Player Matchup

Gilgamesh
Gilgamesh
Im_real_confused
Gilgamesh
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
63W - 81L
1,475 Elo+
Solo
Bellona
Bellona
Jpoff88
Bellona
Level 18
God Stats
60W - 50L
1,644 SR
Queue Stats
123W - 145L
1,463 Elo+
Party 1
Merlin
Merlin
SPOFFIN188
Merlin
Level 24
God Stats
29W - 25L
1,878 SR
Queue Stats
145W - 166L
1,474 Elo+
Party 1
Ymir
Ymir
sublogandabeasty
Ymir
Level 6
God Stats
4W - 3L
1,715 SR
Queue Stats
6W - 5L
1,568 Elo+
Party 3
Set
Set
unnaty
Set
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 15L
1,485 Elo+
Party 3
Team Averages
Level 21
1,648 SR
1,493 Elo+

VS

Team Averages
Level 22
1,550 SR
1,437 Elo+
Vulcan
Vulcan
MiikeyMan808
Vulcan
Level 29
God Stats
10W - 1L
1,891 SR
Queue Stats
157W - 97L
1,679 Elo+
Solo
Athena
Athena
ProblemPlayer
Athena
Level 23
God Stats
12W - 15L
1,478 SR
Queue Stats
115W - 139L
1,324 Elo+
Party 2
Fenrir
Fenrir
TheEulogist
Fenrir
Level 16
God Stats
2W - 3L
1,238 SR
Queue Stats
13W - 24L
1,201 Elo+
Party 2
Vamana
Vamana
god456312
Vamana
Level 18
God Stats
16W - 10L
1,610 SR
Queue Stats
35W - 26L
1,484 Elo+
Solo
Izanami
Izanami
lostkeeper
Izanami
Level 25
God Stats
5W - 4L
1,532 SR
Queue Stats
16W - 21L
1,495 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
10
1 / 4 / 0
5,620
468
2,571
7,522
4,340
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Bellona
Jpoff88
Bellona
9
2 / 1 / 0
5,352
446
3,053
6,675
4,599
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Merlin
SPOFFIN188
Merlin
9
0 / 3 / 1
5,049
421
1,394
5,525
1,666
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

8
0 / 2 / 1
5,308
442
2,424
7,971
5,047
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Set
unnaty
Set
9
0 / 2 / 1
5,601
467
2,618
6,219
2,293
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
14
5 / 0 / 0
8,280
690
6,990
3,841
1,393
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

9
3 / 0 / 3
6,477
540
3,317
6,551
5,316
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Fenrir
9
0 / 1 / 6
5,646
471
2,489
5,917
1,870
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Vamana
god456312
Vamana
12
2 / 2 / 0
6,703
559
3,669
6,434
3,787
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Izanami
lostkeeper
Izanami
10
2 / 1 / 2
6,155
513
5,594
3,615
1,032
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
23
3
Kills
12
12
Deaths
4
3
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
1
4
0
0.25
L
Bellona
Jpoff88
Bellona
2
1
0
2
W
Vulcan
5
0
0
5
W
3
0
3
4.5
L
Merlin
SPOFFIN188
Merlin
0
3
1
0.17
W
Fenrir
0
1
6
3
W
Vamana
god456312
Vamana
2
2
0
1
W
Izanami
lostkeeper
Izanami
2
1
2
3
L
0
2
1
0.25
L
Set
unnaty
Set
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,060
Damage
22,059
33,912
Taken
26,358
17,945
Mitigated
13,398
6,668
Healing
8,417
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
2,571
587
0
1,649
7,522
4,340
804
520
6,958
0
20,936
L
Bellona
Jpoff88
Bellona
3,053
428
0
303
6,675
4,599
0
1,954
4,572
4,609
12,576
W
Vulcan
6,990
648
0
1,516
3,841
1,393
0
676
3,165
61,007
0
W
3,317
1,247
0
2,996
6,551
5,316
37
1,833
4,718
14,341
0
L
Merlin
SPOFFIN188
Merlin
1,394
72
0
858
5,525
1,666
0
3,867
1,451
24,338
0
W
Fenrir
2,489
812
0
2,374
5,917
1,870
51
1,212
4,705
0
22,075
W
Vamana
god456312
Vamana
3,669
1,556
0
1,531
6,434
3,787
602
103
6,331
7
35,566
W
Izanami
lostkeeper
Izanami
5,594
4,708
0
0
3,615
1,032
557
752
2,863
0
34,923
L
2,424
290
0
2,669
7,971
5,047
224
2,173
5,713
12,896
0
L
Set
unnaty
Set
2,618
1,053
0
1,189
6,219
2,293
0
1,238
4,911
0
30,135

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,930
Gold Earned
33,261
200
Minions Killed
343
0
Camps Cleared
0
1,136,289
Distance Traveled
1,173,735
7
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
5,620
468
37
3
0
240,207
0
L
Bellona
5,352
446
33
3
0
249,127
0
W
Vulcan
8,280
690
128
11
0
259,072
5
W
Athena
6,477
540
17
1
0
251,133
3
L
Merlin
5,049
421
43
4
0
218,513
0
W
Fenrir
5,646
471
51
4
0
218,235
0
W
Vamana
6,703
559
70
6
0
242,837
0
W
Izanami
6,155
513
77
6
0
202,458
2
L
Ymir
5,308
442
32
3
0
224,882
5
L
Set
5,601
467
55
5
0
203,560
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role