Player Matchup

He Bo
He Bo
 
He Bo
Level 99
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Izanami
Izanami
BaesicI
Izanami
Level 80
God Stats
45W - 28L
1,732 SR
Queue Stats
325W - 288L
1,534 Elo+
Solo
Bacchus
Bacchus
KingXand3r
Bacchus
Level 54
God Stats
2W - 1L
1,668 SR
Queue Stats
270W - 235L
1,559 Elo+
Solo
Bakasura
Bakasura
OffBeatDynamite
Bakasura
Level 129
God Stats
1W - 0L
1,735 SR
Queue Stats
1W - 4L
1,206 Elo+
Solo
Vulcan
Vulcan
SirWillis703
Vulcan
Level 156
God Stats
27W - 15L
1,656 SR
Queue Stats
194W - 197L
1,488 Elo+
Party 2
Team Averages
Level 104
1,658 SR
1,457 Elo+

VS

Team Averages
Level 79
1,539 SR
1,467 Elo+
Thanatos
Thanatos
ExiledxSmiiThy
Thanatos
Level 102
God Stats
6W - 6L
1,464 SR
Queue Stats
346W - 370L
1,453 Elo+
Solo
Raijin
Raijin
KingSteezy47
Raijin
Level 76
God Stats
10W - 9L
1,701 SR
Queue Stats
470W - 492L
1,550 Elo+
Solo
Cernunnos
Cernunnos
SYov
Cernunnos
Level 142
God Stats
4W - 6L
1,404 SR
Queue Stats
727W - 736L
1,558 Elo+
Solo
Bellona
Bellona
TenaciousKarma
Bellona
Level 32
God Stats
5W - 6L
1,537 SR
Queue Stats
54W - 65L
1,371 Elo+
Party 1
Khepri
Khepri
Thatsologamer
Khepri
Level 41
God Stats
26W - 21L
1,589 SR
Queue Stats
88W - 81L
1,405 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
15
7 / 2 / 6
9,040
603
9,723
7,746
2,181
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Izanami
BaesicI
Izanami
16
6 / 1 / 6
10,137
676
9,752
7,562
2,332
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bacchus
KingXand3r
Bacchus
13
4 / 1 / 11
8,732
582
6,719
11,738
12,814
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Bakasura
13
0 / 5 / 2
8,129
542
3,375
11,394
5,303
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Vulcan
15
4 / 1 / 6
9,363
624
7,794
4,687
1,415
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
14
5 / 6 / 1
8,495
566
5,343
14,116
5,189
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Raijin
8
0 / 3 / 3
6,256
417
2,848
4,903
1,708
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Cernunnos
SYov
Cernunnos
14
3 / 6 / 2
8,444
563
4,735
10,917
3,920
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
1 / 2 / 3
7,963
531
5,713
9,686
7,326
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

11
1 / 5 / 4
7,398
493
3,117
12,347
12,920
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
23
21
Kills
10
10
Deaths
22
31
Assists
13
Player
Kills
Deaths
Assists
KDA
W
He Bo
 
He Bo
7
2
6
5
W
Izanami
BaesicI
Izanami
6
1
6
9
L
Thanatos
5
6
1
0.92
L
Raijin
0
3
3
0.5
W
Bacchus
KingXand3r
Bacchus
4
1
11
9.5
W
Bakasura
0
5
2
0.2
L
Cernunnos
SYov
Cernunnos
3
6
2
0.67
W
Vulcan
4
1
6
7
L
1
2
3
1.25
L
1
5
4
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,363
Damage
21,756
43,127
Taken
51,969
24,045
Mitigated
31,063
13,087
Healing
17,801
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
He Bo
 
He Bo
9,723
266
0
1,781
7,746
2,181
104
1,467
6,229
42,659
0
W
Izanami
BaesicI
Izanami
9,752
5,861
0
1,467
7,562
2,332
2,042
1,013
6,549
0
81,701
L
Thanatos
5,343
1,558
0
9,667
14,116
5,189
0
6,815
7,235
0
48,324
L
Raijin
2,848
449
0
425
4,903
1,708
0
3,803
970
30,153
0
W
Bacchus
KingXand3r
Bacchus
6,719
1,357
210
4,042
11,738
12,814
0
1,962
9,708
25,952
0
W
Bakasura
3,375
1,687
0
3,605
11,394
5,303
556
163
11,231
0
33,450
L
Cernunnos
SYov
Cernunnos
4,735
1,574
0
2,040
10,917
3,920
0
4,182
6,711
0
55,950
W
Vulcan
7,794
1,691
0
1,982
4,687
1,415
250
1,130
3,445
68,621
0
L
5,713
2,273
0
3,045
9,686
7,326
780
2,953
6,238
0
37,711
L
3,117
475
0
2,624
12,347
12,920
0
6,121
5,924
18,866
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,401
Gold Earned
38,556
491
Minions Killed
369
0
Camps Cleared
0
1,552,628
Distance Traveled
1,283,103
19
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
He Bo
9,040
603
68
5
0
308,235
2
W
Izanami
10,137
676
150
10
0
315,611
5
L
Thanatos
8,495
566
80
5
0
293,867
1
L
Raijin
6,256
417
69
5
0
160,006
2
W
Bacchus
8,732
582
37
2
0
311,997
6
W
Bakasura
8,129
542
102
7
0
295,913
2
L
Cernunnos
8,444
563
103
7
0
258,275
6
W
Vulcan
9,363
624
134
9
0
320,872
4
L
Bellona
7,963
531
87
6
0
281,619
2
L
Khepri
7,398
493
30
2
0
289,336
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role