Player Matchup

Bacchus
Bacchus
FlashiestWand
Bacchus
Level 103
God Stats
5W - 1L
1,480 SR
Queue Stats
296W - 222L
1,533 Elo+
Party 1
Rama
Rama
LicuaoDAvena
Rama
Level 125
God Stats
2W - 1L
1,332 SR
Queue Stats
356W - 233L
1,597 Elo+
Party 1
Anubis
Anubis
carlosscg
Anubis
Level 25
God Stats
111W - 89L
1,572 SR
Queue Stats
150W - 134L
1,505 Elo+
Party 1
Team Averages
Level 84
1,461 SR
1,545 Elo+

VS

Team Averages
Level 73
1,591 SR
1,319 Elo+
Terra
Terra
Agent 5oCal
Terra
Level 79
God Stats
1W - 1L
1,625 SR
Queue Stats
4W - 4L
1,284 Elo+
Party 2
Hachiman
Hachiman
x Alpha Man x
Hachiman
Level 122
God Stats
1W - 4L
1,741 SR
Queue Stats
75W - 84L
1,483 Elo+
Party 2
Da Ji
Da Ji
xXAGENT15Xx
Da Ji
Level 17
God Stats
1W - 2L
1,408 SR
Queue Stats
9W - 23L
1,191 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
14
4 / 2 / 10
10,722
766
12,945
13,427
12,985
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

15
9 / 0 / 4
10,851
775
10,498
7,585
2,647
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Anubis
carlosscg
Anubis
12
1 / 3 / 10
9,246
660
5,476
6,810
2,694
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 5 / 3
8,419
601
4,495
15,037
13,548
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Hachiman
x Alpha Man x
Hachiman
13
4 / 3 / 0
8,845
632
11,244
11,652
4,411
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

12
1 / 6 / 4
8,270
591
1,841
10,980
5,036
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
12
14
Kills
5
5
Deaths
14
24
Assists
7
Player
Kills
Deaths
Assists
KDA
L
0
5
3
0.3
W
Bacchus
4
2
10
4.5
W
9
0
4
11
W
Anubis
carlosscg
Anubis
1
3
10
2
L
Hachiman
x Alpha Man x
Hachiman
4
3
0
1.33
L
1
6
4
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,919
Damage
17,580
27,822
Taken
37,669
18,326
Mitigated
22,995
7,721
Healing
6,115
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,495
185
804
2,577
15,037
13,548
0
7,168
7,869
16,340
0
W
Bacchus
12,945
1,116
1,187
2,252
13,427
12,985
130
1,187
12,240
31,383
0
W
10,498
8,756
0
2,495
7,585
2,647
1,700
1,326
6,259
0
35,811
W
Anubis
carlosscg
Anubis
5,476
302
0
1,787
6,810
2,694
758
2,234
4,576
27,978
0
L
Hachiman
x Alpha Man x
Hachiman
11,244
5,993
0
2,734
11,652
4,411
0
5,925
5,727
0
47,137
L
1,841
408
0
0
10,980
5,036
0
5,913
5,067
0
12,787

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,819
Gold Earned
25,534
151
Minions Killed
119
6
Camps Cleared
3
776,022
Distance Traveled
726,354
0
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Terra
8,419
601
12
1
0
268,650
4
W
Bacchus
10,722
766
36
3
2
293,956
0
W
Rama
10,851
775
63
5
2
232,481
0
W
Anubis
9,246
660
52
4
2
249,585
0
L
Hachiman
8,845
632
77
6
3
233,651
4
L
Da Ji
8,270
591
30
2
0
224,053
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role