Player Matchup

Susano
Susano
ItShowkill
Susano
Level 16
God Stats
1W - 5L
1,308 SR
Queue Stats
6W - 17L
1,213 Elo+
Solo
Sylvanus
Sylvanus
MiikeyMan808
Sylvanus
Level 29
God Stats
2W - 1L
1,786 SR
Queue Stats
157W - 97L
1,691 Elo+
Solo
Neith
Neith
SpiceysHusband
Neith
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
32W - 23L
1,656 Elo+
Solo
Ares
Ares
number1-JESTER
Ares
Level 13
God Stats
5W - 6L
1,500 SR
Queue Stats
100W - 100L
1,500 Elo+
Solo
Gilgamesh
Gilgamesh
zxkenwey
Gilgamesh
Level 29
God Stats
0W - 2L
1,102 SR
Queue Stats
23W - 28L
1,440 Elo+
Solo
Team Averages
Level 21
1,439 SR
1,500 Elo+

VS

Team Averages
Level 26
1,546 SR
1,470 Elo+
Freya
Freya
 
Freya
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thanatos
Thanatos
BrNx CarRieR
Thanatos
Level 29
God Stats
1W - 2L
1,285 SR
Queue Stats
28W - 15L
1,659 Elo+
Solo
Tyr
Tyr
DURTYNooDLE
Tyr
Level 26
God Stats
4W - 2L
1,541 SR
Queue Stats
9W - 15L
1,416 Elo+
Solo
Kali
Kali
Para1norman01
Kali
Level 29
God Stats
17W - 7L
1,705 SR
Queue Stats
197W - 208L
1,523 Elo+
Solo
Pele
Pele
TangentOrca4227
Pele
Level 18
God Stats
2W - 0L
1,698 SR
Queue Stats
3W - 3L
1,250 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
ItShowkill
Susano
6
0 / 5 / 0
4,226
423
2,256
6,584
1,414
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Sylvanus
MiikeyMan808
Sylvanus
11
2 / 2 / 0
6,508
651
2,737
5,735
4,732
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

9
1 / 4 / 1
5,256
526
3,705
6,119
1,791
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

8
1 / 4 / 0
4,554
455
2,426
7,678
5,220
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Gilgamesh
zxkenwey
Gilgamesh
2
0 / 1 / 0
3,721
372
633
1,250
314
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
 
Freya
12
6 / 0 / 0
7,139
714
6,689
7,111
2,836
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Thanatos
BrNx CarRieR
Thanatos
12
5 / 0 / 3
6,897
690
8,951
7,569
2,924
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

7
0 / 0 / 0
4,780
478
0
3,766
2,174
Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

10
5 / 1 / 5
6,747
675
4,183
6,639
3,319
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

5
0 / 4 / 0
4,257
426
242
4,279
1,376
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
24
4
Kills
16
16
Deaths
5
1
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Freya
 
Freya
6
0
0
6
W
Thanatos
BrNx CarRieR
Thanatos
5
0
3
6.5
W
0
0
0
0
L
Susano
ItShowkill
Susano
0
5
0
0
L
Sylvanus
MiikeyMan808
Sylvanus
2
2
0
1
W
5
1
5
7.5
L
1
4
1
0.38
W
0
4
0
0
L
1
4
0
0.25
L
Gilgamesh
zxkenwey
Gilgamesh
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,757
Damage
20,065
27,366
Taken
29,364
13,471
Mitigated
12,629
4,614
Healing
16,589
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Freya
 
Freya
6,689
2,344
0
4,535
7,111
2,836
315
1,777
5,334
36,013
6,408
W
Thanatos
BrNx CarRieR
Thanatos
8,951
3,169
0
7,903
7,569
2,924
0
2,058
5,511
0
37,952
W
0
0
0
425
3,766
2,174
0
0
3,766
0
15,621
L
Susano
ItShowkill
Susano
2,256
671
0
0
6,584
1,414
0
645
5,939
0
14,100
L
Sylvanus
MiikeyMan808
Sylvanus
2,737
665
118
1,580
5,735
4,732
0
3,005
2,730
26,460
7,757
W
4,183
2,401
0
3,551
6,639
3,319
0
421
6,218
0
31,274
L
3,705
1,660
0
1,488
6,119
1,791
0
2,508
3,611
0
24,863
W
242
82
0
175
4,279
1,376
163
705
3,574
0
9,090
L
2,426
544
0
1,032
7,678
5,220
0
0
7,678
8,105
0
L
Gilgamesh
zxkenwey
Gilgamesh
633
347
0
396
1,250
314
0
0
1,250
0
2,708

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,265
Gold Earned
29,820
168
Minions Killed
283
0
Camps Cleared
0
765,717
Distance Traveled
894,171
5
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Freya
7,139
714
93
9
0
174,456
4
W
Thanatos
6,897
690
75
8
0
198,764
2
W
Tyr
4,780
478
39
4
0
168,532
1
L
Susano
4,226
423
25
3
0
188,588
0
L
Sylvanus
6,508
651
75
8
0
177,066
2
W
Kali
6,747
675
61
6
0
207,108
1
L
Neith
5,256
526
50
5
0
182,835
2
W
Pele
4,257
426
15
2
0
145,311
2
L
Ares
4,554
455
9
1
0
176,088
1
L
Gilgamesh
3,721
372
9
1
0
41,140
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role