Player Matchup

Loki
Loki
 
Loki
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
King Arthur
King Arthur
IXxTuna_SwordxXI
King Arthur
Level 3
God Stats
2W - 1L
1,500 SR
Queue Stats
19W - 14L
1,768 Elo+
Party 3
Rama
Rama
Notfeelingud
Rama
Level 18
God Stats
2W - 0L
1,500 SR
Queue Stats
98W - 20L
1,803 Elo+
Party 1
Cthulhu
Cthulhu
What5363
Cthulhu
Level 11
God Stats
62W - 6L
2,019 SR
Queue Stats
65W - 6L
1,973 Elo+
Party 1
Sol
Sol
WillDLikesD
Sol
Level 16
God Stats
2W - 0L
1,865 SR
Queue Stats
77W - 19L
1,757 Elo+
Party 1
Team Averages
Level 41
1,677 SR
1,760 Elo+

VS

Team Averages
Level 15
1,577 SR
1,596 Elo+
Fenrir
Fenrir
Buck50 999
Fenrir
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 8L
1,522 Elo+
Party 2
Ymir
Ymir
FlabbiestTuba
Ymir
Level 24
God Stats
10W - 11L
1,895 SR
Queue Stats
11W - 13L
1,686 Elo+
Party 2
Loki
Loki
Kybaofswordcoast
Loki
Level 14
God Stats
0W - 2L
1,255 SR
Queue Stats
1W - 5L
1,305 Elo+
Solo
Zeus
Zeus
ProphetBroly
Zeus
Level 27
God Stats
18W - 19L
1,734 SR
Queue Stats
19W - 27L
1,521 Elo+
Party 2
Cabrakan
Cabrakan
Sundr Tsuku
Cabrakan
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 14L
1,947 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
19
7 / 0 / 30
12,554
1,141
14,169
8,550
3,027
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

King Arthur
IXxTuna_SwordxXI
King Arthur
19
6 / 3 / 32
11,757
1,069
13,979
11,846
11,913
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

19
13 / 5 / 23
12,597
1,145
12,044
11,072
3,678
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Cthulhu
What5363
Cthulhu
20
9 / 2 / 31
12,905
1,173
15,555
11,254
13,239
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

19
12 / 3 / 23
12,659
1,151
27,182
10,131
3,481
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Team 1 Tickets

232

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Buck50 999
Fenrir
16
1 / 7 / 5
9,560
869
4,638
13,431
7,030
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

17
1 / 8 / 8
10,217
929
9,274
26,491
21,426
Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

16
0 / 10 / 7
9,594
872
5,792
13,876
5,532
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mace

Mace

+10
Physical Power

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

17
5 / 13 / 6
11,286
1,026
14,952
16,649
6,156
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Cabrakan
Sundr Tsuku
Cabrakan
18
6 / 9 / 5
12,480
1,135
13,141
20,318
19,127
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

186
Kill Participation
44
47
Kills
13
13
Deaths
47
139
Assists
31
Player
Kills
Deaths
Assists
KDA
W
Loki
 
Loki
7
0
30
22
L
Fenrir
Buck50 999
Fenrir
1
7
5
0.5
L
1
8
8
0.63
W
King Arthur
IXxTuna_SwordxXI
King Arthur
6
3
32
7.33
L
0
10
7
0.35
W
13
5
23
4.9
L
5
13
6
0.62
L
Cabrakan
Sundr Tsuku
Cabrakan
6
9
5
0.94
W
Cthulhu
What5363
Cthulhu
9
2
31
12.25
W
12
3
23
7.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

82,929
Damage
47,797
52,853
Taken
90,765
35,338
Mitigated
59,271
10,030
Healing
3,181
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Loki
 
Loki
14,169
3,790
0
0
8,550
3,027
0
5,590
2,960
0
30,104
L
Fenrir
Buck50 999
Fenrir
4,638
1,454
0
404
13,431
7,030
0
5,010
8,236
0
20,391
L
9,274
1,318
0
0
26,491
21,426
0
14,417
11,725
20,835
0
W
King Arthur
IXxTuna_SwordxXI
King Arthur
13,979
1,457
0
433
11,846
11,913
0
8,013
3,833
0
24,086
L
5,792
594
0
1,271
13,876
5,532
0
5,925
7,766
0
28,788
W
12,044
10,535
0
2,288
11,072
3,678
0
8,418
2,654
0
27,630
L
14,952
2,384
0
340
16,649
6,156
0
6,332
10,008
36,926
0
L
Cabrakan
Sundr Tsuku
Cabrakan
13,141
1,122
118
1,048
20,318
19,127
0
9,633
10,293
25,874
0
W
Cthulhu
What5363
Cthulhu
15,555
402
1,858
1,274
11,254
13,239
0
8,356
2,898
30,331
0
W
27,182
13,456
0
4,177
10,131
3,481
0
6,990
3,141
52,302
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,472
Gold Earned
53,137
193
Minions Killed
172
8
Camps Cleared
7
954,421
Distance Traveled
923,559
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
12,554
1,141
21
2
2
252,704
0
L
Fenrir
9,560
869
33
3
0
166,710
0
L
Ymir
10,217
929
29
3
1
194,687
1
W
King Arthur
11,757
1,069
17
2
0
182,255
0
L
Loki
9,594
872
42
4
2
204,882
1
W
Rama
12,597
1,145
52
5
3
146,302
0
L
Zeus
11,286
1,026
43
4
0
155,319
0
L
Cabrakan
12,480
1,135
25
2
4
201,961
2
W
Cthulhu
12,905
1,173
40
4
0
208,635
0
W
Sol
12,659
1,151
63
6
3
164,525
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role