Player Matchup

Neith
Neith
AwsomeGamer20
Neith
Level 49
God Stats
13W - 6L
1,699 SR
Queue Stats
16W - 10L
1,503 Elo+
Party 2
Gilgamesh
Gilgamesh
ComradeZy
Gilgamesh
Level 44
God Stats
7W - 4L
1,563 SR
Queue Stats
19W - 24L
1,231 Elo+
Party 3
Hun Batz
Hun Batz
Mitsuki1918
Hun Batz
Level 68
God Stats
28W - 12L
1,671 SR
Queue Stats
60W - 43L
1,449 Elo+
Party 2
Bacchus
Bacchus
PrecastFir197
Bacchus
Level 67
God Stats
1W - 0L
1,500 SR
Queue Stats
28W - 28L
1,431 Elo+
Party 2
Scylla
Scylla
bearCanoe
Scylla
Level 36
God Stats
1W - 1L
1,500 SR
Queue Stats
19W - 22L
1,307 Elo+
Party 3
Team Averages
Level 53
1,586 SR
1,384 Elo+

VS

Team Averages
Level 35
1,390 SR
1,295 Elo+
Heimdallr
Heimdallr
Harbinger6923
Heimdallr
Level 28
God Stats
0W - 4L
1,224 SR
Queue Stats
68W - 127L
1,276 Elo+
Party 1
Serqet
Serqet
TheFoxSenpai
Serqet
Level 46
God Stats
2W - 5L
1,485 SR
Queue Stats
154W - 211L
1,295 Elo+
Party 1
Bellona
Bellona
Warf117
Bellona
Level 45
God Stats
8W - 11L
1,409 SR
Queue Stats
208W - 251L
1,316 Elo+
Solo
Freya
Freya
Y2KFox1127
Freya
Level 27
God Stats
25W - 27L
1,478 SR
Queue Stats
164W - 221L
1,315 Elo+
Party 1
Ymir
Ymir
the pope fool
Ymir
Level 28
God Stats
160W - 235L
1,354 SR
Queue Stats
193W - 295L
1,270 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
14 / 0 / 8
11,847
592
18,925
7,378
2,838
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Gilgamesh
ComradeZy
Gilgamesh
16
6 / 2 / 7
11,327
566
10,474
15,351
14,464
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Hun Batz
Mitsuki1918
Hun Batz
19
10 / 4 / 9
11,900
595
13,890
16,494
7,701
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bacchus
16
3 / 2 / 21
10,947
547
10,440
18,866
27,558
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Scylla
bearCanoe
Scylla
16
3 / 3 / 6
10,246
512
5,862
8,280
2,879
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Harbinger6923
Heimdallr
13
0 / 10 / 3
7,898
395
7,135
14,607
4,865
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Serqet
16
3 / 3 / 3
10,098
505
4,609
15,519
9,089
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Bellona
Warf117
Bellona
17
3 / 8 / 2
10,346
517
10,254
17,250
15,322
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Freya
14
3 / 7 / 1
8,764
438
12,211
16,694
5,458
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

12
2 / 8 / 0
7,990
400
5,918
14,890
7,669
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

87
Kill Participation
20
36
Kills
11
11
Deaths
36
51
Assists
9
Player
Kills
Deaths
Assists
KDA
W
14
0
8
18
W
Gilgamesh
ComradeZy
Gilgamesh
6
2
7
4.75
L
Heimdallr
Harbinger6923
Heimdallr
0
10
3
0.15
W
Hun Batz
Mitsuki1918
Hun Batz
10
4
9
3.63
W
Bacchus
3
2
21
6.75
L
Serqet
3
3
3
1.5
L
Bellona
Warf117
Bellona
3
8
2
0.5
L
Freya
3
7
1
0.5
W
Scylla
bearCanoe
Scylla
3
3
6
2
L
2
8
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,591
Damage
40,127
66,369
Taken
78,960
55,440
Mitigated
42,403
21,374
Healing
13,540
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
18,925
10,748
524
4,860
7,378
2,838
5,535
1,085
5,649
12
82,640
W
Gilgamesh
ComradeZy
Gilgamesh
10,474
3,424
0
3,345
15,351
14,464
1,077
1,233
13,962
0
46,180
L
Heimdallr
Harbinger6923
Heimdallr
7,135
3,208
0
1,499
14,607
4,865
0
3,790
10,817
0
47,684
W
Hun Batz
Mitsuki1918
Hun Batz
13,890
4,688
0
6,278
16,494
7,701
736
4,355
11,931
0
94,441
W
Bacchus
10,440
1,878
0
4,791
18,866
27,558
1,712
6,933
11,603
24,655
0
L
Serqet
4,609
570
0
3,729
15,519
9,089
0
3,016
12,503
0
50,359
L
Bellona
Warf117
Bellona
10,254
4,667
0
3,598
17,250
15,322
1,444
1,539
15,711
0
64,698
L
Freya
12,211
3,761
0
4,714
16,694
5,458
0
3,931
12,763
52,274
0
W
Scylla
bearCanoe
Scylla
5,862
268
139
1,437
8,280
2,879
1,122
4,523
3,757
54,898
0
L
5,918
473
0
0
14,890
7,669
0
4,026
10,864
30,403
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,267
Gold Earned
45,096
468
Minions Killed
422
0
Camps Cleared
0
2,048,374
Distance Traveled
1,661,939
11
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
11,847
592
130
7
0
353,161
3
W
Gilgamesh
11,327
566
76
4
0
467,292
4
L
Heimdallr
7,898
395
88
4
0
298,374
0
W
Hun Batz
11,900
595
142
7
0
424,952
0
W
Bacchus
10,947
547
20
1
0
435,072
2
L
Serqet
10,098
505
94
5
0
400,035
2
L
Bellona
10,346
517
116
6
0
356,756
3
L
Freya
8,764
438
82
4
0
298,994
0
W
Scylla
10,246
512
100
5
0
367,897
2
L
Ymir
7,990
400
42
2
0
307,780
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role