Player Matchup

Ra
Ra
KlinqueJQ
Ra
Level 63
God Stats
23W - 41L
1,402 SR
Queue Stats
209W - 268L
1,415 Elo+
Party 2
Cthulhu
Cthulhu
RokuroKage
Cthulhu
Level 128
God Stats
43W - 39L
1,518 SR
Queue Stats
1,159W - 1,208L
1,400 Elo+
Party 1
Nu Wa
Nu Wa
iMelloMK
Nu Wa
Level 146
God Stats
20W - 19L
1,456 SR
Queue Stats
652W - 659L
1,502 Elo+
Party 1
Ravana
Ravana
metallicaghost
Ravana
Level 94
God Stats
43W - 42L
1,345 SR
Queue Stats
362W - 430L
1,340 Elo+
Party 1
Bellona
Bellona
v7yy
Bellona
Level 116
God Stats
7W - 6L
1,569 SR
Queue Stats
164W - 172L
1,489 Elo+
Party 2
Team Averages
Level 109
1,458 SR
1,429 Elo+

VS

Team Averages
Level 110
1,560 SR
1,483 Elo+
Ao Kuang
Ao Kuang
 
Ao Kuang
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Izanami
Izanami
Mathalon
Izanami
Level 41
God Stats
1W - 0L
1,500 SR
Queue Stats
92W - 109L
1,385 Elo+
Party 3
Nike
Nike
SrTrashTalk
Nike
Level 126
God Stats
3W - 0L
1,500 SR
Queue Stats
29W - 24L
1,471 Elo+
Party 3
Fenrir
Fenrir
kiloguok
Fenrir
Level 66
God Stats
3W - 1L
1,801 SR
Queue Stats
142W - 160L
1,489 Elo+
Solo
Baron Samedi
Baron Samedi
xMaTeUsJaQuEsx
Baron Samedi
Level 156
God Stats
2W - 0L
1,500 SR
Queue Stats
169W - 113L
1,568 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 7 / 1
7,265
484
3,002
11,262
4,003
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cthulhu
RokuroKage
Cthulhu
11
0 / 2 / 4
6,754
450
4,338
9,951
6,216
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Nu Wa
iMelloMK
Nu Wa
11
4 / 4 / 1
6,995
466
8,516
8,356
2,320
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

11
3 / 5 / 2
7,136
476
4,281
8,655
3,717
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Bellona
v7yy
Bellona
13
2 / 3 / 0
8,154
544
9,140
15,170
11,844
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
 
Ao Kuang
16
7 / 0 / 3
9,542
636
9,980
12,996
4,627
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Izanami
Mathalon
Izanami
11
1 / 4 / 3
7,209
481
4,493
8,323
2,346
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

15
2 / 1 / 3
9,005
600
10,323
10,368
6,556
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Fenrir
kiloguok
Fenrir
12
6 / 3 / 5
8,240
549
6,857
10,888
7,378
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Baron Samedi
xMaTeUsJaQuEsx
Baron Samedi
14
5 / 1 / 6
9,014
601
8,737
7,493
3,083
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
41
9
Kills
21
21
Deaths
9
8
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Ao Kuang
 
Ao Kuang
7
0
3
8.5
L
0
7
1
0.07
W
Izanami
Mathalon
Izanami
1
4
3
0.63
L
Cthulhu
RokuroKage
Cthulhu
0
2
4
1
W
2
1
3
3.5
L
Nu Wa
iMelloMK
Nu Wa
4
4
1
1.13
W
Fenrir
kiloguok
Fenrir
6
3
5
2.83
L
3
5
2
0.8
L
Bellona
v7yy
Bellona
2
3
0
0.67
W
Baron Samedi
xMaTeUsJaQuEsx
Baron Samedi
5
1
6
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,277
Damage
40,390
53,394
Taken
50,068
28,100
Mitigated
23,990
15,431
Healing
19,038
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ao Kuang
 
Ao Kuang
9,980
2,574
0
8,918
12,996
4,627
0
3,126
9,860
63,375
0
L
3,002
503
31
3,263
11,262
4,003
0
6,004
5,258
49,068
0
W
Izanami
Mathalon
Izanami
4,493
3,665
0
959
8,323
2,346
1,213
6,032
2,291
0
38,817
L
Cthulhu
RokuroKage
Cthulhu
4,338
732
212
2,562
9,951
6,216
0
3,175
6,776
31,281
0
W
10,323
710
0
2,330
10,368
6,556
0
307
10,061
9,418
47,798
L
Nu Wa
iMelloMK
Nu Wa
8,516
2,553
0
2,344
8,356
2,320
773
2,296
6,060
41,727
0
W
Fenrir
kiloguok
Fenrir
6,857
1,686
0
2,655
10,888
7,378
0
4,015
6,837
0
36,819
L
4,281
343
0
2,003
8,655
3,717
609
3,567
5,088
0
28,501
L
Bellona
v7yy
Bellona
9,140
3,434
0
5,016
15,170
11,844
0
5,710
9,460
0
50,051
W
Baron Samedi
xMaTeUsJaQuEsx
Baron Samedi
8,737
729
560
3,616
7,493
3,083
282
2,399
5,060
60,183
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,304
Gold Earned
43,010
382
Minions Killed
487
0
Camps Cleared
0
1,365,896
Distance Traveled
1,515,527
7
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ao Kuang
9,542
636
120
8
0
349,258
4
L
Ra
7,265
484
94
6
0
227,671
0
W
Izanami
7,209
481
80
5
0
281,112
0
L
Cthulhu
6,754
450
60
4
0
289,986
1
W
Nike
9,005
600
131
9
0
301,685
5
L
Nu Wa
6,995
466
65
4
0
281,878
3
W
Fenrir
8,240
549
48
3
0
297,887
3
L
Ravana
7,136
476
55
4
0
275,403
1
L
Bellona
8,154
544
108
7
0
290,958
2
W
Baron Samedi
9,014
601
108
7
0
285,585
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role