Player Matchup

Agni
Agni
LunarModule_99
Agni
Level 105
God Stats
0W - 1L
1,641 SR
Queue Stats
103W - 134L
1,431 Elo+
Party 1
Horus
Horus
OppleDah
Horus
Level 56
God Stats
1W - 4L
1,190 SR
Queue Stats
26W - 40L
1,415 Elo+
Solo
Anhur
Anhur
Shurikinx
Anhur
Level 68
God Stats
2W - 3L
1,681 SR
Queue Stats
10W - 8L
1,574 Elo+
Party 2
Fenrir
Fenrir
SpankBones
Fenrir
Level 66
God Stats
2W - 7L
1,452 SR
Queue Stats
138W - 184L
1,452 Elo+
Party 1
Cerberus
Cerberus
WrathOfKurama
Cerberus
Level 84
God Stats
8W - 2L
1,627 SR
Queue Stats
53W - 47L
1,534 Elo+
Party 2
Team Averages
Level 76
1,518 SR
1,481 Elo+

VS

Team Averages
Level 98
1,572 SR
1,446 Elo+
Neith
Neith
MGOD270
Neith
Level 62
God Stats
33W - 17L
1,597 SR
Queue Stats
248W - 269L
1,389 Elo+
Party 3
Bastet
Bastet
SAMULOMEJOR
Bastet
Level 102
God Stats
1W - 0L
1,500 SR
Queue Stats
164W - 161L
1,445 Elo+
Solo
Chaac
Chaac
SMOKEOWNZ
Chaac
Level 133
God Stats
2W - 2L
1,368 SR
Queue Stats
305W - 308L
1,513 Elo+
Solo
Thoth
Thoth
Th3seus
Thoth
Level 124
God Stats
4W - 4L
1,895 SR
Queue Stats
142W - 147L
1,454 Elo+
Solo
Izanami
Izanami
xTestie
Izanami
Level 69
God Stats
28W - 34L
1,503 SR
Queue Stats
411W - 435L
1,431 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 9 / 3
9,135
415
6,774
15,354
4,166
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Horus
OppleDah
Horus
11
1 / 6 / 0
8,332
379
3,513
21,251
22,817
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Anhur
Shurikinx
Anhur
12
0 / 7 / 1
7,697
350
8,860
17,980
4,236
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Fenrir
SpankBones
Fenrir
18
5 / 7 / 4
11,450
520
14,401
18,910
7,965
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Cerberus
WrathOfKurama
Cerberus
18
3 / 4 / 1
11,503
523
9,794
18,481
18,145
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
MGOD270
Neith
17
1 / 0 / 12
11,393
518
9,346
12,506
15,348
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Bastet
20
13 / 5 / 7
13,601
618
14,751
19,050
7,625
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Chaac
SMOKEOWNZ
Chaac
18
5 / 2 / 9
12,281
558
14,835
24,960
26,966
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Thoth
Th3seus
Thoth
18
8 / 3 / 8
12,609
573
16,661
11,027
4,048
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Izanami
xTestie
Izanami
20
6 / 0 / 5
12,652
575
14,239
10,822
3,870
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
74
10
Kills
33
33
Deaths
10
9
Assists
41
Player
Kills
Deaths
Assists
KDA
L
1
9
3
0.28
W
Neith
MGOD270
Neith
1
0
12
7
L
Horus
OppleDah
Horus
1
6
0
0.17
W
Bastet
13
5
7
3.3
W
Chaac
SMOKEOWNZ
Chaac
5
2
9
4.75
L
Anhur
Shurikinx
Anhur
0
7
1
0.07
L
Fenrir
SpankBones
Fenrir
5
7
4
1
W
Thoth
Th3seus
Thoth
8
3
8
4
L
Cerberus
WrathOfKurama
Cerberus
3
4
1
0.88
W
Izanami
xTestie
Izanami
6
0
5
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,342
Damage
69,832
91,976
Taken
78,365
57,329
Mitigated
57,857
28,053
Healing
26,108
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,774
422
0
4,078
15,354
4,166
0
6,907
7,908
55,624
0
W
Neith
MGOD270
Neith
9,346
3,152
0
3,554
12,506
15,348
1,434
1,724
10,694
0
40,514
L
Horus
OppleDah
Horus
3,513
1,509
3,294
6,920
21,251
22,817
0
2,657
18,126
0
20,984
W
Bastet
14,751
6,538
0
6,756
19,050
7,625
240
3,192
15,594
0
102,516
W
Chaac
SMOKEOWNZ
Chaac
14,835
3,212
0
9,620
24,960
26,966
255
7,595
17,247
0
67,315
L
Anhur
Shurikinx
Anhur
8,860
4,798
0
3,185
17,980
4,236
0
1,031
16,728
0
45,964
L
Fenrir
SpankBones
Fenrir
14,401
2,828
0
3,236
18,910
7,965
0
2,375
16,163
0
85,368
W
Thoth
Th3seus
Thoth
16,661
306
0
2,260
11,027
4,048
22
2,208
8,621
74,750
0
L
Cerberus
WrathOfKurama
Cerberus
9,794
825
0
7,340
18,481
18,145
0
3,077
14,140
63,464
0
W
Izanami
xTestie
Izanami
14,239
9,284
0
3,918
10,822
3,870
6,163
1,429
9,393
0
134,407

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,117
Gold Earned
62,536
472
Minions Killed
621
0
Camps Cleared
0
1,955,238
Distance Traveled
2,011,238
17
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Agni
9,135
415
105
5
0
383,608
6
W
Neith
11,393
518
47
2
0
363,897
2
L
Horus
8,332
379
22
1
0
408,092
7
W
Bastet
13,601
618
135
6
0
413,037
1
W
Chaac
12,281
558
112
5
0
397,167
2
L
Anhur
7,697
350
84
4
0
356,644
0
L
Fenrir
11,450
520
116
5
0
373,153
0
W
Thoth
12,609
573
136
6
0
413,598
3
L
Cerberus
11,503
523
145
7
0
433,741
4
W
Izanami
12,652
575
191
9
0
423,539
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role