Player Matchup

Achilles
Achilles
Dairboi
Achilles
Level 14
God Stats
8W - 5L
1,291 SR
Queue Stats
36W - 32L
1,366 Elo+
Party 2
Merlin
Merlin
HegLaTarta
Merlin
Level 29
God Stats
6W - 6L
1,493 SR
Queue Stats
160W - 200L
1,483 Elo+
Party 1
Baron Samedi
Baron Samedi
Kimbabuena
Baron Samedi
Level 27
God Stats
17W - 22L
1,463 SR
Queue Stats
156W - 197L
1,466 Elo+
Party 1
Nemesis
Nemesis
KingofEggs1
Nemesis
Level 16
God Stats
14W - 14L
1,679 SR
Queue Stats
101W - 80L
1,486 Elo+
Party 2
Thanatos
Thanatos
artybandzzz
Thanatos
Level 23
God Stats
10W - 16L
1,481 SR
Queue Stats
117W - 130L
1,471 Elo+
Solo
Team Averages
Level 22
1,481 SR
1,454 Elo+

VS

Team Averages
Level 23
1,595 SR
1,445 Elo+
Thor
Thor
AllensJ
Thor
Level 8
God Stats
0W - 2L
1,500 SR
Queue Stats
4W - 12L
1,500 Elo+
Solo
Bellona
Bellona
MinniMoon
Bellona
Level 54
God Stats
3W - 2L
1,758 SR
Queue Stats
3W - 5L
1,370 Elo+
Party 3
Ares
Ares
Starhunter2347
Ares
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,470 Elo+
Party 3
Morgan Le Fay
Morgan Le Fay
TakanoriIsshin
Morgan Le Fay
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
92W - 131L
1,397 Elo+
Solo
Hades
Hades
TallgeesePJ
Hades
Level 27
God Stats
32W - 14L
1,718 SR
Queue Stats
89W - 92L
1,489 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Dairboi
Achilles
20
9 / 0 / 21
14,329
1,102
16,205
19,384
25,938
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Merlin
HegLaTarta
Merlin
20
5 / 7 / 21
14,351
1,104
34,026
22,358
8,729
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Baron Samedi
Kimbabuena
Baron Samedi
19
1 / 3 / 11
12,152
935
12,645
10,540
4,504
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Nemesis
KingofEggs1
Nemesis
20
8 / 7 / 19
14,130
1,087
20,497
19,612
9,584
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Thanatos
artybandzzz
Thanatos
20
11 / 4 / 14
14,100
1,085
14,738
8,251
3,083
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Team 1 Tickets

126

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
AllensJ
Thor
20
3 / 6 / 11
12,502
962
6,331
14,742
6,144
Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bellona
MinniMoon
Bellona
20
9 / 6 / 9
14,695
1,130
18,406
26,418
16,708
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

20
0 / 8 / 12
12,036
926
3,955
22,314
30,284
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Morgan Le Fay
TakanoriIsshin
Morgan Le Fay
19
2 / 9 / 12
12,893
992
17,527
21,891
11,094
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

20
7 / 5 / 9
13,971
1,075
25,074
20,052
12,258
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

120
Kill Participation
74
34
Kills
21
21
Deaths
34
86
Assists
53
Player
Kills
Deaths
Assists
KDA
L
Thor
AllensJ
Thor
3
6
11
1.42
W
Achilles
Dairboi
Achilles
9
0
21
19.5
W
Merlin
HegLaTarta
Merlin
5
7
21
2.21
W
Baron Samedi
Kimbabuena
Baron Samedi
1
3
11
2.17
W
Nemesis
KingofEggs1
Nemesis
8
7
19
2.5
L
Bellona
MinniMoon
Bellona
9
6
9
2.25
L
0
8
12
0.75
L
Morgan Le Fay
TakanoriIsshin
Morgan Le Fay
2
9
12
0.89
L
7
5
9
2.3
W
Thanatos
artybandzzz
Thanatos
11
4
14
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

98,111
Damage
71,293
80,145
Taken
105,417
51,838
Mitigated
76,488
16,310
Healing
12,534
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thor
AllensJ
Thor
6,331
1,758
0
240
14,742
6,144
0
4,765
9,977
0
21,544
W
Achilles
Dairboi
Achilles
16,205
3,630
0
1,020
19,384
25,938
0
11,400
7,984
0
28,511
W
Merlin
HegLaTarta
Merlin
34,026
1,585
541
3,793
22,358
8,729
0
12,604
9,754
95,162
0
W
Baron Samedi
Kimbabuena
Baron Samedi
12,645
1,216
1,653
2,587
10,540
4,504
0
6,303
4,237
35,842
0
W
Nemesis
KingofEggs1
Nemesis
20,497
10,197
0
2,000
19,612
9,584
0
10,908
8,704
0
35,678
L
Bellona
MinniMoon
Bellona
18,406
7,336
0
52
26,418
16,708
0
13,361
12,967
0
50,748
L
3,955
635
683
471
22,314
30,284
0
9,948
12,366
15,900
0
L
Morgan Le Fay
TakanoriIsshin
Morgan Le Fay
17,527
2,622
177
1,291
21,891
11,094
0
9,550
12,205
44,664
0
L
25,074
1,615
3,415
6,205
20,052
12,258
0
9,047
11,005
54,945
0
W
Thanatos
artybandzzz
Thanatos
14,738
1,917
0
4,716
8,251
3,083
0
5,341
2,910
0
20,956

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

69,062
Gold Earned
66,097
269
Minions Killed
255
7
Camps Cleared
6
1,348,157
Distance Traveled
1,224,883
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
12,502
962
19
1
3
251,858
1
W
Achilles
14,329
1,102
23
2
0
319,703
1
W
Merlin
14,351
1,104
150
12
0
234,132
0
W
Baron Samedi
12,152
935
56
4
0
234,889
0
W
Nemesis
14,130
1,087
23
2
7
278,824
0
L
Bellona
14,695
1,130
68
5
1
280,090
0
L
Ares
12,036
926
17
1
1
213,573
3
L
Morgan Le Fay
12,893
992
60
5
1
240,912
0
L
Hades
13,971
1,075
91
7
0
238,450
0
W
Thanatos
14,100
1,085
17
1
0
280,609
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role