Player Matchup

Nike
Nike
Frëyr
Nike
Level 157
God Stats
14W - 14L
1,406 SR
Queue Stats
458W - 434L
1,578 Elo+
Party 3
Raijin
Raijin
LeftSharkk
Raijin
Level 67
God Stats
4W - 4L
1,472 SR
Queue Stats
139W - 112L
1,537 Elo+
Party 3
Neith
Neith
MestreZubumafu
Neith
Level 37
God Stats
0W - 1L
1,205 SR
Queue Stats
19W - 22L
1,453 Elo+
Party 1
Athena
Athena
Yargo1212121212
Athena
Level 49
God Stats
58W - 58L
1,775 SR
Queue Stats
354W - 349L
1,549 Elo+
Party 3
Thanatos
Thanatos
gotoso
Thanatos
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 11L
1,403 Elo+
Party 1
Team Averages
Level 68
1,471 SR
1,504 Elo+

VS

Team Averages
Level 124
1,553 SR
1,495 Elo+
Erlang Shen
Erlang Shen
 
Erlang Shen
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cupid
Cupid
 
Cupid
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
Mathalon
Ymir
Level 41
God Stats
2W - 1L
1,493 SR
Queue Stats
92W - 109L
1,405 Elo+
Party 2
Osiris
Osiris
SrTrashTalk
Osiris
Level 126
God Stats
1W - 1L
1,521 SR
Queue Stats
29W - 24L
1,493 Elo+
Party 2
Hel
Hel
xMaTeUsJaQuEsx
Hel
Level 156
God Stats
1W - 0L
1,748 SR
Queue Stats
169W - 113L
1,579 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
Frëyr
Nike
11
2 / 2 / 0
6,087
553
5,971
9,733
7,094
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Raijin
LeftSharkk
Raijin
8
1 / 4 / 0
4,782
435
4,568
6,493
2,033
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

8
0 / 3 / 3
4,967
452
4,418
5,748
1,468
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

9
1 / 4 / 3
5,500
500
3,074
8,450
6,465
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Thanatos
gotoso
Thanatos
8
2 / 3 / 1
5,264
479
3,480
7,188
2,643
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
 
Erlang Shen
11
5 / 0 / 3
6,747
613
6,138
7,134
4,020
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cupid
 
Cupid
9
2 / 2 / 2
5,484
499
4,553
6,630
1,476
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Ymir
9
2 / 1 / 4
5,895
536
3,358
4,914
3,500
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Osiris
11
3 / 2 / 1
6,525
593
6,612
8,141
5,611
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

11
4 / 1 / 2
6,763
615
5,124
6,962
2,031
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
28
6
Kills
16
16
Deaths
6
7
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Erlang Shen
 
Erlang Shen
5
0
3
6.5
W
Cupid
 
Cupid
2
2
2
1.5
L
Nike
Frëyr
Nike
2
2
0
1
L
Raijin
LeftSharkk
Raijin
1
4
0
0.25
W
Ymir
2
1
4
4
L
0
3
3
0.5
W
Osiris
3
2
1
1.75
L
1
4
3
0.63
L
Thanatos
gotoso
Thanatos
2
3
1
0.83
W
4
1
2
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,511
Damage
25,785
37,612
Taken
33,781
19,703
Mitigated
16,638
13,522
Healing
15,631
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Erlang Shen
 
Erlang Shen
6,138
3,183
0
2,826
7,134
4,020
0
1,092
5,943
0
36,323
W
Cupid
 
Cupid
4,553
1,780
197
2,766
6,630
1,476
270
955
5,612
0
31,343
L
Nike
Frëyr
Nike
5,971
624
0
4,101
9,733
7,094
0
1,103
8,630
5,150
25,803
L
Raijin
LeftSharkk
Raijin
4,568
709
0
1,300
6,493
2,033
0
3,694
2,799
21,042
0
W
Ymir
3,358
316
0
2,145
4,914
3,500
0
984
3,928
14,962
0
L
4,418
1,979
0
2,490
5,748
1,468
0
930
4,818
0
23,790
W
Osiris
6,612
1,601
0
3,591
8,141
5,611
0
1,847
5,453
6,230
28,156
L
3,074
1,076
0
1,758
8,450
6,465
13
2,948
5,502
14,437
0
L
Thanatos
gotoso
Thanatos
3,480
1,170
0
3,873
7,188
2,643
0
1,379
5,809
0
22,546
W
5,124
620
538
3,568
6,962
2,031
0
3,782
2,806
42,858
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,600
Gold Earned
31,414
220
Minions Killed
282
0
Camps Cleared
0
1,033,678
Distance Traveled
1,105,823
16
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Erlang Shen
6,747
613
67
6
0
271,294
3
W
Cupid
5,484
499
49
4
0
204,328
1
L
Nike
6,087
553
65
6
0
216,571
5
L
Raijin
4,782
435
41
4
0
186,455
4
W
Ymir
5,895
536
19
2
0
209,340
2
L
Neith
4,967
452
46
4
0
188,790
1
W
Osiris
6,525
593
67
6
0
212,036
5
L
Athena
5,500
500
25
2
0
218,724
4
L
Thanatos
5,264
479
43
4
0
223,138
2
W
Hel
6,763
615
80
7
0
208,825
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role