Player Matchup

Nike
Nike
Goodunicorn67
Nike
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 7L
1,578 Elo+
Party 1
Ra
Ra
HM Keeps
Ra
Level 9
God Stats
0W - 1L
1,449 SR
Queue Stats
8W - 4L
1,698 Elo+
Party 1
Apollo
Apollo
Luis-Hunter92
Apollo
Level 27
God Stats
5W - 5L
1,624 SR
Queue Stats
111W - 97L
1,503 Elo+
Solo
Kali
Kali
Para1norman01
Kali
Level 29
God Stats
17W - 7L
1,746 SR
Queue Stats
197W - 208L
1,532 Elo+
Solo
Hera
Hera
xXAlexGlzXx
Hera
Level 29
God Stats
3W - 5L
1,615 SR
Queue Stats
124W - 118L
1,551 Elo+
Solo
Team Averages
Level 21
1,587 SR
1,572 Elo+

VS

Team Averages
Level 41
1,624 SR
1,567 Elo+
Nu Wa
Nu Wa
 
Nu Wa
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ravana
Ravana
Insideoutoreo_98
Ravana
Level 22
God Stats
3W - 0L
1,759 SR
Queue Stats
65W - 52L
1,543 Elo+
Party 2
Sun Wukong
Sun Wukong
MiikeyMan808
Sun Wukong
Level 29
God Stats
3W - 3L
1,516 SR
Queue Stats
157W - 97L
1,675 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
jimmyweava23
Ah Muzen Cab
Level 106
God Stats
1W - 0L
1,500 SR
Queue Stats
134W - 125L
1,526 Elo+
Party 2
Geb
Geb
mrgoob1209
Geb
Level 18
God Stats
10W - 8L
1,847 SR
Queue Stats
44W - 36L
1,590 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 6 / 2
6,308
485
3,558
11,085
4,503
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

11
0 / 3 / 2
6,415
493
5,364
8,137
2,545
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

10
1 / 3 / 1
6,227
479
3,629
7,576
1,915
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

10
1 / 5 / 2
6,429
495
4,419
11,075
4,780
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

12
1 / 5 / 1
7,586
584
6,231
7,308
2,035
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
15
7 / 0 / 6
9,003
693
8,668
4,786
2,309
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

11
4 / 3 / 2
7,037
541
4,438
7,331
2,241
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sun Wukong
MiikeyMan808
Sun Wukong
14
8 / 1 / 7
8,282
637
10,636
12,064
5,677
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Ah Muzen Cab
jimmyweava23
Ah Muzen Cab
12
2 / 0 / 4
6,652
512
4,423
4,707
1,507
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

10
0 / 0 / 10
6,395
492
3,153
8,950
4,901
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
50
4
Kills
21
22
Deaths
4
8
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
 
Nu Wa
7
0
6
10
L
1
6
2
0.33
L
0
3
2
0.33
W
4
3
2
1.67
L
1
3
1
0.5
W
Sun Wukong
MiikeyMan808
Sun Wukong
8
1
7
11.5
L
1
5
2
0.4
W
Ah Muzen Cab
jimmyweava23
Ah Muzen Cab
2
0
4
4
W
0
0
10
5
L
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,201
Damage
31,318
45,181
Taken
37,838
15,778
Mitigated
16,635
12,356
Healing
15,301
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
 
Nu Wa
8,668
3,296
0
2,603
4,786
2,309
254
539
4,227
51,553
6,836
L
3,558
535
0
1,910
11,085
4,503
0
4,172
6,913
401
26,690
L
5,364
527
360
2,496
8,137
2,545
0
833
7,304
48,955
0
W
4,438
1,076
0
2,270
7,331
2,241
0
1,811
5,442
0
38,037
L
3,629
2,399
0
2,268
7,576
1,915
0
1,796
5,780
0
36,268
W
Sun Wukong
MiikeyMan808
Sun Wukong
10,636
1,869
0
3,105
12,064
5,677
190
4,487
7,419
0
48,754
L
4,419
985
0
4,301
11,075
4,780
0
2,398
8,677
0
30,921
W
Ah Muzen Cab
jimmyweava23
Ah Muzen Cab
4,423
1,586
0
2,898
4,707
1,507
126
1,498
3,169
0
43,841
W
3,153
441
1,420
3,005
8,950
4,901
129
3,073
5,851
14,665
0
L
6,231
1,510
0
1,021
7,308
2,035
0
2,135
5,173
43,441
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,965
Gold Earned
37,369
373
Minions Killed
362
0
Camps Cleared
0
1,221,859
Distance Traveled
1,340,496
6
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
9,003
693
112
9
0
256,693
7
L
Nike
6,308
485
51
4
0
272,824
2
L
Ra
6,415
493
86
7
0
239,136
1
W
Ravana
7,037
541
67
5
0
271,669
5
L
Apollo
6,227
479
78
6
0
220,618
0
W
Sun Wukong
8,282
637
86
7
0
281,729
6
L
Kali
6,429
495
57
4
0
262,770
1
W
Ah Muzen Cab
6,652
512
80
6
0
257,986
0
W
Geb
6,395
492
17
1
0
272,419
5
L
Hera
7,586
584
101
8
0
226,511
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role