Player Matchup

Janus
Janus
 
Janus
Level 83
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Rama
Rama
 
Rama
Level 100
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Awilix
Awilix
 
Awilix
Level 83
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Ymir
Ymir
JustAnobody666
Ymir
Level 45
God Stats
26W - 23L
1,504 SR
Queue Stats
61W - 66L
1,348 Elo+
Party 3
Loki
Loki
ManBearPigMPEG
Loki
Level 147
God Stats
19W - 10L
1,449 SR
Queue Stats
395W - 392L
1,462 Elo+
Solo
Team Averages
Level 92
1,491 SR
1,462 Elo+

VS

Team Averages
Level 70
1,407 SR
1,358 Elo+
Medusa
Medusa
MlAMl_LipTon
Medusa
Level 19
God Stats
4W - 16L
1,324 SR
Queue Stats
13W - 28L
1,272 Elo+
Party 2
Janus
Janus
Novenkaya
Janus
Level 118
God Stats
0W - 1L
1,500 SR
Queue Stats
40W - 60L
1,347 Elo+
Party 2
Athena
Athena
auroraborealis13
Athena
Level 129
God Stats
5W - 10L
1,590 SR
Queue Stats
323W - 313L
1,603 Elo+
Solo
Loki
Loki
crockshot67
Loki
Level 43
God Stats
12W - 19L
1,377 SR
Queue Stats
202W - 262L
1,290 Elo+
Party 1
Amaterasu
Amaterasu
evoL41
Amaterasu
Level 41
God Stats
0W - 5L
1,244 SR
Queue Stats
180W - 275L
1,276 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
12
6 / 0 / 1
6,893
627
4,622
3,262
920
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rama
 
Rama
11
2 / 1 / 3
6,113
556
2,523
6,209
1,788
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Awilix
 
Awilix
9
0 / 0 / 0
5,195
472
1,311
3,878
1,440
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

2
0 / 0 / 1
3,752
341
0
420
162
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talisman

Talisman

+75
Health
+15
Magical Protection

11
4 / 1 / 4
6,450
586
5,749
6,300
2,426
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
9
1 / 3 / 0
5,409
492
3,620
5,756
1,425
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Janus
Novenkaya
Janus
9
0 / 3 / 1
5,545
504
1,563
4,274
1,031
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

8
1 / 3 / 0
5,560
505
1,934
9,060
4,385
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

8
0 / 4 / 0
4,845
440
1,022
5,448
1,478
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Amaterasu
evoL41
Amaterasu
11
0 / 0 / 0
6,127
557
2,259
4,523
2,234
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
3
12
Kills
2
2
Deaths
13
9
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
6
0
1
6.5
W
Rama
 
Rama
2
1
3
3.5
W
Awilix
 
Awilix
0
0
0
0
W
0
0
1
0.5
W
4
1
4
6
L
Medusa
1
3
0
0.33
L
Janus
Novenkaya
Janus
0
3
1
0.17
L
1
3
0
0.33
L
0
4
0
0
L
Amaterasu
evoL41
Amaterasu
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,205
Damage
10,398
20,069
Taken
29,061
6,736
Mitigated
10,553
3,624
Healing
7,468
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
4,622
80
0
1,123
3,262
920
0
629
2,587
45,254
0
W
Rama
 
Rama
2,523
1,966
0
1,105
6,209
1,788
0
1,476
4,733
0
30,390
W
Awilix
 
Awilix
1,311
328
0
355
3,878
1,440
0
352
3,494
0
25,477
W
0
0
0
11
420
162
0
0
420
1,106
0
W
5,749
1,505
0
1,030
6,300
2,426
0
918
5,338
0
37,527
L
Medusa
3,620
1,157
0
1,412
5,756
1,425
0
740
5,016
0
27,201
L
Janus
Novenkaya
Janus
1,563
110
0
646
4,274
1,031
363
1,232
3,042
25,778
0
L
1,934
609
201
1,881
9,060
4,385
11
1,466
7,594
18,281
0
L
1,022
151
0
1,665
5,448
1,478
0
953
4,495
0
16,925
L
Amaterasu
evoL41
Amaterasu
2,259
604
0
1,663
4,523
2,234
310
458
4,065
0
34,572

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,403
Gold Earned
27,486
291
Minions Killed
237
0
Camps Cleared
0
941,547
Distance Traveled
1,112,169
9
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
6,893
627
92
8
0
233,119
4
W
Rama
6,113
556
63
6
0
211,586
0
W
Awilix
5,195
472
60
5
0
229,477
2
W
Ymir
3,752
341
1
0
0
35,144
0
W
Loki
6,450
586
75
7
0
232,221
3
L
Medusa
5,409
492
42
4
0
211,143
3
L
Janus
5,545
504
66
6
0
217,102
4
L
Athena
5,560
505
18
2
0
221,204
3
L
Loki
4,845
440
40
4
0
227,159
1
L
Amaterasu
6,127
557
71
6
0
235,561
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role