Player Matchup

Aphrodite
Aphrodite
Dona1210
Aphrodite
Level 104
God Stats
12W - 11L
1,397 SR
Queue Stats
336W - 352L
1,384 Elo+
Solo
Baron Samedi
Baron Samedi
Malkolmkille482
Baron Samedi
Level 65
God Stats
29W - 16L
1,464 SR
Queue Stats
104W - 129L
1,338 Elo+
Solo
Heimdallr
Heimdallr
Shinobi-wanjutsu
Heimdallr
Level 111
God Stats
2W - 4L
1,500 SR
Queue Stats
370W - 411L
1,394 Elo+
Solo
Arachne
Arachne
XDBLACKCATX503
Arachne
Level 77
God Stats
2W - 3L
1,368 SR
Queue Stats
73W - 79L
1,356 Elo+
Solo
Bellona
Bellona
ambrosszia
Bellona
Level 63
God Stats
28W - 41L
1,380 SR
Queue Stats
274W - 324L
1,290 Elo+
Solo
Team Averages
Level 84
1,422 SR
1,352 Elo+

VS

Team Averages
Level 93
1,418 SR
1,391 Elo+
Aphrodite
Aphrodite
 
Aphrodite
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hou Yi
Hou Yi
C0RESM0RE
Hou Yi
Level 74
God Stats
2W - 3L
1,401 SR
Queue Stats
245W - 325L
1,418 Elo+
Solo
Baron Samedi
Baron Samedi
EdAlNe
Baron Samedi
Level 108
God Stats
5W - 15L
1,327 SR
Queue Stats
301W - 361L
1,325 Elo+
Solo
Olorun
Olorun
KidsInATrnchCoat
Olorun
Level 88
God Stats
26W - 20L
1,531 SR
Queue Stats
810W - 880L
1,337 Elo+
Solo
Loki
Loki
Puddlez---
Loki
Level 43
God Stats
1W - 3L
1,331 SR
Queue Stats
68W - 64L
1,375 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
Dona1210
Aphrodite
15
3 / 3 / 11
9,777
515
8,267
14,737
5,603
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Baron Samedi
Malkolmkille482
Baron Samedi
15
1 / 4 / 6
8,691
457
10,167
16,776
7,527
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Heimdallr
16
8 / 3 / 6
10,187
536
11,665
17,057
6,366
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Cudgel

Cudgel

+10
Physical Power
+50
Health

15
3 / 1 / 6
9,967
525
5,681
14,064
7,010
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bellona
ambrosszia
Bellona
16
4 / 5 / 2
10,000
526
9,886
16,963
17,137
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
 
Aphrodite
9
2 / 6 / 2
7,536
397
4,393
12,202
4,848
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hou Yi
C0RESM0RE
Hou Yi
13
1 / 4 / 2
8,118
427
7,707
12,428
3,643
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Baron Samedi
EdAlNe
Baron Samedi
13
4 / 1 / 1
8,633
454
15,251
12,804
5,487
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
7 / 4 / 2
9,913
522
13,626
15,716
8,417
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

15
2 / 4 / 7
9,392
494
7,220
13,049
4,234
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
30
19
Kills
16
16
Deaths
19
31
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Aphrodite
 
Aphrodite
2
6
2
0.5
L
Hou Yi
C0RESM0RE
Hou Yi
1
4
2
0.5
W
Aphrodite
Dona1210
Aphrodite
3
3
11
2.83
L
Baron Samedi
EdAlNe
Baron Samedi
4
1
1
4.5
L
7
4
2
2
W
Baron Samedi
Malkolmkille482
Baron Samedi
1
4
6
1
L
2
4
7
1.38
W
Heimdallr
8
3
6
3.67
W
3
1
6
6
W
Bellona
ambrosszia
Bellona
4
5
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,666
Damage
48,197
79,597
Taken
66,199
43,643
Mitigated
26,629
35,961
Healing
27,578
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Aphrodite
 
Aphrodite
4,393
303
1,700
4,533
12,202
4,848
646
2,921
9,281
28,572
0
L
Hou Yi
C0RESM0RE
Hou Yi
7,707
3,235
0
1,934
12,428
3,643
600
4,433
7,995
0
46,309
W
Aphrodite
Dona1210
Aphrodite
8,267
1,769
5,363
9,337
14,737
5,603
644
4,407
10,330
48,457
0
L
Baron Samedi
EdAlNe
Baron Samedi
15,251
1,058
714
5,234
12,804
5,487
233
5,008
7,796
55,288
0
L
13,626
6,552
949
8,233
15,716
8,417
670
3,418
12,298
53,186
6,660
W
Baron Samedi
Malkolmkille482
Baron Samedi
10,167
638
674
7,858
16,776
7,527
65
8,113
8,663
49,169
0
L
7,220
1,883
0
4,281
13,049
4,234
0
4,345
8,704
0
60,422
W
Heimdallr
11,665
4,741
0
7,582
17,057
6,366
764
3,991
13,066
0
68,672
W
5,681
4,050
0
3,049
14,064
7,010
365
6,424
7,640
0
55,851
W
Bellona
ambrosszia
Bellona
9,886
1,207
0
2,098
16,963
17,137
523
8,740
8,223
16,876
45,596

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,622
Gold Earned
43,592
440
Minions Killed
402
0
Camps Cleared
0
1,743,893
Distance Traveled
1,543,280
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Aphrodite
7,536
397
47
2
0
255,576
0
L
Hou Yi
8,118
427
74
4
0
300,281
1
W
Aphrodite
9,777
515
86
5
0
353,297
2
L
Baron Samedi
8,633
454
82
4
0
288,190
6
L
Olorun
9,913
522
99
5
0
331,284
0
W
Baron Samedi
8,691
457
74
4
0
329,274
0
L
Loki
9,392
494
100
5
0
367,949
0
W
Heimdallr
10,187
536
80
4
0
325,551
2
W
Arachne
9,967
525
102
5
0
426,425
2
W
Bellona
10,000
526
98
5
0
309,346
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role