Player Matchup

Tiamat
Tiamat
C Y V E R UP
Tiamat
Level 127
God Stats
5W - 2L
1,487 SR
Queue Stats
48W - 44L
1,567 Elo+
Party 2
Neith
Neith
IX Kenzo Xl
Neith
Level 15
God Stats
2W - 1L
1,577 SR
Queue Stats
7W - 10L
1,414 Elo+
Party 2
Merlin
Merlin
KvngRyxn
Merlin
Level 88
God Stats
16W - 11L
1,583 SR
Queue Stats
87W - 76L
1,545 Elo+
Party 2
Artio
Artio
Mahne x Sin
Artio
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
49W - 39L
1,242 Elo+
Party 2
Fenrir
Fenrir
Shawnsy3392
Fenrir
Level 37
God Stats
29W - 34L
1,370 SR
Queue Stats
294W - 330L
1,454 Elo+
Solo
Team Averages
Level 79
1,504 SR
1,444 Elo+

VS

Team Averages
Level 64
1,540 SR
1,468 Elo+
Neith
Neith
HEROxDreadful
Neith
Level 6
God Stats
3W - 3L
1,740 SR
Queue Stats
5W - 3L
1,652 Elo+
Party 1
Sylvanus
Sylvanus
L3GO Design
Sylvanus
Level 85
God Stats
0W - 7L
1,398 SR
Queue Stats
148W - 158L
1,361 Elo+
Party 1
Hera
Hera
iC0Y0TE
Hera
Level 48
God Stats
12W - 15L
1,521 SR
Queue Stats
81W - 96L
1,445 Elo+
Party 1
King Arthur
King Arthur
iRezignate
King Arthur
Level 28
God Stats
1W - 3L
1,522 SR
Queue Stats
35W - 43L
1,506 Elo+
Party 1
Ne Zha
Ne Zha
l3gotunee
Ne Zha
Level 153
God Stats
1W - 3L
1,518 SR
Queue Stats
75W - 78L
1,374 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
16
6 / 3 / 5
10,356
518
15,425
15,708
9,829
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

12
2 / 4 / 11
8,130
407
6,234
9,535
2,358
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Merlin
KvngRyxn
Merlin
16
9 / 2 / 8
10,466
523
16,649
9,681
3,196
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

13
4 / 7 / 13
9,244
462
8,763
22,140
20,133
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Fenrir
17
6 / 4 / 5
10,961
548
10,712
17,304
6,706
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 8 / 6
7,804
390
7,086
10,768
3,316
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sylvanus
L3GO Design
Sylvanus
12
6 / 6 / 4
8,687
434
10,830
20,185
16,623
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Hera
iC0Y0TE
Hera
14
3 / 6 / 3
8,647
432
10,914
10,575
3,685
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

King Arthur
iRezignate
King Arthur
13
1 / 6 / 5
8,555
428
8,507
20,631
16,434
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ne Zha
l3gotunee
Ne Zha
17
8 / 2 / 4
10,508
525
14,631
15,944
6,124
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

69
Kill Participation
42
27
Kills
20
20
Deaths
28
42
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Tiamat
6
3
5
2.83
L
2
8
6
0.63
W
2
4
11
1.88
W
Merlin
KvngRyxn
Merlin
9
2
8
6.5
L
Sylvanus
L3GO Design
Sylvanus
6
6
4
1.33
W
4
7
13
1.5
W
Fenrir
6
4
5
2.13
L
Hera
iC0Y0TE
Hera
3
6
3
0.75
L
King Arthur
iRezignate
King Arthur
1
6
5
0.58
L
Ne Zha
l3gotunee
Ne Zha
8
2
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,783
Damage
51,968
74,368
Taken
78,103
42,222
Mitigated
46,182
20,900
Healing
21,644
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
15,425
1,581
0
3,602
15,708
9,829
1,510
2,404
12,825
64,982
0
L
7,086
3,237
0
1,102
10,768
3,316
92
6,551
4,217
0
26,946
W
6,234
2,598
0
2,363
9,535
2,358
0
3,459
6,034
0
30,680
W
Merlin
KvngRyxn
Merlin
16,649
1,046
109
1,505
9,681
3,196
0
3,342
6,293
72,322
0
L
Sylvanus
L3GO Design
Sylvanus
10,830
3,467
1,586
5,684
20,185
16,623
42
12,359
7,826
28,345
9,070
W
8,763
1,551
2,027
4,522
22,140
20,133
0
7,539
14,463
27,560
0
W
Fenrir
10,712
2,031
0
6,772
17,304
6,706
437
3,711
13,269
0
65,594
L
Hera
iC0Y0TE
Hera
10,914
2,552
0
500
10,575
3,685
86
5,751
4,824
60,533
0
L
King Arthur
iRezignate
King Arthur
8,507
1,548
0
5,219
20,631
16,434
576
10,188
10,443
0
39,031
L
Ne Zha
l3gotunee
Ne Zha
14,631
5,324
0
7,553
15,944
6,124
780
6,046
9,898
0
80,743

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,157
Gold Earned
44,201
431
Minions Killed
411
0
Camps Cleared
0
1,853,747
Distance Traveled
1,736,226
5
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
10,356
518
129
6
0
346,153
1
L
Neith
7,804
390
54
3
0
328,121
3
W
Neith
8,130
407
43
2
0
373,803
1
W
Merlin
10,466
523
120
6
0
368,394
1
L
Sylvanus
8,687
434
53
3
0
302,006
3
W
Artio
9,244
462
33
2
0
341,571
0
W
Fenrir
10,961
548
106
5
0
423,826
2
L
Hera
8,647
432
106
5
0
341,611
2
L
King Arthur
8,555
428
73
4
0
346,228
1
L
Ne Zha
10,508
525
125
6
0
418,260
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role