Player Matchup

Ullr
Ullr
CabbageMan5938
Ullr
Level 53
God Stats
3W - 3L
1,356 SR
Queue Stats
353W - 332L
1,437 Elo+
Solo
Nu Wa
Nu Wa
DEKU DxD
Nu Wa
Level 139
God Stats
16W - 22L
1,438 SR
Queue Stats
202W - 208L
1,579 Elo+
Party 1
Bellona
Bellona
Knahk
Bellona
Level 101
God Stats
19W - 17L
1,526 SR
Queue Stats
68W - 86L
1,471 Elo+
Party 1
Baron Samedi
Baron Samedi
sadboyquint
Baron Samedi
Level 84
God Stats
1W - 0L
1,338 SR
Queue Stats
50W - 52L
1,523 Elo+
Party 1
Ymir
Ymir
y0Carl
Ymir
Level 126
God Stats
3W - 5L
1,435 SR
Queue Stats
364W - 345L
1,513 Elo+
Party 1
Team Averages
Level 101
1,418 SR
1,505 Elo+

VS

Team Averages
Level 121
1,601 SR
1,459 Elo+
Achilles
Achilles
Apex Stryder314
Achilles
Level 117
God Stats
83W - 80L
1,551 SR
Queue Stats
506W - 548L
1,421 Elo+
Party 2
Izanami
Izanami
BranBran2019
Izanami
Level 117
God Stats
8W - 5L
1,626 SR
Queue Stats
149W - 165L
1,511 Elo+
Solo
Erlang Shen
Erlang Shen
D4RKSH4D0W2004
Erlang Shen
Level 110
God Stats
3W - 1L
1,873 SR
Queue Stats
142W - 134L
1,425 Elo+
Party 2
Janus
Janus
Nestore04
Janus
Level 127
God Stats
17W - 30L
1,373 SR
Queue Stats
469W - 460L
1,541 Elo+
Party 3
Mercury
Mercury
pepegoles
Mercury
Level 132
God Stats
10W - 5L
1,583 SR
Queue Stats
28W - 36L
1,396 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
5 / 7 / 11
11,032
501
12,757
17,552
6,181
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Nu Wa
DEKU DxD
Nu Wa
20
12 / 2 / 14
12,998
591
28,896
15,718
6,552
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Bellona
Knahk
Bellona
17
4 / 2 / 13
11,429
520
12,556
15,516
16,048
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Baron Samedi
sadboyquint
Baron Samedi
18
12 / 0 / 13
12,303
559
15,625
13,161
14,093
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Ymir
y0Carl
Ymir
20
11 / 1 / 11
13,342
606
14,181
22,195
13,143
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
16
5 / 6 / 1
10,723
487
8,901
23,789
18,411
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Izanami
BranBran2019
Izanami
15
2 / 9 / 2
9,631
438
8,442
21,371
5,800
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Erlang Shen
D4RKSH4D0W2004
Erlang Shen
12
0 / 9 / 5
8,218
374
8,310
22,130
10,834
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Janus
Nestore04
Janus
16
4 / 11 / 1
10,803
491
17,438
22,685
6,311
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Mercury
pepegoles
Mercury
13
1 / 9 / 3
9,634
438
4,865
19,397
5,957
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

106
Kill Participation
24
44
Kills
12
12
Deaths
44
62
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Achilles
5
6
1
0.92
L
Izanami
BranBran2019
Izanami
2
9
2
0.33
W
5
7
11
1.5
L
Erlang Shen
D4RKSH4D0W2004
Erlang Shen
0
9
5
0.28
W
Nu Wa
DEKU DxD
Nu Wa
12
2
14
9.5
W
Bellona
Knahk
Bellona
4
2
13
5.25
L
Janus
Nestore04
Janus
4
11
1
0.41
L
Mercury
pepegoles
Mercury
1
9
3
0.28
W
Baron Samedi
sadboyquint
Baron Samedi
12
0
13
18.5
W
Ymir
y0Carl
Ymir
11
1
11
16.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

84,015
Damage
47,956
84,142
Taken
109,372
56,017
Mitigated
47,313
33,360
Healing
18,835
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
8,901
1,701
0
4,169
23,789
18,411
0
14,175
9,614
0
50,960
L
Izanami
BranBran2019
Izanami
8,442
4,480
168
5,765
21,371
5,800
94
11,642
9,729
0
82,177
W
12,757
6,053
60
4,921
17,552
6,181
283
2,578
14,729
0
63,803
L
Erlang Shen
D4RKSH4D0W2004
Erlang Shen
8,310
2,574
0
2,841
22,130
10,834
0
11,792
10,338
0
38,211
W
Nu Wa
DEKU DxD
Nu Wa
28,896
7,162
0
4,625
15,718
6,552
1,755
5,397
9,952
103,221
0
W
Bellona
Knahk
Bellona
12,556
3,518
0
4,085
15,516
16,048
2,988
2,727
11,842
5,593
58,950
L
Janus
Nestore04
Janus
17,438
647
80
2,194
22,685
6,311
0
15,617
7,068
78,772
0
L
Mercury
pepegoles
Mercury
4,865
534
0
3,618
19,397
5,957
0
7,305
12,092
0
50,964
W
Baron Samedi
sadboyquint
Baron Samedi
15,625
2,509
2,987
4,190
13,161
14,093
779
2,943
9,937
57,946
0
W
Ymir
y0Carl
Ymir
14,181
4,110
0
12,492
22,195
13,143
402
6,033
15,825
96,197
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,104
Gold Earned
49,009
538
Minions Killed
521
0
Camps Cleared
0
2,078,829
Distance Traveled
1,882,755
16
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
10,723
487
120
5
0
382,120
1
L
Izanami
9,631
438
136
6
0
350,759
0
W
Ullr
11,032
501
97
4
0
388,506
2
L
Erlang Shen
8,218
374
45
2
0
416,210
1
W
Nu Wa
12,998
591
135
6
0
431,404
6
W
Bellona
11,429
520
102
5
0
422,855
0
L
Janus
10,803
491
140
6
0
366,588
2
L
Mercury
9,634
438
80
4
0
367,078
3
W
Baron Samedi
12,303
559
70
3
0
391,960
3
W
Ymir
13,342
606
134
6
0
444,104
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role