Player Matchup

Guan Yu
Guan Yu
MasterPeng
Guan Yu
Level 129
God Stats
2W - 1L
1,710 SR
Queue Stats
46W - 46L
1,589 Elo+
Party 2
Jormungandr
Jormungandr
TinyHand
Jormungandr
Level 129
God Stats
1W - 3L
1,173 SR
Queue Stats
85W - 95L
1,636 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
VicereineViolet
Morgan Le Fay
Level 86
God Stats
0W - 1L
1,369 SR
Queue Stats
22W - 26L
1,572 Elo+
Party 2
Cu Chulainn
Cu Chulainn
riffleman0
Cu Chulainn
Level 156
God Stats
1W - 3L
1,624 SR
Queue Stats
70W - 92L
1,576 Elo+
Party 2
Medusa
Medusa
rufflel
Medusa
Level 159
God Stats
4W - 2L
1,650 SR
Queue Stats
424W - 393L
1,625 Elo+
Solo
Team Averages
Level 132
1,505 SR
1,600 Elo+

VS

Team Averages
Level 131
1,604 SR
1,630 Elo+
Bellona
Bellona
Atwooz
Bellona
Level 141
God Stats
5W - 1L
1,613 SR
Queue Stats
244W - 192L
1,660 Elo+
Party 1
Cthulhu
Cthulhu
Just-Lumin
Cthulhu
Level 148
God Stats
1W - 0L
1,643 SR
Queue Stats
56W - 54L
1,591 Elo+
Solo
Ra
Ra
Tyman
Ra
Level 141
God Stats
5W - 2L
1,764 SR
Queue Stats
203W - 168L
1,644 Elo+
Party 1
Scylla
Scylla
miguelito007
Scylla
Level 108
God Stats
1W - 1L
1,500 SR
Queue Stats
154W - 139L
1,633 Elo+
Solo
Bakasura
Bakasura
uH Braindogs
Bakasura
Level 118
God Stats
1W - 0L
1,500 SR
Queue Stats
150W - 153L
1,623 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
MasterPeng
Guan Yu
20
4 / 4 / 11
11,077
692
17,961
27,254
40,722
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Jormungandr
TinyHand
Jormungandr
19
5 / 7 / 9
11,415
713
26,789
24,460
26,647
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Morgan Le Fay
VicereineViolet
Morgan Le Fay
17
2 / 6 / 9
10,348
647
14,698
15,571
7,573
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cu Chulainn
riffleman0
Cu Chulainn
20
9 / 7 / 8
12,344
772
31,293
37,812
40,456
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Medusa
rufflel
Medusa
10
0 / 0 / 0
7,800
488
2,573
2,089
618
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Atwooz
Bellona
20
8 / 3 / 12
12,887
805
16,335
23,643
37,687
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cthulhu
Just-Lumin
Cthulhu
20
8 / 4 / 12
13,783
861
22,078
34,749
34,039
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Ra
17
2 / 5 / 15
10,788
674
14,716
14,201
7,332
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Scylla
19
5 / 3 / 12
11,810
738
24,943
15,164
6,780
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bakasura
uH Braindogs
Bakasura
16
1 / 5 / 16
10,543
659
14,712
18,678
10,406
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
91
20
Kills
24
24
Deaths
20
37
Assists
67
Player
Kills
Deaths
Assists
KDA
W
Bellona
Atwooz
Bellona
8
3
12
4.67
W
Cthulhu
Just-Lumin
Cthulhu
8
4
12
3.5
L
Guan Yu
MasterPeng
Guan Yu
4
4
11
2.38
L
Jormungandr
TinyHand
Jormungandr
5
7
9
1.36
W
Ra
2
5
15
1.9
L
Morgan Le Fay
VicereineViolet
Morgan Le Fay
2
6
9
1.08
W
Scylla
5
3
12
3.67
L
Cu Chulainn
riffleman0
Cu Chulainn
9
7
8
1.86
L
Medusa
rufflel
Medusa
0
0
0
0
W
Bakasura
uH Braindogs
Bakasura
1
5
16
1.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

93,314
Damage
92,784
107,186
Taken
106,435
116,016
Mitigated
96,244
41,821
Healing
47,565
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
Atwooz
Bellona
16,335
4,966
1,912
4,806
23,643
37,687
966
10,717
12,354
0
27,181
W
Cthulhu
Just-Lumin
Cthulhu
22,078
2,431
3,234
12,452
34,749
34,039
72
14,056
19,474
45,294
0
L
Guan Yu
MasterPeng
Guan Yu
17,961
942
11,644
13,371
27,254
40,722
426
14,963
11,391
531
26,575
L
Jormungandr
TinyHand
Jormungandr
26,789
3,816
1,618
3,159
24,460
26,647
0
14,777
8,778
55,946
0
W
Ra
14,716
2,016
10,681
4,272
14,201
7,332
671
6,227
7,544
32,202
0
L
Morgan Le Fay
VicereineViolet
Morgan Le Fay
14,698
429
782
1,529
15,571
7,573
1,297
9,523
5,783
25,523
0
W
Scylla
24,943
2,199
2,890
2,254
15,164
6,780
1,743
4,515
10,013
39,956
0
L
Cu Chulainn
riffleman0
Cu Chulainn
31,293
4,356
365
8,575
37,812
40,456
816
21,372
14,965
6,149
46,001
L
Medusa
rufflel
Medusa
2,573
963
0
778
2,089
618
0
1,102
987
0
9,854
W
Bakasura
uH Braindogs
Bakasura
14,712
8,926
1,808
3,256
18,678
10,406
2,213
8,518
9,872
0
13,715

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,984
Gold Earned
59,811
171
Minions Killed
164
0
Camps Cleared
0
1,166,300
Distance Traveled
1,441,638
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
12,887
805
12
1
0
290,306
0
W
Cthulhu
13,783
861
60
4
0
288,601
0
L
Guan Yu
11,077
692
25
2
0
340,719
2
L
Jormungandr
11,415
713
62
4
0
243,965
1
W
Ra
10,788
674
23
1
0
269,595
0
L
Morgan Le Fay
10,348
647
29
2
0
250,004
1
W
Scylla
11,810
738
37
2
0
297,725
1
L
Cu Chulainn
12,344
772
46
3
0
253,432
0
L
Medusa
7,800
488
9
1
0
78,180
0
W
Bakasura
10,543
659
32
2
0
295,411
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role