Player Matchup

Ymir
Ymir
MrPandaProfit
Ymir
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
103W - 105L
1,495 Elo+
Party 2
Tsukuyomi
Tsukuyomi
NAAACHOAT
Tsukuyomi
Level 7
God Stats
3W - 6L
1,344 SR
Queue Stats
23W - 25L
1,379 Elo+
Solo
Nemesis
Nemesis
SpectrAgt
Nemesis
Level 28
God Stats
6W - 7L
1,593 SR
Queue Stats
66W - 76L
1,471 Elo+
Party 2
Hou Yi
Hou Yi
Subudai1213
Hou Yi
Level 27
God Stats
0W - 3L
1,854 SR
Queue Stats
37W - 23L
1,534 Elo+
Solo
Scylla
Scylla
zValor
Scylla
Level 28
God Stats
3W - 2L
1,899 SR
Queue Stats
38W - 34L
1,606 Elo+
Solo
Team Averages
Level 24
1,638 SR
1,497 Elo+

VS

Team Averages
Level 17
1,529 SR
1,397 Elo+
Ymir
Ymir
PATHYBABY
Ymir
Level 18
God Stats
1W - 0L
1,377 SR
Queue Stats
5W - 7L
1,214 Elo+
Party 1
Da Ji
Da Ji
Sailley
Da Ji
Level 21
God Stats
2W - 1L
1,407 SR
Queue Stats
9W - 13L
1,297 Elo+
Party 1
Janus
Janus
Slappureself
Janus
Level 24
God Stats
13W - 16L
1,556 SR
Queue Stats
86W - 89L
1,562 Elo+
Solo
Olorun
Olorun
Teddy1023
Olorun
Level 16
God Stats
2W - 0L
1,804 SR
Queue Stats
4W - 7L
1,141 Elo+
Party 1
Ullr
Ullr
slackinjackin
Ullr
Level 7
God Stats
5W - 4L
1,500 SR
Queue Stats
27W - 19L
1,774 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 5 / 5
5,451
419
2,305
9,837
5,641
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Tsukuyomi
NAAACHOAT
Tsukuyomi
10
1 / 3 / 2
5,921
455
3,526
7,038
3,333
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Nemesis
SpectrAgt
Nemesis
8
1 / 6 / 3
5,814
447
3,365
9,553
3,188
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hou Yi
11
4 / 2 / 1
6,823
525
4,970
6,618
1,906
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Scylla
zValor
Scylla
10
1 / 4 / 1
6,279
483
2,411
5,362
1,481
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
11
3 / 1 / 5
7,105
547
2,137
7,544
5,764
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Da Ji
Sailley
Da Ji
10
0 / 1 / 3
6,240
480
1,326
5,660
2,251
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Morningstar

Morningstar

+7
Physical Power
+50
Mana

13
5 / 2 / 2
7,558
581
7,331
6,024
1,743
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Olorun
Teddy1023
Olorun
10
0 / 3 / 7
6,293
484
5,112
8,772
2,897
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

15
12 / 0 / 4
9,038
695
11,990
5,342
1,811
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
41
7
Kills
20
20
Deaths
7
12
Assists
21
Player
Kills
Deaths
Assists
KDA
L
0
5
5
0.5
L
Tsukuyomi
NAAACHOAT
Tsukuyomi
1
3
2
0.67
W
Ymir
3
1
5
5.5
W
Da Ji
Sailley
Da Ji
0
1
3
1.5
W
5
2
2
3
L
Nemesis
SpectrAgt
Nemesis
1
6
3
0.42
L
Hou Yi
4
2
1
2.25
W
Olorun
Teddy1023
Olorun
0
3
7
1.17
W
12
0
4
14
L
Scylla
zValor
Scylla
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,577
Damage
27,896
38,408
Taken
33,342
15,549
Mitigated
14,466
6,324
Healing
9,833
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,305
240
0
1,442
9,837
5,641
0
3,566
6,255
10,087
0
L
Tsukuyomi
NAAACHOAT
Tsukuyomi
3,526
857
0
929
7,038
3,333
285
3,444
3,544
0
22,307
W
Ymir
2,137
755
743
629
7,544
5,764
172
990
6,554
21,365
0
W
Da Ji
Sailley
Da Ji
1,326
51
0
778
5,660
2,251
0
627
5,033
0
32,045
W
7,331
537
0
1,452
6,024
1,743
0
1,677
4,347
48,568
0
L
Nemesis
SpectrAgt
Nemesis
3,365
1,185
0
1,605
9,553
3,188
0
1,714
7,765
0
25,095
L
Hou Yi
4,970
2,143
0
1,348
6,618
1,906
0
3,174
3,332
0
27,033
W
Olorun
Teddy1023
Olorun
5,112
2,333
203
3,143
8,772
2,897
723
994
7,778
26,913
0
W
11,990
5,932
0
2,885
5,342
1,811
1,610
586
4,756
0
62,279
L
Scylla
zValor
Scylla
2,411
533
0
1,000
5,362
1,481
0
2,248
2,932
30,573
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,288
Gold Earned
36,234
213
Minions Killed
347
0
Camps Cleared
0
1,138,981
Distance Traveled
1,233,931
11
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
5,451
419
9
1
0
236,773
7
L
Tsukuyomi
5,921
455
47
4
0
226,240
2
W
Ymir
7,105
547
39
3
0
230,944
1
W
Da Ji
6,240
480
69
5
0
257,133
0
W
Janus
7,558
581
89
7
0
243,761
3
L
Nemesis
5,814
447
48
4
0
264,711
1
L
Hou Yi
6,823
525
48
4
0
245,421
1
W
Olorun
6,293
484
42
3
0
244,582
1
W
Ullr
9,038
695
108
8
0
257,511
0
L
Scylla
6,279
483
61
5
0
165,836
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role