Player Matchup

Pele
Pele
AdmireNay
Pele
Level 50
God Stats
21W - 28L
1,466 SR
Queue Stats
78W - 144L
1,221 Elo+
Party 1
Discordia
Discordia
JJ gone crazy
Discordia
Level 159
God Stats
8W - 13L
1,574 SR
Queue Stats
402W - 408L
1,524 Elo+
Party 1
Ganesha
Ganesha
TaeS0For3ign
Ganesha
Level 156
God Stats
1W - 1L
1,791 SR
Queue Stats
1,244W - 678L
1,633 Elo+
Party 1
Team Averages
Level 122
1,611 SR
1,459 Elo+

VS

Team Averages
Level 105
1,471 SR
1,415 Elo+
Ymir
Ymir
JMarl0
Ymir
Level 89
God Stats
3W - 1L
1,600 SR
Queue Stats
102W - 109L
1,436 Elo+
Party 2
Raijin
Raijin
TribunaryStrawZ
Raijin
Level 132
God Stats
1W - 3L
1,333 SR
Queue Stats
68W - 86L
1,378 Elo+
Solo
Medusa
Medusa
XxXLGxXxBOSSxX
Medusa
Level 93
God Stats
4W - 3L
1,481 SR
Queue Stats
170W - 180L
1,431 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
10
2 / 6 / 2
6,759
676
2,851
9,354
4,491
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Breastplate

Breastplate

+20
Physical Protection

Discordia
JJ gone crazy
Discordia
10
5 / 5 / 2
7,227
723
10,307
6,851
2,412
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ganesha
TaeS0For3ign
Ganesha
10
0 / 3 / 3
5,976
598
3,082
10,202
7,992
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
JMarl0
Ymir
11
3 / 2 / 10
8,101
810
6,171
10,548
9,212
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

12
6 / 2 / 5
7,986
799
4,907
4,737
1,517
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

12
5 / 3 / 9
8,030
803
9,088
7,452
2,550
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
38
7
Kills
14
14
Deaths
7
7
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Pele
2
6
2
0.5
L
Discordia
JJ gone crazy
Discordia
5
5
2
1.2
W
Ymir
JMarl0
Ymir
3
2
10
4
L
Ganesha
TaeS0For3ign
Ganesha
0
3
3
0.5
W
6
2
5
4.25
W
5
3
9
3.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,240
Damage
20,166
26,407
Taken
22,737
14,895
Mitigated
13,279
4,611
Healing
5,342
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Pele
2,851
810
59
1,184
9,354
4,491
0
4,419
4,935
0
11,898
L
Discordia
JJ gone crazy
Discordia
10,307
363
0
1,030
6,851
2,412
0
3,379
3,472
22,243
0
W
Ymir
JMarl0
Ymir
6,171
1,709
1,199
3,468
10,548
9,212
196
3,425
6,509
9,568
0
L
Ganesha
TaeS0For3ign
Ganesha
3,082
44
432
1,906
10,202
7,992
0
3,847
6,355
12,172
0
W
4,907
619
0
675
4,737
1,517
491
3,807
581
23,854
0
W
9,088
4,426
0
0
7,452
2,550
1,079
5,322
1,668
0
25,283

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,962
Gold Earned
24,117
73
Minions Killed
89
4
Camps Cleared
4
477,847
Distance Traveled
524,520
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
6,759
676
27
3
1
171,616
0
L
Discordia
7,227
723
45
5
3
146,274
2
W
Ymir
8,101
810
5
1
0
184,698
3
L
Ganesha
5,976
598
1
0
0
159,957
2
W
Raijin
7,986
799
38
4
2
170,531
2
W
Medusa
8,030
803
46
5
2
169,291
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role