Player Matchup

Cthulhu
Cthulhu
Barbaneus
Cthulhu
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2
Cerberus
Cerberus
D4rk ShadowX10
Cerberus
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Neith
Neith
xXKingDeanXx
Neith
Level 18
God Stats
18W - 33L
1,469 SR
Queue Stats
52W - 110L
1,253 Elo+
Solo
Team Averages
Level 17
1,490 SR
1,418 Elo+

VS

Team Averages
Level 76
1,328 SR
1,280 Elo+
Hel
Hel
KittyCatington
Hel
Level 116
God Stats
1W - 2L
1,260 SR
Queue Stats
8W - 9L
1,178 Elo+
Party 1
Neith
Neith
MinorPower
Neith
Level 96
God Stats
5W - 5L
1,327 SR
Queue Stats
291W - 348L
1,465 Elo+
Solo
Tyr
Tyr
Unwiserbasherer
Tyr
Level 16
God Stats
3W - 3L
1,397 SR
Queue Stats
4W - 4L
1,197 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Barbaneus
Cthulhu
8
0 / 9 / 1
5,688
632
3,283
13,963
8,905
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Talisman

Talisman

+75
Health
+15
Magical Protection

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Cerberus
7
0 / 11 / 0
5,411
601
1,240
13,271
4,235
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

8
1 / 6 / 0
5,900
656
3,996
9,257
2,760
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
14 / 1 / 12
9,591
1,066
11,748
6,844
2,195
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Neith
12
7 / 0 / 15
8,496
944
9,548
1,893
593
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

12
5 / 0 / 19
8,990
999
5,819
6,388
3,248
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
72
1
Kills
26
26
Deaths
1
1
Assists
46
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
Barbaneus
Cthulhu
0
9
1
0.06
L
Cerberus
0
11
0
0
W
14
1
12
20
W
Neith
7
0
15
14.5
W
5
0
19
14.5
L
1
6
0
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,519
Damage
27,115
36,491
Taken
15,125
15,900
Mitigated
6,036
3,677
Healing
9,864
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
Barbaneus
Cthulhu
3,283
257
0
643
13,963
8,905
0
4,189
9,459
11,794
0
L
Cerberus
1,240
345
0
1,262
13,271
4,235
0
3,375
9,732
6,334
0
W
11,748
702
2,961
5,172
6,844
2,195
795
1,869
4,647
27,196
0
W
Neith
9,548
3,299
0
595
1,893
593
1,522
495
1,276
0
38,867
W
5,819
1,280
0
1,136
6,388
3,248
668
1,883
4,307
0
15,851
L
3,996
1,648
122
1,650
9,257
2,760
0
3,914
5,156
0
22,531

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,999
Gold Earned
27,077
60
Minions Killed
119
2
Camps Cleared
6
384,383
Distance Traveled
593,204
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
5,688
632
17
2
0
139,522
0
L
Cerberus
5,411
601
7
1
0
120,953
2
W
Hel
9,591
1,066
45
5
1
199,393
1
W
Neith
8,496
944
53
6
5
182,034
1
W
Tyr
8,990
999
21
2
0
211,777
0
L
Neith
5,900
656
36
4
2
123,908
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role