Player Matchup

Terra
Terra
H1kky
Terra
Level 25
God Stats
3W - 1L
1,974 SR
Queue Stats
47W - 40L
1,563 Elo+
Solo
Skadi
Skadi
ImGayAsf-x
Skadi
Level 20
God Stats
8W - 5L
1,686 SR
Queue Stats
43W - 22L
1,559 Elo+
Solo
Chaac
Chaac
IntenseBell1047
Chaac
Level 23
God Stats
2W - 0L
1,861 SR
Queue Stats
94W - 78L
1,468 Elo+
Solo
Nemesis
Nemesis
meat_sweats4life
Nemesis
Level 18
God Stats
3W - 3L
1,516 SR
Queue Stats
36W - 25L
1,527 Elo+
Solo
Hera
Hera
xXAlexGlzXx
Hera
Level 29
God Stats
3W - 5L
1,492 SR
Queue Stats
124W - 118L
1,540 Elo+
Solo
Team Averages
Level 23
1,706 SR
1,531 Elo+

VS

Team Averages
Level 18
1,539 SR
1,603 Elo+
Gilgamesh
Gilgamesh
 
Gilgamesh
Level 15
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Agni
Agni
Goodunicorn67
Agni
Level 11
God Stats
0W - 1L
1,241 SR
Queue Stats
11W - 7L
1,611 Elo+
Party 1
Mercury
Mercury
HM Keeps
Mercury
Level 8
God Stats
1W - 1L
1,705 SR
Queue Stats
8W - 4L
1,768 Elo+
Party 1
Apollo
Apollo
Luis-Hunter92
Apollo
Level 27
God Stats
5W - 5L
1,706 SR
Queue Stats
111W - 97L
1,514 Elo+
Solo
Bacchus
Bacchus
TwiddleMyFiddle
Bacchus
Level 27
God Stats
1W - 1L
1,544 SR
Queue Stats
2W - 1L
1,622 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
H1kky
Terra
14
3 / 0 / 4
8,610
506
5,171
9,208
10,788
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Skadi
17
6 / 1 / 3
9,911
583
8,433
7,134
2,279
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

16
2 / 1 / 4
9,308
548
8,867
12,435
14,615
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

15
1 / 3 / 6
8,720
513
7,340
11,340
5,546
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

17
7 / 0 / 3
9,750
574
12,820
5,386
2,135
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
13
0 / 2 / 2
7,661
451
8,295
10,692
11,163
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

11
1 / 6 / 0
7,644
450
5,437
10,829
3,739
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Mercury
HM Keeps
Mercury
16
4 / 3 / 1
9,325
549
6,645
14,111
4,626
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

15
0 / 3 / 1
8,818
519
1,710
11,008
3,594
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

9
0 / 5 / 0
5,927
349
4,202
13,940
13,098
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
9
19
Kills
5
5
Deaths
19
20
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
 
Gilgamesh
0
2
2
0.5
L
1
6
0
0.17
W
Terra
H1kky
Terra
3
0
4
5
L
Mercury
HM Keeps
Mercury
4
3
1
1.5
W
Skadi
6
1
3
7.5
W
2
1
4
4
L
0
3
1
0.17
L
0
5
0
0
W
1
3
6
1.33
W
7
0
3
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,631
Damage
26,289
45,503
Taken
60,580
35,363
Mitigated
36,220
16,812
Healing
13,585
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
 
Gilgamesh
8,295
1,924
0
1,901
10,692
11,163
0
1,630
9,024
0
41,015
L
5,437
178
0
1,481
10,829
3,739
0
5,092
5,467
42,546
0
W
Terra
H1kky
Terra
5,171
828
1,228
2,559
9,208
10,788
784
3,110
5,936
20,530
0
L
Mercury
HM Keeps
Mercury
6,645
3,360
0
4,429
14,111
4,626
0
4,260
9,783
0
64,960
W
Skadi
8,433
3,085
0
565
7,134
2,279
2,271
1,005
6,085
0
79,851
W
8,867
1,036
0
6,934
12,435
14,615
109
1,680
10,703
0
57,293
L
1,710
824
0
3,080
11,008
3,594
156
740
10,268
0
70,639
L
4,202
330
244
2,450
13,940
13,098
435
5,847
7,870
17,574
0
W
7,340
2,731
0
3,760
11,340
5,546
0
2,407
8,821
0
54,347
W
12,820
1,995
0
1,766
5,386
2,135
1,176
1,190
4,174
75,524
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,299
Gold Earned
39,375
534
Minions Killed
428
0
Camps Cleared
0
1,687,668
Distance Traveled
1,673,161
12
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
7,661
451
69
4
0
353,014
0
L
Agni
7,644
450
102
6
0
318,163
2
W
Terra
8,610
506
29
2
0
362,215
4
L
Mercury
9,325
549
110
6
0
379,409
4
W
Skadi
9,911
583
134
8
0
300,869
7
W
Chaac
9,308
548
116
7
0
360,264
0
L
Apollo
8,818
519
140
8
0
293,361
3
L
Bacchus
5,927
349
7
0
0
329,214
1
W
Nemesis
8,720
513
113
7
0
335,547
1
W
Hera
9,750
574
142
8
0
328,773
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role