Player Matchup

Anhur
Anhur
 
Anhur
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sobek
Sobek
MyManMelons
Sobek
Level 157
God Stats
3W - 2L
1,646 SR
Queue Stats
139W - 103L
1,665 Elo+
Party 3
Hun Batz
Hun Batz
Rocko2061
Hun Batz
Level 25
God Stats
5W - 0L
1,500 SR
Queue Stats
89W - 36L
1,813 Elo+
Party 3
Jormungandr
Jormungandr
T1 Jungler
Jormungandr
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
60W - 18L
1,726 Elo+
Party 2
Tiamat
Tiamat
silence423
Tiamat
Level 160
God Stats
22W - 18L
1,616 SR
Queue Stats
461W - 362L
1,542 Elo+
Party 2
Team Averages
Level 104
1,552 SR
1,649 Elo+

VS

Team Averages
Level 96
1,704 SR
1,624 Elo+
Sun Wukong
Sun Wukong
BDrake22
Sun Wukong
Level 48
God Stats
42W - 26L
1,561 SR
Queue Stats
88W - 55L
1,680 Elo+
Party 1
Discordia
Discordia
I Slaw I
Discordia
Level 122
God Stats
2W - 1L
1,993 SR
Queue Stats
157W - 106L
1,647 Elo+
Party 1
Ne Zha
Ne Zha
Jarch7348
Ne Zha
Level 47
God Stats
2W - 10L
1,500 SR
Queue Stats
386W - 384L
1,475 Elo+
Solo
Cernunnos
Cernunnos
TBail
Cernunnos
Level 127
God Stats
3W - 3L
1,982 SR
Queue Stats
154W - 85L
1,641 Elo+
Party 1
Ganesha
Ganesha
YoSistaSnapsMe
Ganesha
Level 135
God Stats
2W - 2L
1,483 SR
Queue Stats
172W - 98L
1,676 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
12
2 / 3 / 5
7,175
598
4,899
7,186
1,815
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
2 / 0 / 4
6,256
521
2,061
7,959
4,644
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Hun Batz
Rocko2061
Hun Batz
12
6 / 0 / 3
7,314
610
4,936
4,796
1,484
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jormungandr
T1 Jungler
Jormungandr
12
1 / 1 / 0
7,211
601
6,707
9,242
6,374
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Tiamat
silence423
Tiamat
12
3 / 2 / 4
7,242
604
5,032
6,106
3,081
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
BDrake22
Sun Wukong
11
1 / 1 / 0
6,225
519
5,649
9,157
6,398
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Discordia
I Slaw I
Discordia
11
1 / 4 / 1
6,234
520
2,960
5,493
1,490
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Ne Zha
Jarch7348
Ne Zha
9
0 / 5 / 1
5,541
462
1,921
7,972
2,984
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

Cernunnos
TBail
Cernunnos
11
2 / 2 / 1
6,454
538
4,624
6,081
1,279
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ichaival

Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

10
2 / 2 / 0
6,102
509
4,105
7,136
4,724
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
9
14
Kills
6
6
Deaths
14
16
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Anhur
 
Anhur
2
3
5
1.5
L
Sun Wukong
BDrake22
Sun Wukong
1
1
0
1
L
Discordia
I Slaw I
Discordia
1
4
1
0.38
L
Ne Zha
Jarch7348
Ne Zha
0
5
1
0.1
W
2
0
4
4
W
Hun Batz
Rocko2061
Hun Batz
6
0
3
7.5
W
Jormungandr
T1 Jungler
Jormungandr
1
1
0
1
L
Cernunnos
TBail
Cernunnos
2
2
1
1.25
L
2
2
0
1
W
Tiamat
silence423
Tiamat
3
2
4
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,635
Damage
19,259
35,289
Taken
35,839
17,398
Mitigated
16,875
12,293
Healing
9,213
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
 
Anhur
4,899
2,029
0
2,343
7,186
1,815
53
1,539
5,579
0
45,735
L
Sun Wukong
BDrake22
Sun Wukong
5,649
1,592
0
3,025
9,157
6,398
0
6,182
2,975
0
39,584
L
Discordia
I Slaw I
Discordia
2,960
190
0
865
5,493
1,490
0
2,802
2,539
31,036
0
L
Ne Zha
Jarch7348
Ne Zha
1,921
891
0
2,113
7,972
2,984
0
1,302
6,662
0
29,467
W
2,061
419
0
2,568
7,959
4,644
0
2,302
5,509
10,151
0
W
Hun Batz
Rocko2061
Hun Batz
4,936
1,587
0
2,534
4,796
1,484
0
1,006
3,690
0
44,754
W
Jormungandr
T1 Jungler
Jormungandr
6,707
3,535
0
3,019
9,242
6,374
440
0
9,242
41,905
0
L
Cernunnos
TBail
Cernunnos
4,624
2,250
0
1,994
6,081
1,279
0
1,544
4,473
0
39,547
L
4,105
760
0
1,216
7,136
4,724
0
1,710
5,390
23,165
0
W
Tiamat
silence423
Tiamat
5,032
494
0
1,829
6,106
3,081
0
1,721
4,204
41,430
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,198
Gold Earned
30,556
395
Minions Killed
344
0
Camps Cleared
0
1,112,596
Distance Traveled
1,124,941
17
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
7,175
598
104
9
0
203,584
4
L
Sun Wukong
6,225
519
85
7
0
242,100
0
L
Discordia
6,234
520
82
7
0
215,587
4
L
Ne Zha
5,541
462
62
5
0
225,533
0
W
Sobek
6,256
521
12
1
0
210,474
4
W
Hun Batz
7,314
610
85
7
0
265,158
4
W
Jormungandr
7,211
601
98
8
0
202,637
2
L
Cernunnos
6,454
538
96
8
0
210,752
4
L
Ganesha
6,102
509
19
2
0
230,969
4
W
Tiamat
7,242
604
96
8
0
230,743
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role