Player Matchup

Sylvanus
Sylvanus
Diamond V
JadeRapbit
Sylvanus
Diamond V
Level 160
God Stats
12W - 10L
1,638 SR
Queue Stats
290W - 297L
1,972 MMR
Party 1
Rama
Rama
Platinum I
Juzzblze
Rama
Platinum I
Level 117
God Stats
9W - 7L
1,665 SR
Queue Stats
241W - 244L
2,002 MMR
Party 2
Susano
Susano
Diamond IV
LaFiqqa
Susano
Diamond IV
Level 155
God Stats
9W - 4L
1,627 SR
Queue Stats
208W - 207L
2,117 MMR
Party 2
Ra
Ra
Masters
linkba
Ra
Masters
Level 160
God Stats
8W - 5L
1,470 SR
Queue Stats
1,137W - 1,169L
2,129 MMR
Party 1
Nike
Nike
Diamond V
mVMany
Nike
Diamond V
Level 160
God Stats
15W - 8L
1,531 SR
Queue Stats
122W - 104L
2,077 MMR
Solo
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 150
1,586 SR
2,059 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 124
1,663 SR
2,068 MMR
Fenrir
Fenrir
Platinum I
Broseidon27
Fenrir
Platinum I
Level 128
God Stats
34W - 30L
1,595 SR
Queue Stats
338W - 326L
2,058 MMR
Solo
Sol
Sol
Platinum I
HSchmedlapp2
Sol
Platinum I
Level 68
God Stats
11W - 7L
1,707 SR
Queue Stats
40W - 25L
2,296 MMR
Party 4
Gilgamesh
Gilgamesh
Diamond IV
I Big Seed I
Gilgamesh
Diamond IV
Level 143
God Stats
10W - 5L
1,685 SR
Queue Stats
235W - 213L
2,117 MMR
Party 3
Athena
Athena
Platinum IV
Mastertwinkee123
Athena
Platinum IV
Level 121
God Stats
3W - 3L
1,636 SR
Queue Stats
67W - 63L
1,892 MMR
Party 4
Neith
Neith
Diamond V
lDuhallanl
Neith
Diamond V
Level 160
God Stats
3W - 3L
1,689 SR
Queue Stats
641W - 623L
1,976 MMR
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
JadeRapbit
Sylvanus
11
3 / 2 / 5
6,623
509
4,833
8,055
6,681
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rama
12
3 / 2 / 6
7,512
578
5,692
9,340
2,727
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Susano
LaFiqqa
Susano
14
5 / 2 / 4
7,746
596
7,203
9,878
3,521
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ra
13
3 / 2 / 6
7,337
564
8,049
5,871
2,365
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Nike
mVMany
Nike
14
4 / 1 / 7
8,386
645
12,058
9,735
6,210
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Bans
TiamatPersephoneGebOdinArtio

VS

Bans
Morgan Le FayRaijinSobekHelUllr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
13
3 / 4 / 1
7,353
566
3,640
8,985
3,882
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

11
2 / 3 / 4
6,857
527
8,510
9,399
3,014
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Gilgamesh
I Big Seed I
Gilgamesh
12
3 / 4 / 2
6,949
535
6,029
11,578
5,798
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

8
0 / 5 / 2
5,735
441
2,972
14,415
7,203
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Neith
12
1 / 2 / 2
7,280
560
5,674
7,658
2,785
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
20
18
Kills
9
9
Deaths
18
28
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Fenrir
3
4
1
0.88
L
2
3
4
1.33
L
Gilgamesh
I Big Seed I
Gilgamesh
3
4
2
1
W
Sylvanus
JadeRapbit
Sylvanus
3
2
5
2.75
W
Rama
3
2
6
3
W
Susano
LaFiqqa
Susano
5
2
4
3.5
L
0
5
2
0.2
L
Neith
1
2
2
1
W
Ra
3
2
6
3
W
Nike
mVMany
Nike
4
1
7
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,835
Damage
26,825
42,879
Taken
52,035
21,504
Mitigated
22,682
17,313
Healing
15,600
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
3,640
325
0
2,715
8,985
3,882
0
1,908
6,985
0
48,038
L
8,510
3,483
129
2,645
9,399
3,014
0
2,815
6,435
42,322
4,878
L
Gilgamesh
I Big Seed I
Gilgamesh
6,029
960
0
3,100
11,578
5,798
0
2,145
9,367
3,767
25,916
W
Sylvanus
JadeRapbit
Sylvanus
4,833
1,164
1,507
2,591
8,055
6,681
187
4,268
3,787
15,882
4,425
W
Rama
5,692
4,854
0
3,914
9,340
2,727
281
1,520
7,820
0
45,809
W
Susano
LaFiqqa
Susano
7,203
1,563
0
3,947
9,878
3,521
0
1,787
8,091
0
46,052
L
2,972
566
1,257
2,794
14,415
7,203
0
4,313
9,932
11,473
0
L
Neith
5,674
960
0
2,960
7,658
2,785
0
2,551
5,034
0
53,795
W
Ra
8,049
495
1,262
1,866
5,871
2,365
0
2,768
3,103
46,572
0
W
Nike
mVMany
Nike
12,058
898
0
2,226
9,735
6,210
222
1,423
8,312
8,525
52,265

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,604
Gold Earned
34,174
425
Minions Killed
378
0
Camps Cleared
0
1,383,044
Distance Traveled
1,334,844
26
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
7,353
566
93
7
0
293,089
2
L
Sol
6,857
527
89
7
0
239,882
4
L
Gilgamesh
6,949
535
56
4
0
282,958
1
W
Sylvanus
6,623
509
32
2
0
262,899
3
W
Rama
7,512
578
82
6
0
260,009
3
W
Susano
7,746
596
89
7
0
291,454
6
L
Athena
5,735
441
21
2
0
287,084
3
L
Neith
7,280
560
119
9
0
231,831
7
W
Ra
7,337
564
91
7
0
281,331
5
W
Nike
8,386
645
131
10
0
287,351
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role