Player Matchup

Jing Wei
Jing Wei
BMD5
Jing Wei
Level 154
God Stats
3W - 2L
1,695 SR
Queue Stats
142W - 77L
1,697 Elo+
Party 2
Raijin
Raijin
The Big Tasty15
Raijin
Level 157
God Stats
7W - 1L
1,770 SR
Queue Stats
69W - 54L
1,668 Elo+
Party 2
Bacchus
Bacchus
TheDairyMan118
Bacchus
Level 47
God Stats
5W - 2L
1,693 SR
Queue Stats
22W - 10L
1,710 Elo+
Party 2
Team Averages
Level 119
1,719 SR
1,692 Elo+

VS

Team Averages
Level 72
1,612 SR
1,408 Elo+
Odin
Odin
DiscordXKitten
Odin
Level 63
God Stats
0W - 1L
1,558 SR
Queue Stats
18W - 29L
1,379 Elo+
Party 1
Heimdallr
Heimdallr
I Goat Nut I
Heimdallr
Level 86
God Stats
1W - 1L
1,546 SR
Queue Stats
16W - 21L
1,417 Elo+
Party 1
Fafnir
Fafnir
NoTaDiscordMod
Fafnir
Level 68
God Stats
0W - 2L
1,734 SR
Queue Stats
23W - 30L
1,428 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
BMD5
Jing Wei
14
8 / 1 / 10
9,083
908
12,489
7,697
3,141
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

13
10 / 2 / 7
9,315
932
9,212
7,636
2,969
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

12
0 / 0 / 14
7,690
769
2,415
8,225
11,175
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 8 / 1
6,720
672
3,097
10,417
3,907
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heimdallr
I Goat Nut I
Heimdallr
10
1 / 6 / 2
7,261
726
2,942
9,058
3,412
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

10
1 / 4 / 1
6,990
699
4,300
10,145
5,402
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
7
18
Kills
3
3
Deaths
18
31
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Jing Wei
BMD5
Jing Wei
8
1
10
13
L
1
8
1
0.19
L
Heimdallr
I Goat Nut I
Heimdallr
1
6
2
0.33
L
1
4
1
0.38
W
10
2
7
6.75
W
0
0
14
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,116
Damage
10,339
23,558
Taken
29,620
17,285
Mitigated
12,721
5,487
Healing
3,033
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jing Wei
BMD5
Jing Wei
12,489
9,355
0
3,162
7,697
3,141
1,826
1,662
5,909
0
38,512
L
3,097
476
0
380
10,417
3,907
0
3,468
6,731
0
11,598
L
Heimdallr
I Goat Nut I
Heimdallr
2,942
1,074
0
90
9,058
3,412
0
3,832
5,002
0
18,182
L
4,300
1,164
0
2,563
10,145
5,402
0
3,629
6,260
12,304
0
W
9,212
598
0
1,546
7,636
2,969
569
1,657
5,859
37,944
0
W
2,415
74
0
779
8,225
11,175
170
1,237
6,829
12,955
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,088
Gold Earned
20,971
140
Minions Killed
64
10
Camps Cleared
0
609,351
Distance Traveled
472,587
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jing Wei
9,083
908
50
5
3
209,851
1
L
Odin
6,720
672
21
2
0
152,961
1
L
Heimdallr
7,261
726
34
3
0
142,109
2
L
Fafnir
6,990
699
9
1
0
177,517
1
W
Raijin
9,315
932
64
6
4
177,960
4
W
Bacchus
7,690
769
26
3
3
221,540
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role