
L
Nemesis
svinobes
Nemesis
2,677
699
0
1,014
13,909
4,577
745
4,910
8,999
0
27,050

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,192
Gold Earned
50,803
539
Minions Killed
476
0
Camps Cleared
0
2,203,677
Distance Traveled
1,962,521
14
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jormungandr
12,508
500
188
8
0
423,438
3
W
Ares
12,989
520
27
1
0
470,489
7
W
Nemesis
13,091
524
154
6
0
449,860
0
W
Nu Wa
12,218
489
92
4
0
433,968
2
L
Guan Yu
9,652
386
33
1
0
366,842
0
L
Loki
9,744
390
88
4
0
472,372
0
L
Hachiman
10,789
432
114
5
0
433,871
0
W
Charybdis
13,760
550
171
7
0
418,694
2
W
Zeus
12,134
485
95
4
0
430,666
3
L
Nemesis
8,110
324
53
2
0
265,998
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role