Player Matchup

Neith
Neith
CAL99
Neith
Level 84
God Stats
7W - 1L
1,838 SR
Queue Stats
15W - 22L
1,333 Elo+
Solo
Cabrakan
Cabrakan
Masturbin0405
Cabrakan
Level 89
God Stats
5W - 8L
1,369 SR
Queue Stats
218W - 250L
1,462 Elo+
Solo
Nu Wa
Nu Wa
Myctic
Nu Wa
Level 147
God Stats
2W - 2L
1,245 SR
Queue Stats
164W - 181L
1,544 Elo+
Party 2
Tyr
Tyr
RootBrizzle
Tyr
Level 144
God Stats
41W - 42L
1,651 SR
Queue Stats
166W - 180L
1,558 Elo+
Party 2
Bellona
Bellona
TheRomanExile
Bellona
Level 160
God Stats
116W - 124L
1,494 SR
Queue Stats
1,118W - 1,258L
1,358 Elo+
Solo
Team Averages
Level 125
1,520 SR
1,451 Elo+

VS

Team Averages
Level 57
1,569 SR
1,422 Elo+
Kuzenbo
Kuzenbo
BusinessTime524
Kuzenbo
Level 48
God Stats
8W - 13L
1,505 SR
Queue Stats
364W - 436L
1,349 Elo+
Party 3
Hercules
Hercules
ForcefulAlmond
Hercules
Level 37
God Stats
20W - 14L
1,487 SR
Queue Stats
150W - 167L
1,395 Elo+
Party 3
Heimdallr
Heimdallr
G6Hunter123
Heimdallr
Level 32
God Stats
10W - 8L
1,611 SR
Queue Stats
124W - 183L
1,368 Elo+
Party 1
Thor
Thor
LoneBerZerker
Thor
Level 34
God Stats
26W - 30L
1,473 SR
Queue Stats
188W - 236L
1,373 Elo+
Party 1
Baron Samedi
Baron Samedi
SavageSapien
Baron Samedi
Level 134
God Stats
15W - 7L
1,770 SR
Queue Stats
437W - 432L
1,624 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
CAL99
Neith
4
0 / 0 / 0
6,149
293
826
385
89
Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Cabrakan
Masturbin0405
Cabrakan
17
1 / 2 / 8
9,786
466
7,236
17,661
20,646
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Nu Wa
Myctic
Nu Wa
20
9 / 2 / 5
12,328
587
22,242
10,644
4,771
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

18
7 / 3 / 6
11,146
531
14,007
18,471
15,680
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bellona
17
1 / 2 / 2
10,676
508
5,804
20,109
15,985
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 3 / 3
9,813
467
6,794
17,409
16,889
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Hercules
15
1 / 2 / 2
10,024
477
10,160
17,230
19,268
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Heimdallr
G6Hunter123
Heimdallr
12
0 / 5 / 1
7,562
360
4,690
12,024
3,598
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

12
2 / 4 / 0
8,569
408
1,781
13,454
4,144
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Baron Samedi
SavageSapien
Baron Samedi
18
4 / 4 / 1
10,929
520
11,206
13,472
8,312
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
16
18
Kills
9
9
Deaths
18
21
Assists
7
Player
Kills
Deaths
Assists
KDA
L
2
3
3
1.17
W
Neith
CAL99
Neith
0
0
0
0
L
Hercules
1
2
2
1
L
Heimdallr
G6Hunter123
Heimdallr
0
5
1
0.1
L
2
4
0
0.5
W
Cabrakan
Masturbin0405
Cabrakan
1
2
8
2.5
W
Nu Wa
Myctic
Nu Wa
9
2
5
5.75
W
7
3
6
3.33
L
Baron Samedi
SavageSapien
Baron Samedi
4
4
1
1.13
W
Bellona
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,115
Damage
34,631
67,270
Taken
73,589
57,171
Mitigated
52,211
19,476
Healing
20,934
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,794
1,621
2,184
3,994
17,409
16,889
414
7,995
9,414
38,323
0
W
Neith
CAL99
Neith
826
207
0
60
385
89
0
0
385
0
4,789
L
Hercules
10,160
3,213
0
4,700
17,230
19,268
463
7,249
9,981
16,602
45,920
L
Heimdallr
G6Hunter123
Heimdallr
4,690
1,981
0
2,405
12,024
3,598
1,921
5,594
6,430
0
38,650
L
1,781
487
0
3,696
13,454
4,144
0
3,919
9,535
0
42,691
W
Cabrakan
Masturbin0405
Cabrakan
7,236
915
0
2,668
17,661
20,646
1,162
6,929
10,732
55,265
0
W
Nu Wa
Myctic
Nu Wa
22,242
5,862
0
2,089
10,644
4,771
3,521
4,952
5,692
101,187
4,755
W
14,007
1,733
0
5,572
18,471
15,680
351
4,491
13,980
0
77,936
L
Baron Samedi
SavageSapien
Baron Samedi
11,206
292
676
3,279
13,472
8,312
0
4,908
8,564
86,074
0
W
Bellona
5,804
1,332
210
8,877
20,109
15,985
1,682
5,042
15,067
0
67,745

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,085
Gold Earned
46,897
519
Minions Killed
502
0
Camps Cleared
0
1,568,626
Distance Traveled
1,538,146
12
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kuzenbo
9,813
467
58
3
0
356,961
1
W
Neith
6,149
293
9
0
0
39,814
0
L
Hercules
10,024
477
138
7
0
393,465
0
L
Heimdallr
7,562
360
68
3
0
241,809
1
L
Thor
8,569
408
87
4
0
236,854
2
W
Cabrakan
9,786
466
67
3
0
382,352
0
W
Nu Wa
12,328
587
158
8
0
380,147
3
W
Tyr
11,146
531
116
6
0
439,108
2
L
Baron Samedi
10,929
520
151
7
0
309,057
4
W
Bellona
10,676
508
169
8
0
327,205
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role