Player Matchup

Olorun
Olorun
ASsASsInBro9707
Olorun
Level 149
God Stats
4W - 1L
1,537 SR
Queue Stats
305W - 264L
1,554 Elo+
Party 1
Pele
Pele
BilboBeenBagnem
Pele
Level 67
God Stats
1W - 2L
1,425 SR
Queue Stats
78W - 69L
1,542 Elo+
Party 1
Chaac
Chaac
Dr-_-Dizzle
Chaac
Level 125
God Stats
40W - 27L
1,606 SR
Queue Stats
248W - 249L
1,564 Elo+
Party 1
Team Averages
Level 114
1,523 SR
1,553 Elo+

VS

Team Averages
Level 33
1,617 SR
1,606 Elo+
Charybdis
Charybdis
Sirr Bubbs
Charybdis
Level 65
God Stats
8W - 2L
1,756 SR
Queue Stats
94W - 54L
1,639 Elo+
Party 2
Amaterasu
Amaterasu
ThermicRanger14
Amaterasu
Level 23
God Stats
2W - 1L
1,594 SR
Queue Stats
46W - 24L
1,637 Elo+
Party 2
Hel
Hel
l SelI EIo
Hel
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 13L
1,542 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
9 / 3 / 4
12,101
756
15,399
13,734
6,468
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

14
3 / 6 / 7
10,372
648
12,194
14,556
5,012
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

16
3 / 0 / 11
11,273
705
16,179
20,638
16,904
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Sirr Bubbs
Charybdis
14
2 / 2 / 5
9,654
603
16,703
16,220
4,901
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Amaterasu
ThermicRanger14
Amaterasu
13
3 / 7 / 5
10,114
632
9,131
19,583
14,704
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

14
4 / 6 / 5
10,537
659
8,740
14,475
5,009
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
24
15
Kills
9
9
Deaths
15
22
Assists
15
Player
Kills
Deaths
Assists
KDA
W
9
3
4
3.67
W
3
6
7
1.08
W
3
0
11
8.5
L
Charybdis
Sirr Bubbs
Charybdis
2
2
5
2.25
L
Amaterasu
ThermicRanger14
Amaterasu
3
7
5
0.79
L
4
6
5
1.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,772
Damage
34,574
48,928
Taken
50,278
28,384
Mitigated
24,614
21,188
Healing
16,458
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
15,399
7,666
1,214
6,567
13,734
6,468
1,766
2,741
10,806
56,694
6,478
W
12,194
1,896
100
3,161
14,556
5,012
1,044
4,195
10,309
0
44,411
W
16,179
1,543
451
9,695
20,638
16,904
474
2,287
18,250
0
42,195
L
Charybdis
Sirr Bubbs
Charybdis
16,703
8,260
0
3,604
16,220
4,901
0
4,317
11,289
0
41,948
L
Amaterasu
ThermicRanger14
Amaterasu
9,131
3,411
0
2,577
19,583
14,704
0
5,694
13,417
0
35,256
L
8,740
729
5,551
4,726
14,475
5,009
0
4,278
9,465
36,932
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,746
Gold Earned
30,305
213
Minions Killed
182
9
Camps Cleared
6
932,195
Distance Traveled
853,676
9
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Olorun
12,101
756
97
6
2
295,715
3
W
Pele
10,372
648
55
3
7
288,528
3
W
Chaac
11,273
705
61
4
0
347,952
3
L
Charybdis
9,654
603
51
3
1
288,228
3
L
Amaterasu
10,114
632
61
4
3
289,698
5
L
Hel
10,537
659
70
4
2
275,750
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role