Player Matchup

Chaac
Chaac
BoistMeef
Chaac
Level 119
God Stats
26W - 15L
1,660 SR
Queue Stats
106W - 108L
1,514 Elo+
Solo
Erlang Shen
Erlang Shen
HeartFlaowR
Erlang Shen
Level 100
God Stats
1W - 0L
1,500 SR
Queue Stats
169W - 161L
1,500 Elo+
Party 2
Thoth
Thoth
HeartPuppeR
Thoth
Level 24
God Stats
1W - 0L
1,818 SR
Queue Stats
20W - 14L
1,619 Elo+
Party 2
Terra
Terra
HeartToxicX
Terra
Level 127
God Stats
4W - 3L
1,505 SR
Queue Stats
124W - 123L
1,527 Elo+
Party 2
Nu Wa
Nu Wa
VoLT Poison x
Nu Wa
Level 78
God Stats
17W - 16L
1,480 SR
Queue Stats
130W - 133L
1,543 Elo+
Party 2
Team Averages
Level 90
1,593 SR
1,541 Elo+

VS

Team Averages
Level 58
1,500 SR
1,355 Elo+
Thor
Thor
Itz_MizzyM
Thor
Level 84
God Stats
1W - 2L
1,545 SR
Queue Stats
264W - 247L
1,523 Elo+
Party 1
Odin
Odin
LuCiFeRSouL
Odin
Level 28
God Stats
1W - 5L
1,517 SR
Queue Stats
43W - 100L
1,112 Elo+
Party 3
Fenrir
Fenrir
Natokonic_Dash
Fenrir
Level 39
God Stats
16W - 12L
1,660 SR
Queue Stats
99W - 87L
1,525 Elo+
Party 1
Ullr
Ullr
SweatGodSquee
Ullr
Level 95
God Stats
16W - 18L
1,368 SR
Queue Stats
584W - 576L
1,435 Elo+
Party 1
Zeus
Zeus
sim8765
Zeus
Level 46
God Stats
5W - 17L
1,408 SR
Queue Stats
89W - 166L
1,177 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
BoistMeef
Chaac
15
5 / 2 / 0
9,734
608
8,605
13,153
10,494
Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Erlang Shen
HeartFlaowR
Erlang Shen
15
7 / 1 / 3
9,284
580
4,104
8,642
4,502
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

17
7 / 1 / 7
10,403
650
10,916
10,061
2,974
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

13
1 / 1 / 11
8,625
539
3,164
7,362
5,723
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

16
6 / 0 / 6
9,722
608
7,666
4,326
1,393
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 6 / 4
7,483
468
5,081
12,338
3,192
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

11
0 / 4 / 3
6,699
419
2,631
11,887
6,795
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Cudgel

Cudgel

+10
Physical Power
+50
Health

11
2 / 6 / 3
6,740
421
3,208
8,426
2,781
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

13
1 / 6 / 3
7,924
495
6,974
10,673
2,531
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Zeus
sim8765
Zeus
12
1 / 4 / 1
7,240
453
5,042
7,878
2,146
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
19
26
Kills
5
5
Deaths
26
27
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Chaac
BoistMeef
Chaac
5
2
0
2.5
W
Erlang Shen
HeartFlaowR
Erlang Shen
7
1
3
8.5
W
7
1
7
10.5
W
1
1
11
6.5
L
1
6
4
0.5
L
0
4
3
0.38
L
2
6
3
0.58
L
1
6
3
0.42
W
6
0
6
9
L
Zeus
sim8765
Zeus
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,455
Damage
22,936
43,544
Taken
51,202
25,086
Mitigated
17,445
16,333
Healing
8,813
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
BoistMeef
Chaac
8,605
2,287
0
4,408
13,153
10,494
1,290
666
12,033
0
58,261
W
Erlang Shen
HeartFlaowR
Erlang Shen
4,104
1,512
0
3,647
8,642
4,502
0
1,706
6,894
0
61,980
W
10,916
557
0
2,375
10,061
2,974
1,010
809
9,252
81,108
0
W
3,164
751
510
3,264
7,362
5,723
200
877
6,485
15,594
0
L
5,081
1,869
0
3,562
12,338
3,192
0
4,433
7,905
0
44,553
L
2,631
250
0
666
11,887
6,795
0
1,839
10,048
0
29,717
L
3,208
600
0
1,620
8,426
2,781
0
4,202
4,224
0
20,067
L
6,974
2,125
0
336
10,673
2,531
0
6,518
4,155
0
64,984
W
7,666
2,261
225
1,904
4,326
1,393
569
1,269
3,015
61,579
0
L
Zeus
sim8765
Zeus
5,042
640
0
2,629
7,878
2,146
0
4,821
3,057
33,602
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,768
Gold Earned
36,086
479
Minions Killed
355
0
Camps Cleared
0
1,617,423
Distance Traveled
1,428,980
17
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
9,734
608
115
7
0
311,315
1
W
Erlang Shen
9,284
580
87
5
0
356,782
2
W
Thoth
10,403
650
148
9
0
304,937
3
W
Terra
8,625
539
28
2
0
348,884
5
L
Thor
7,483
468
75
5
0
300,497
2
L
Odin
6,699
419
56
4
0
301,375
2
L
Fenrir
6,740
421
34
2
0
313,227
7
L
Ullr
7,924
495
121
8
0
283,468
3
W
Nu Wa
9,722
608
101
6
0
295,505
6
L
Zeus
7,240
453
69
4
0
230,413
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role