Player Matchup

Geb
Geb
 
Geb
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Horus
Horus
Cheesinator
Horus
Level 149
God Stats
0W - 1L
1,302 SR
Queue Stats
25W - 23L
1,533 Elo+
Solo
Scylla
Scylla
IBenevolent
Scylla
Level 160
God Stats
3W - 3L
1,515 SR
Queue Stats
352W - 347L
1,541 Elo+
Party 1
Fenrir
Fenrir
SleepyAkuma
Fenrir
Level 68
God Stats
7W - 5L
1,536 SR
Queue Stats
302W - 272L
1,512 Elo+
Solo
Cernunnos
Cernunnos
trycode
Cernunnos
Level 123
God Stats
21W - 17L
1,623 SR
Queue Stats
128W - 137L
1,518 Elo+
Party 1
Team Averages
Level 117
1,495 SR
1,521 Elo+

VS

Team Averages
Level 106
1,585 SR
1,500 Elo+
Thor
Thor
 
Thor
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Pele
Pele
DUZLAAA
Pele
Level 129
God Stats
3W - 4L
1,429 SR
Queue Stats
104W - 110L
1,507 Elo+
Solo
Janus
Janus
ElmirAZE
Janus
Level 56
God Stats
8W - 11L
1,390 SR
Queue Stats
390W - 444L
1,468 Elo+
Solo
Artio
Artio
MuzicSkater
Artio
Level 119
God Stats
4W - 2L
1,730 SR
Queue Stats
14W - 16L
1,465 Elo+
Solo
Anhur
Anhur
TerriblePerson94
Anhur
Level 78
God Stats
5W - 0L
1,876 SR
Queue Stats
207W - 195L
1,558 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
7
0 / 5 / 2
5,104
425
2,375
11,555
4,780
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

8
0 / 3 / 1
4,957
413
4,630
10,586
6,633
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman

Talisman

+75
Health
+15
Magical Protection

Breastplate

Breastplate

+20
Physical Protection

Scylla
11
1 / 3 / 2
6,475
540
5,468
7,261
2,129
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fenrir
9
4 / 6 / 0
6,274
523
6,527
9,505
3,081
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Cernunnos
trycode
Cernunnos
9
0 / 2 / 1
5,487
457
3,657
4,709
1,088
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
13
2 / 0 / 2
7,588
632
6,723
5,500
3,061
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pele
DUZLAAA
Pele
12
9 / 1 / 3
7,729
644
7,434
9,250
3,099
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Janus
ElmirAZE
Janus
11
1 / 4 / 3
6,615
551
5,732
8,155
2,667
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

10
1 / 0 / 8
6,384
532
5,171
8,317
6,857
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

12
6 / 0 / 1
7,283
607
6,794
6,704
2,162
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
36
5
Kills
19
19
Deaths
5
6
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Geb
 
Geb
0
5
2
0.2
W
Thor
 
Thor
2
0
2
3
L
0
3
1
0.17
W
Pele
DUZLAAA
Pele
9
1
3
10.5
W
Janus
ElmirAZE
Janus
1
4
3
0.63
L
Scylla
1
3
2
0.67
W
1
0
8
5
L
Fenrir
4
6
0
0.67
W
6
0
1
6.5
L
Cernunnos
trycode
Cernunnos
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,657
Damage
31,854
43,616
Taken
37,926
17,711
Mitigated
17,846
12,455
Healing
16,332
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Geb
 
Geb
2,375
512
0
1,676
11,555
4,780
0
3,974
7,539
6,923
0
W
Thor
 
Thor
6,723
1,081
0
2,146
5,500
3,061
160
262
4,771
5,000
45,393
L
4,630
2,140
996
4,314
10,586
6,633
0
2,591
7,959
0
21,261
W
Pele
DUZLAAA
Pele
7,434
2,034
0
4,412
9,250
3,099
0
1,392
7,735
0
47,221
W
Janus
ElmirAZE
Janus
5,732
582
0
2,484
8,155
2,667
120
4,417
3,696
35,723
0
L
Scylla
5,468
368
0
2,730
7,261
2,129
0
2,600
4,365
44,169
0
W
5,171
1,080
573
3,814
8,317
6,857
104
1,264
6,884
12,410
0
L
Fenrir
6,527
2,575
0
1,485
9,505
3,081
0
1,526
7,955
0
21,545
W
6,794
3,441
0
2,903
6,704
2,162
420
568
6,136
0
50,376
L
Cernunnos
trycode
Cernunnos
3,657
1,853
0
1,254
4,709
1,088
0
910
3,765
0
31,643

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,297
Gold Earned
35,599
245
Minions Killed
386
0
Camps Cleared
0
1,158,781
Distance Traveled
1,162,072
23
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
5,104
425
8
1
0
225,696
4
W
Thor
7,588
632
117
10
0
206,583
1
L
Horus
4,957
413
35
3
0
230,169
3
W
Pele
7,729
644
82
7
0
267,956
4
W
Janus
6,615
551
85
7
0
216,186
1
L
Scylla
6,475
540
99
8
0
217,121
7
W
Artio
6,384
532
5
0
0
256,401
2
L
Fenrir
6,274
523
39
3
0
250,726
3
W
Anhur
7,283
607
97
8
0
214,946
4
L
Cernunnos
5,487
457
64
5
0
235,069
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role