Player Matchup

Athena
Athena
Brenn6n
Athena
Level 26
God Stats
17W - 1L
2,169 SR
Queue Stats
71W - 38L
1,682 Elo+
Solo
Cernunnos
Cernunnos
Flamer3000
Cernunnos
Level 16
God Stats
1W - 3L
1,681 SR
Queue Stats
20W - 16L
1,671 Elo+
Solo
Vamana
Vamana
SwearOnYeezy680
Vamana
Level 16
God Stats
7W - 11L
1,434 SR
Queue Stats
55W - 42L
1,606 Elo+
Solo
Hel
Hel
allisic98
Hel
Level 5
God Stats
2W - 2L
1,518 SR
Queue Stats
3W - 4L
1,604 Elo+
Solo
Bacchus
Bacchus
chagrin420
Bacchus
Level 26
God Stats
1W - 4L
1,248 SR
Queue Stats
75W - 78L
1,503 Elo+
Solo
Team Averages
Level 18
1,610 SR
1,613 Elo+

VS

Team Averages
Level 21
1,559 SR
1,603 Elo+
Hun Batz
Hun Batz
Afrozen123
Hun Batz
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
157W - 123L
1,644 Elo+
Solo
Chronos
Chronos
GoTrainingPotato
Chronos
Level 16
God Stats
12W - 6L
1,890 SR
Queue Stats
44W - 38L
1,528 Elo+
Solo
Heimdallr
Heimdallr
MrMatressMann
Heimdallr
Level 29
God Stats
13W - 17L
1,426 SR
Queue Stats
42W - 55L
1,502 Elo+
Solo
Artio
Artio
Octane5402
Artio
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 16L
1,696 Elo+
Solo
Janus
Janus
iansdream69
Janus
Level 25
God Stats
4W - 4L
1,479 SR
Queue Stats
59W - 42L
1,645 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
Brenn6n
Athena
7
0 / 2 / 3
6,010
376
2,586
8,045
4,544
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Cernunnos
Flamer3000
Cernunnos
14
6 / 3 / 0
8,616
539
13,964
13,446
4,443
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
2 / 1 / 0
8,458
529
11,091
11,394
7,578
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

12
0 / 5 / 1
6,863
429
2,318
7,674
2,393
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bacchus
chagrin420
Bacchus
13
1 / 2 / 2
7,584
474
6,790
10,376
5,644
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Afrozen123
Hun Batz
14
1 / 3 / 5
8,373
523
4,513
10,105
3,470
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

16
7 / 0 / 3
9,350
584
11,107
15,856
6,140
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Heimdallr
MrMatressMann
Heimdallr
13
1 / 4 / 3
8,087
505
4,723
11,542
3,796
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Artio
14
0 / 1 / 1
8,190
512
5,431
13,348
15,538
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

15
4 / 1 / 3
9,396
587
6,302
8,567
2,716
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
28
9
Kills
13
13
Deaths
9
6
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
Afrozen123
Hun Batz
1
3
5
1.17
L
Athena
Brenn6n
Athena
0
2
3
0.75
L
Cernunnos
Flamer3000
Cernunnos
6
3
0
2
W
7
0
3
8.5
W
Heimdallr
MrMatressMann
Heimdallr
1
4
3
0.63
W
Artio
0
1
1
0.5
L
2
1
0
2
L
0
5
1
0.1
L
Bacchus
chagrin420
Bacchus
1
2
2
1
W
4
1
3
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,749
Damage
32,076
50,935
Taken
59,418
24,602
Mitigated
31,660
18,248
Healing
21,264
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
Afrozen123
Hun Batz
4,513
933
0
3,952
10,105
3,470
0
3,074
7,031
0
49,655
L
Athena
Brenn6n
Athena
2,586
1,084
0
2,207
8,045
4,544
0
3,617
4,348
17,633
0
L
Cernunnos
Flamer3000
Cernunnos
13,964
8,465
0
4,668
13,446
4,443
0
4,972
8,434
0
66,198
W
11,107
3,318
0
6,582
15,856
6,140
0
2,604
13,204
59,924
9,863
W
Heimdallr
MrMatressMann
Heimdallr
4,723
2,233
0
3,007
11,542
3,796
2,845
1,484
10,018
0
43,890
W
Artio
5,431
1,385
315
5,288
13,348
15,538
102
164
13,184
46,474
0
L
11,091
6,783
0
4,710
11,394
7,578
0
6,245
5,107
0
60,347
L
2,318
368
547
1,650
7,674
2,393
260
4,398
3,080
30,328
0
L
Bacchus
chagrin420
Bacchus
6,790
525
0
4,466
10,376
5,644
0
2,350
7,943
50,513
0
W
6,302
768
0
2,120
8,567
2,716
1,651
4,346
4,117
55,206
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,531
Gold Earned
43,396
403
Minions Killed
477
0
Camps Cleared
0
1,429,706
Distance Traveled
1,612,729
12
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
8,373
523
102
6
0
355,211
9
L
Athena
6,010
376
29
2
0
236,310
4
L
Cernunnos
8,616
539
108
7
0
328,022
2
W
Chronos
9,350
584
88
6
0
336,992
2
W
Heimdallr
8,087
505
75
5
0
289,529
0
W
Artio
8,190
512
92
6
0
306,556
1
L
Vamana
8,458
529
119
7
0
287,520
1
L
Hel
6,863
429
68
4
0
267,760
0
L
Bacchus
7,584
474
79
5
0
310,094
5
W
Janus
9,396
587
120
8
0
324,441
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role