Player Matchup

Osiris
Osiris
 
Osiris
Level 95
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Bastet
Bastet
Skullcrusher34
Bastet
Level 83
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 6L
1,691 Elo+
Party 2
Guan Yu
Guan Yu
blu22q
Guan Yu
Level 107
God Stats
1W - 1L
1,920 SR
Queue Stats
376W - 299L
1,629 Elo+
Party 3
Janus
Janus
snailaids
Janus
Level 67
God Stats
0W - 1L
1,270 SR
Queue Stats
8W - 3L
1,701 Elo+
Party 2
Ymir
Ymir
swagabon2000
Ymir
Level 104
God Stats
0W - 1L
1,613 SR
Queue Stats
16W - 10L
1,606 Elo+
Party 2
Team Averages
Level 91
1,561 SR
1,625 Elo+

VS

Team Averages
Level 128
1,561 SR
1,495 Elo+
Sylvanus
Sylvanus
 
Sylvanus
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Achilles
Achilles
KingofHearts203
Achilles
Level 148
God Stats
2W - 2L
1,753 SR
Queue Stats
34W - 41L
1,451 Elo+
Party 1
Neith
Neith
LittleFudgee
Neith
Level 139
God Stats
5W - 5L
1,536 SR
Queue Stats
162W - 167L
1,468 Elo+
Party 1
Sol
Sol
TheNutin
Sol
Level 109
God Stats
6W - 4L
1,468 SR
Queue Stats
425W - 428L
1,523 Elo+
Solo
Chaac
Chaac
Willsst
Chaac
Level 122
God Stats
14W - 8L
1,550 SR
Queue Stats
846W - 860L
1,536 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
14
2 / 4 / 2
7,929
610
6,956
24,741
14,800
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

14
2 / 5 / 7
8,619
663
19,507
12,256
4,543
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Guan Yu
blu22q
Guan Yu
13
1 / 6 / 5
7,766
597
8,475
14,631
8,292
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Janus
snailaids
Janus
17
4 / 6 / 6
9,689
745
18,048
13,357
4,506
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
2 / 7 / 7
9,798
754
8,534
19,611
17,774
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
16
2 / 1 / 17
9,532
733
9,192
15,845
20,258
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Achilles
17
9 / 3 / 14
10,708
824
14,363
21,648
19,200
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

18
6 / 2 / 12
10,643
819
17,531
9,941
4,186
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

17
5 / 3 / 19
10,327
794
20,621
11,526
4,389
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Chaac
Willsst
Chaac
18
5 / 2 / 19
10,646
819
15,574
22,149
30,983
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
108
11
Kills
27
28
Deaths
11
27
Assists
81
Player
Kills
Deaths
Assists
KDA
L
Osiris
 
Osiris
2
4
2
0.75
W
Sylvanus
 
Sylvanus
2
1
17
10.5
W
Achilles
9
3
14
5.33
W
6
2
12
6
L
2
5
7
1.1
W
5
3
19
4.83
W
Chaac
Willsst
Chaac
5
2
19
7.25
L
Guan Yu
blu22q
Guan Yu
1
6
5
0.58
L
Janus
snailaids
Janus
4
6
6
1.17
L
2
7
7
0.79

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,520
Damage
77,281
84,596
Taken
81,109
49,915
Mitigated
79,016
26,273
Healing
50,666
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Osiris
 
Osiris
6,956
2,319
1,905
9,162
24,741
14,800
0
9,720
14,573
0
13,577
W
Sylvanus
 
Sylvanus
9,192
608
12,832
9,667
15,845
20,258
368
6,291
9,554
12,354
0
W
Achilles
14,363
1,572
734
7,944
21,648
19,200
273
5,585
16,063
0
20,908
W
17,531
4,366
234
3,577
9,941
4,186
1,997
3,302
6,639
0
40,284
L
19,507
4,569
1,770
1,137
12,256
4,543
0
4,664
7,414
0
24,834
W
20,621
5,638
2,485
3,295
11,526
4,389
2,761
4,062
7,464
36,572
0
W
Chaac
Willsst
Chaac
15,574
1,762
2,285
7,613
22,149
30,983
534
7,342
14,807
0
35,393
L
Guan Yu
blu22q
Guan Yu
8,475
954
3,828
3,558
14,631
8,292
0
4,890
9,397
0
17,440
L
Janus
snailaids
Janus
18,048
217
1,284
2,814
13,357
4,506
0
3,676
9,135
41,976
0
L
8,534
893
0
815
19,611
17,774
0
6,244
12,948
15,861
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,801
Gold Earned
51,856
103
Minions Killed
162
0
Camps Cleared
0
1,193,508
Distance Traveled
1,202,866
1
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Osiris
7,929
610
10
1
0
236,834
0
W
Sylvanus
9,532
733
8
1
0
241,048
5
W
Achilles
10,708
824
10
1
0
256,367
0
W
Neith
10,643
819
51
4
0
250,697
3
L
Bastet
8,619
663
10
1
0
257,780
0
W
Sol
10,327
794
55
4
0
224,119
1
W
Chaac
10,646
819
38
3
0
230,635
0
L
Guan Yu
7,766
597
20
2
0
253,852
0
L
Janus
9,689
745
47
4
0
233,426
1
L
Ymir
9,798
754
16
1
0
211,616
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role