Player Matchup

Ares
Ares
Daniel011099
Ares
Level 145
God Stats
1W - 0L
1,944 SR
Queue Stats
113W - 103L
1,506 Elo+
Party 2
Pele
Pele
Dominat0r2000
Pele
Level 89
God Stats
15W - 20L
1,463 SR
Queue Stats
325W - 307L
1,465 Elo+
Solo
Merlin
Merlin
Jaxer14
Merlin
Level 139
God Stats
8W - 2L
1,679 SR
Queue Stats
285W - 280L
1,514 Elo+
Solo
Izanami
Izanami
SamBam21
Izanami
Level 107
God Stats
33W - 25L
1,546 SR
Queue Stats
419W - 392L
1,555 Elo+
Solo
King Arthur
King Arthur
iLuvCrazy
King Arthur
Level 148
God Stats
7W - 3L
1,608 SR
Queue Stats
173W - 150L
1,548 Elo+
Party 2
Team Averages
Level 126
1,648 SR
1,518 Elo+

VS

Team Averages
Level 87
1,553 SR
1,458 Elo+
Sol
Sol
IceBearGang
Sol
Level 68
God Stats
105W - 63L
1,624 SR
Queue Stats
262W - 269L
1,553 Elo+
Solo
Bakasura
Bakasura
PH0xIT
Bakasura
Level 120
God Stats
2W - 3L
1,639 SR
Queue Stats
294W - 294L
1,497 Elo+
Solo
Chiron
Chiron
SEYVANHEL
Chiron
Level 127
God Stats
23W - 18L
1,659 SR
Queue Stats
1,805W - 2,003L
1,407 Elo+
Party 1
Bacchus
Bacchus
SEYVANHEL2
Bacchus
Level 39
God Stats
2W - 4L
1,325 SR
Queue Stats
84W - 103L
1,330 Elo+
Party 1
Tiamat
Tiamat
yaboidonaldpump
Tiamat
Level 82
God Stats
3W - 6L
1,516 SR
Queue Stats
152W - 180L
1,503 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 0 / 3
5,553
505
2,595
4,868
2,736
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

12
6 / 1 / 3
6,923
629
7,276
7,283
2,137
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Merlin
Jaxer14
Merlin
12
3 / 0 / 3
6,492
590
5,456
4,677
1,638
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Izanami
SamBam21
Izanami
10
1 / 0 / 1
5,449
495
849
3,232
1,006
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

King Arthur
iLuvCrazy
King Arthur
10
0 / 1 / 4
5,916
538
2,722
6,546
4,560
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 2 / 1
6,890
626
4,655
5,873
2,064
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bakasura
PH0xIT
Bakasura
10
0 / 3 / 0
5,663
515
1,331
7,480
2,480
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Chiron
SEYVANHEL
Chiron
8
0 / 2 / 0
5,101
464
3,488
3,855
1,050
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Bacchus
SEYVANHEL2
Bacchus
8
0 / 2 / 0
4,612
419
1,977
4,673
2,342
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

10
1 / 2 / 0
5,892
536
2,838
6,732
3,682
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
3
11
Kills
2
2
Deaths
11
14
Assists
1
Player
Kills
Deaths
Assists
KDA
W
1
0
3
2.5
W
6
1
3
7.5
L
1
2
1
0.75
W
Merlin
Jaxer14
Merlin
3
0
3
4.5
L
Bakasura
PH0xIT
Bakasura
0
3
0
0
L
Chiron
SEYVANHEL
Chiron
0
2
0
0
L
Bacchus
SEYVANHEL2
Bacchus
0
2
0
0
W
Izanami
SamBam21
Izanami
1
0
1
1.5
W
King Arthur
iLuvCrazy
King Arthur
0
1
4
2
L
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,898
Damage
14,289
26,606
Taken
28,613
12,077
Mitigated
11,618
8,621
Healing
8,194
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,595
0
0
2,284
4,868
2,736
101
1,196
3,672
7,331
0
W
7,276
2,699
0
3,186
7,283
2,137
0
1,772
5,146
0
45,241
L
4,655
911
0
3,179
5,873
2,064
986
405
5,468
34,736
4,275
W
Merlin
Jaxer14
Merlin
5,456
248
0
1,821
4,677
1,638
0
1,802
2,717
42,124
0
L
Bakasura
PH0xIT
Bakasura
1,331
1,023
0
1,515
7,480
2,480
60
664
6,816
0
26,010
L
Chiron
SEYVANHEL
Chiron
3,488
563
428
840
3,855
1,050
180
1,710
2,145
0
29,309
L
Bacchus
SEYVANHEL2
Bacchus
1,977
129
0
0
4,673
2,342
62
1,263
3,410
10,975
0
W
Izanami
SamBam21
Izanami
849
594
0
840
3,232
1,006
604
714
2,518
0
43,790
W
King Arthur
iLuvCrazy
King Arthur
2,722
332
0
490
6,546
4,560
0
3,324
3,120
753
29,179
L
2,838
510
0
2,232
6,732
3,682
0
4,009
2,723
27,467
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,333
Gold Earned
28,158
328
Minions Killed
311
0
Camps Cleared
0
1,088,149
Distance Traveled
1,022,771
16
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
5,553
505
8
1
0
198,817
1
W
Pele
6,923
629
74
7
0
240,792
1
L
Sol
6,890
626
87
8
0
187,992
0
W
Merlin
6,492
590
72
7
0
218,704
5
L
Bakasura
5,663
515
69
6
0
247,777
4
L
Chiron
5,101
464
64
6
0
205,201
1
L
Bacchus
4,612
419
27
2
0
187,467
0
W
Izanami
5,449
495
102
9
0
193,781
6
W
King Arthur
5,916
538
72
7
0
236,055
3
L
Tiamat
5,892
536
64
6
0
194,334
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role