Player Matchup

Ah Puch
Ah Puch
 
Ah Puch
Level 81
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Medusa
Medusa
Duckyinferno55
Medusa
Level 12
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,500 Elo+
Solo
Mulan
Mulan
ENBY Blakey
Mulan
Level 29
God Stats
1W - 1L
1,623 SR
Queue Stats
107W - 85L
1,575 Elo+
Party 1
Team Averages
Level 41
1,541 SR
1,525 Elo+

VS

Team Averages
Level 64
1,484 SR
1,433 Elo+
Gilgamesh
Gilgamesh
DaddyHentai
Gilgamesh
Level 42
God Stats
0W - 2L
1,329 SR
Queue Stats
12W - 19L
1,368 Elo+
Solo
Vamana
Vamana
iCritical Hit
Vamana
Level 142
God Stats
1W - 3L
1,555 SR
Queue Stats
37W - 43L
1,495 Elo+
Solo
Guan Yu
Guan Yu
lilbubbling88
Guan Yu
Level 7
God Stats
1W - 2L
1,568 SR
Queue Stats
1W - 2L
1,436 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
 
Ah Puch
13
4 / 0 / 16
8,548
855
11,706
5,315
1,861
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

11
5 / 0 / 12
8,302
830
8,340
4,103
1,484
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Breastplate

Breastplate

+20
Physical Protection

14
15 / 0 / 9
9,795
980
18,017
8,909
12,365
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
DaddyHentai
Gilgamesh
9
0 / 5 / 0
5,834
583
4,161
10,916
3,741
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Heavy Mace

Heavy Mace

+30
Physical Power

9
0 / 7 / 0
6,164
616
3,862
19,037
12,233
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Guan Yu
8
0 / 12 / 0
5,800
580
2,018
16,286
8,193
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Heavy Mace

Heavy Mace

+30
Physical Power

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
0
24
Kills
0
0
Deaths
24
37
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Ah Puch
 
Ah Puch
4
0
16
12
L
Gilgamesh
DaddyHentai
Gilgamesh
0
5
0
0
W
5
0
12
11
W
15
0
9
19.5
L
0
7
0
0
L
Guan Yu
0
12
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,063
Damage
10,041
18,327
Taken
46,239
15,710
Mitigated
24,167
7,743
Healing
5,923
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Puch
 
Ah Puch
11,706
983
714
3,057
5,315
1,861
147
302
5,013
38,135
0
L
Gilgamesh
DaddyHentai
Gilgamesh
4,161
752
0
1,576
10,916
3,741
0
3,361
7,291
0
12,508
W
8,340
4,293
554
438
4,103
1,484
2,350
0
4,103
0
17,943
W
18,017
3,495
0
2,980
8,909
12,365
163
111
8,798
0
35,126
L
3,862
1,247
355
2,589
19,037
12,233
0
5,103
13,372
0
18,846
L
Guan Yu
2,018
297
751
652
16,286
8,193
0
3,835
11,867
0
9,901

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,645
Gold Earned
17,798
127
Minions Killed
74
7
Camps Cleared
2
560,085
Distance Traveled
477,191
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Puch
8,548
855
59
6
2
185,857
2
L
Gilgamesh
5,834
583
19
2
1
146,503
0
W
Medusa
8,302
830
27
3
0
173,590
0
W
Mulan
9,795
980
41
4
5
200,638
1
L
Vamana
6,164
616
39
4
1
175,705
1
L
Guan Yu
5,800
580
16
2
0
154,983
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role