Player Matchup

Vamana
Vamana
FOUR20FERRET
Vamana
Level 17
God Stats
2W - 3L
1,410 SR
Queue Stats
55W - 79L
1,541 Elo+
Solo
Hel
Hel
IceNorthCome
Hel
Level 5
God Stats
2W - 1L
1,826 SR
Queue Stats
48W - 37L
1,817 Elo+
Solo
Fenrir
Fenrir
KNOppa
Fenrir
Level 10
God Stats
2W - 1L
1,857 SR
Queue Stats
13W - 10L
1,579 Elo+
Party 2
Bellona
Bellona
linshuyi
Bellona
Level 4
God Stats
3W - 4L
1,702 SR
Queue Stats
4W - 4L
1,666 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
meggtarts
Morgan Le Fay
Level 6
God Stats
3W - 4L
1,500 SR
Queue Stats
4W - 6L
1,342 Elo+
Party 2
Team Averages
Level 8
1,659 SR
1,589 Elo+

VS

Team Averages
Level 17
1,610 SR
1,617 Elo+
Loki
Loki
CatTheHippo
Loki
Level 23
God Stats
3W - 5L
1,452 SR
Queue Stats
148W - 89L
1,693 Elo+
Party 1
Yemoja
Yemoja
Klowned
Yemoja
Level 16
God Stats
36W - 37L
1,710 SR
Queue Stats
270W - 358L
1,537 Elo+
Solo
Chernobog
Chernobog
NinjaDarkblood
Chernobog
Level 4
God Stats
1W - 2L
1,500 SR
Queue Stats
3W - 2L
1,642 Elo+
Solo
Osiris
Osiris
Steelpelt
Osiris
Level 22
God Stats
1W - 0L
1,756 SR
Queue Stats
139W - 139L
1,421 Elo+
Solo
Anubis
Anubis
perc30me
Anubis
Level 22
God Stats
5W - 5L
1,634 SR
Queue Stats
105W - 39L
1,794 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
11
3 / 2 / 6
6,618
473
6,934
10,839
8,038
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Cudgel

Cudgel

+10
Physical Power
+50
Health

12
1 / 8 / 0
7,162
512
5,169
10,889
2,320
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Fenrir
KNOppa
Fenrir
13
6 / 0 / 1
8,165
583
5,938
10,588
3,523
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bellona
linshuyi
Bellona
12
5 / 5 / 4
7,677
548
6,490
10,967
9,489
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Morgan Le Fay
meggtarts
Morgan Le Fay
11
2 / 4 / 4
6,319
451
4,152
9,228
2,826
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
8 / 1 / 0
9,660
690
7,571
9,469
3,681
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Yemoja
Klowned
Yemoja
11
0 / 3 / 5
6,799
486
5,720
7,681
4,940
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Chernobog
NinjaDarkblood
Chernobog
9
0 / 5 / 2
6,033
431
2,351
8,978
3,010
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Osiris
Steelpelt
Osiris
12
3 / 7 / 3
7,867
562
6,160
10,174
8,415
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Anubis
perc30me
Anubis
16
8 / 1 / 1
9,361
669
12,737
8,690
4,334
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
30
17
Kills
19
19
Deaths
17
15
Assists
11
Player
Kills
Deaths
Assists
KDA
W
8
1
0
8
L
Vamana
3
2
6
3
L
1
8
0
0.13
L
Fenrir
KNOppa
Fenrir
6
0
1
6.5
W
Yemoja
Klowned
Yemoja
0
3
5
0.83
W
Chernobog
NinjaDarkblood
Chernobog
0
5
2
0.2
W
Osiris
Steelpelt
Osiris
3
7
3
0.64
L
Bellona
linshuyi
Bellona
5
5
4
1.4
L
Morgan Le Fay
meggtarts
Morgan Le Fay
2
4
4
1
W
Anubis
perc30me
Anubis
8
1
1
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,683
Damage
34,539
52,511
Taken
44,992
26,196
Mitigated
24,380
10,338
Healing
15,279
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,571
2,120
0
5,034
9,469
3,681
0
1,839
7,474
0
75,636
L
Vamana
6,934
2,826
0
2,522
10,839
8,038
0
3,233
7,541
0
36,808
L
5,169
180
665
2,728
10,889
2,320
0
4,888
6,001
44,154
0
L
Fenrir
KNOppa
Fenrir
5,938
1,718
0
903
10,588
3,523
0
4,793
5,699
0
45,483
W
Yemoja
Klowned
Yemoja
5,720
724
482
1,265
7,681
4,940
504
1,677
5,932
22,358
0
W
Chernobog
NinjaDarkblood
Chernobog
2,351
1,247
0
712
8,978
3,010
80
2,481
6,475
0
26,473
W
Osiris
Steelpelt
Osiris
6,160
2,310
0
1,068
10,174
8,415
416
418
9,725
0
34,447
L
Bellona
linshuyi
Bellona
6,490
1,795
0
1,276
10,967
9,489
769
0
10,967
0
29,484
L
Morgan Le Fay
meggtarts
Morgan Le Fay
4,152
660
0
2,244
9,228
2,826
81
5,382
3,846
25,958
0
W
Anubis
perc30me
Anubis
12,737
1,681
0
6,718
8,690
4,334
396
2,483
6,065
72,921
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,941
Gold Earned
39,720
326
Minions Killed
402
0
Camps Cleared
0
1,318,219
Distance Traveled
1,338,084
7
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
9,660
690
136
10
0
335,745
1
L
Vamana
6,618
473
42
3
0
276,941
0
L
Hel
7,162
512
99
7
0
252,087
3
L
Fenrir
8,165
583
82
6
0
303,444
0
W
Yemoja
6,799
486
34
2
0
237,550
5
W
Chernobog
6,033
431
50
4
0
206,846
2
W
Osiris
7,867
562
59
4
0
275,149
3
L
Bellona
7,677
548
61
4
0
278,075
2
L
Morgan Le Fay
6,319
451
42
3
0
207,672
2
W
Anubis
9,361
669
123
9
0
282,794
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role