Player Matchup

King Arthur
King Arthur
G6Hunter123
King Arthur
Level 32
God Stats
3W - 9L
1,244 SR
Queue Stats
124W - 183L
1,382 Elo+
Party 2
Thor
Thor
LoneBerZerker
Thor
Level 34
God Stats
26W - 30L
1,500 SR
Queue Stats
188W - 236L
1,387 Elo+
Party 2
Tiamat
Tiamat
LordZigg
Tiamat
Level 83
God Stats
1W - 6L
1,313 SR
Queue Stats
412W - 499L
1,328 Elo+
Party 3
Artemis
Artemis
MzThickumz
Artemis
Level 24
God Stats
1W - 6L
1,108 SR
Queue Stats
24W - 51L
1,328 Elo+
Party 3
Arachne
Arachne
PopGeauxsYaTop
Arachne
Level 44
God Stats
6W - 14L
1,234 SR
Queue Stats
257W - 299L
1,348 Elo+
Party 3
Team Averages
Level 43
1,280 SR
1,354 Elo+

VS

Team Averages
Level 64
1,607 SR
1,473 Elo+
Ares
Ares
AbrilianD
Ares
Level 39
God Stats
3W - 1L
1,629 SR
Queue Stats
51W - 58L
1,448 Elo+
Party 4
Osiris
Osiris
H1ghFashion
Osiris
Level 41
God Stats
5W - 4L
1,415 SR
Queue Stats
249W - 243L
1,539 Elo+
Party 1
Da Ji
Da Ji
LeBronIsHome
Da Ji
Level 108
God Stats
8W - 6L
1,627 SR
Queue Stats
569W - 522L
1,552 Elo+
Party 1
Persephone
Persephone
SoloLane12
Persephone
Level 107
God Stats
12W - 8L
1,602 SR
Queue Stats
569W - 514L
1,569 Elo+
Party 1
Artemis
Artemis
TheUnavoidable
Artemis
Level 24
God Stats
2W - 2L
1,763 SR
Queue Stats
7W - 14L
1,257 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
G6Hunter123
King Arthur
9
1 / 7 / 1
5,397
450
2,664
9,070
6,418
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

11
4 / 2 / 0
6,535
545
3,937
6,677
1,912
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Tiamat
LordZigg
Tiamat
10
0 / 3 / 1
5,560
463
1,418
5,624
2,029
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Artemis
MzThickumz
Artemis
9
2 / 1 / 0
5,865
489
3,513
5,965
1,623
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

9
2 / 4 / 1
5,752
479
4,124
9,835
3,286
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
9
1 / 4 / 1
6,104
509
2,171
9,426
4,462
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Osiris
14
6 / 1 / 3
8,257
688
5,745
9,179
8,594
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

12
5 / 2 / 4
7,604
634
5,926
6,958
2,282
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Persephone
SoloLane12
Persephone
13
4 / 1 / 4
7,903
659
6,776
6,263
2,041
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

12
1 / 1 / 2
6,774
565
2,766
5,371
1,707
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
31
9
Kills
17
17
Deaths
9
3
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Ares
1
4
1
0.38
L
King Arthur
G6Hunter123
King Arthur
1
7
1
0.21
W
Osiris
6
1
3
7.5
W
5
2
4
3.5
L
4
2
0
2
L
Tiamat
LordZigg
Tiamat
0
3
1
0.17
L
Artemis
MzThickumz
Artemis
2
1
0
2
L
2
4
1
0.63
W
Persephone
SoloLane12
Persephone
4
1
4
6
W
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,656
Damage
23,384
37,171
Taken
37,197
15,268
Mitigated
19,086
9,177
Healing
11,868
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ares
2,171
140
0
2,042
9,426
4,462
103
207
9,219
15,971
0
L
King Arthur
G6Hunter123
King Arthur
2,664
43
0
250
9,070
6,418
0
1,880
7,190
0
17,647
W
Osiris
5,745
2,142
0
3,469
9,179
8,594
705
0
9,179
8,862
38,456
W
5,926
1,145
0
3,292
6,958
2,282
0
210
6,748
0
46,830
L
3,937
658
0
1,865
6,677
1,912
0
1,149
5,528
0
32,473
L
Tiamat
LordZigg
Tiamat
1,418
42
0
1,744
5,624
2,029
0
3,003
2,621
27,602
0
L
Artemis
MzThickumz
Artemis
3,513
2,222
0
2,643
5,965
1,623
21
1,653
4,312
0
24,439
L
4,124
3,264
0
2,675
9,835
3,286
0
2,844
6,991
0
28,393
W
Persephone
SoloLane12
Persephone
6,776
298
0
1,657
6,263
2,041
0
1,001
5,261
46,488
0
W
2,766
927
0
1,408
5,371
1,707
2,508
0
5,371
0
39,621

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,109
Gold Earned
36,642
253
Minions Killed
383
0
Camps Cleared
0
1,142,860
Distance Traveled
1,233,939
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
6,104
509
31
3
0
251,202
0
L
King Arthur
5,397
450
32
3
0
227,895
2
W
Osiris
8,257
688
101
8
0
241,006
1
W
Da Ji
7,604
634
83
7
0
277,783
5
L
Thor
6,535
545
55
5
0
231,249
3
L
Tiamat
5,560
463
56
5
0
227,651
2
L
Artemis
5,865
489
54
5
0
208,401
0
L
Arachne
5,752
479
56
5
0
247,664
0
W
Persephone
7,903
659
91
8
0
258,201
0
W
Artemis
6,774
565
77
6
0
205,747
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role