Player Matchup

Aphrodite
Aphrodite
HealingAqua
Aphrodite
Level 130
God Stats
12W - 6L
1,697 SR
Queue Stats
181W - 117L
1,662 Elo+
Party 1
Loki
Loki
KillDog22
Loki
Level 29
God Stats
1W - 1L
1,889 SR
Queue Stats
49W - 39L
1,697 Elo+
Party 1
Gilgamesh
Gilgamesh
OldFrag10
Gilgamesh
Level 124
God Stats
11W - 2L
1,864 SR
Queue Stats
257W - 155L
1,732 Elo+
Party 1
Team Averages
Level 94
1,817 SR
1,697 Elo+

VS

Team Averages
Level 33
1,571 SR
1,639 Elo+
Pele
Pele
Sirr Bubbs
Pele
Level 65
God Stats
13W - 8L
1,607 SR
Queue Stats
94W - 54L
1,649 Elo+
Party 2
Achilles
Achilles
ThermicRanger14
Achilles
Level 23
God Stats
2W - 2L
1,607 SR
Queue Stats
46W - 24L
1,661 Elo+
Party 2
Sol
Sol
l SelI EIo
Sol
Level 12
God Stats
7W - 5L
1,500 SR
Queue Stats
26W - 13L
1,607 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
HealingAqua
Aphrodite
14
3 / 1 / 12
9,067
824
6,525
9,574
3,227
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Loki
12
10 / 5 / 5
9,619
874
9,418
8,423
2,437
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Gilgamesh
OldFrag10
Gilgamesh
14
8 / 3 / 10
10,330
939
15,232
18,699
11,253
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
4 / 9 / 3
8,429
766
9,561
13,606
3,471
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Achilles
12
4 / 6 / 3
8,357
760
10,103
12,894
10,924
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

10
1 / 6 / 6
7,835
712
5,801
7,941
2,535
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
21
21
Kills
9
9
Deaths
21
27
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Aphrodite
HealingAqua
Aphrodite
3
1
12
9
W
Loki
10
5
5
2.5
W
Gilgamesh
OldFrag10
Gilgamesh
8
3
10
4.33
L
4
9
3
0.61
L
Achilles
4
6
3
0.92
L
1
6
6
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,175
Damage
25,465
36,696
Taken
34,441
16,917
Mitigated
16,930
17,633
Healing
4,821
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Aphrodite
HealingAqua
Aphrodite
6,525
388
4,114
6,016
9,574
3,227
1,161
1,282
8,082
30,069
0
W
Loki
9,418
3,110
0
1,560
8,423
2,437
1,294
2,592
5,533
0
26,514
W
Gilgamesh
OldFrag10
Gilgamesh
15,232
5,766
1,114
4,829
18,699
11,253
660
2,091
15,817
0
29,251
L
9,561
1,776
0
1,761
13,606
3,471
0
3,003
10,603
0
18,973
L
Achilles
10,103
3,297
0
1,871
12,894
10,924
0
3,044
9,850
0
23,165
L
5,801
1,497
0
1,189
7,941
2,535
0
595
7,346
18,534
1,356

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,016
Gold Earned
24,621
132
Minions Killed
94
7
Camps Cleared
2
642,369
Distance Traveled
519,408
3
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Aphrodite
9,067
824
69
6
2
205,761
2
W
Loki
9,619
874
30
3
2
217,655
0
W
Gilgamesh
10,330
939
33
3
3
218,953
1
L
Pele
8,429
766
17
2
0
167,998
1
L
Achilles
8,357
760
37
3
2
203,418
4
L
Sol
7,835
712
40
4
0
147,992
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role